Methods
| Name | Description | |
|---|---|---|
| GetAlignment | Gets the alignment of the player. (Inherited from Player) | |
| GetBaseMaxMorale | Gets the base max morale of the actor. (Inherited from Actor) | |
| GetBaseMaxPower | Gets the base max power of the actor. (Inherited from Actor) | |
| GetClass | Gets the class of the player. | |
| GetClass | Gets the class of the player. (Inherited from Player) | |
| GetEffects | Gets the effects on the actor. (Inherited from Actor) | |
| GetLevel | Gets the level of the actor. | |
| GetLevel | Gets the level of the actor. (Inherited from Actor) | |
| GetMaxMorale | Gets the max morale of the actor. (Inherited from Actor) | |
| GetMaxPower | Gets the max power of the actor. (Inherited from Actor) | |
| GetMaxTemporaryMorale | Gets the maximum temporary morale of the actor. (Inherited from Actor) | |
| GetMaxTemporaryPower | Gets the max temporary power of the actor. (Inherited from Actor) | |
| GetMorale | Gets the current morale of the actor. (Inherited from Actor) | |
| GetName | Gets the name of the entity. | |
| GetName | Gets the name of the entity. (Inherited from Entity) | |
| GetParty | Gets the party the player is a member of. | |
| GetParty | Gets the party the player is a member of. (Inherited from Player) | |
| GetPet | Gets the pet of the player. (Inherited from Player) | |
| GetPower | Gets the current power of the actor. (Inherited from Actor) | |
| GetRace | Gets the race of the player. (Inherited from Player) | |
| GetRaid | Gets the raid the player is a member of. | |
| GetReadyState | Gets the ready state of a player based on the result of a ready check. | |
| GetReadyState | Gets the ready state of a player based on the result of a ready check. (Inherited from Player) | |
| GetTarget | Gets the actor's target. (Inherited from Actor) | |
| GetTemporaryMorale | Gets the temporary morale of the actor. (Inherited from Actor) | |
| GetTemporaryPower | Gets the temporary power of the actor. (Inherited from Actor) | |
| IsLinkDead | Gets a flag indicating if the player is disconnected. | |
| IsLinkDead | Gets a flag indicating if the player is disconnected. (Inherited from Player) | |
| IsLocalPlayer | Returns true if this entity is the local player entity. (Deprecated). (Inherited from Entity) | |
| IsVoiceActive | Gets a flag indicating if the player is currently transmitting voice data. (Inherited from Player) | |
| IsVoiceEnabled | Gets a flag indicating if the player has voice communication enabled. | |
| IsVoiceEnabled | Gets a flag indicating if the player has voice communication enabled. (Inherited from Player) |
Events
| Name | Description | |
|---|---|---|
| BaseMaxMoraleChanged | Event fired when the actor's base max morale changes. (Inherited from Actor) | |
| BaseMaxPowerChanged | Event fired when he actor's base max power changes. (Inherited from Actor) | |
| IsLinkDeadChanged | Event fired when the link dead state of the player has changed. (Inherited from Player) | |
| IsVoiceActiveChanged | Event fired when the state of the player transmitting voice data has changed. (Inherited from Player) | |
| IsVoiceEnabledChanged | Event fired when the voice enabled state of the player has changed. (Inherited from Player) | |
| LevelChanged | Event fired when the actor's level changes. (Inherited from Actor) | |
| MaxMoraleChanged | Event fired when the actor's max morale changes. (Inherited from Actor) | |
| MaxPowerChanged | Event fired when he actor's max power changes. (Inherited from Actor) | |
| MaxTemporaryMoraleChanged | Event fired when the actor's max temporary morale changes. (Inherited from Actor) | |
| MaxTemporaryPowerChanged | Event fired when he actor's max temporary power changes. (Inherited from Actor) | |
| MoraleChanged | Event fired when the actor's morale changes. (Inherited from Actor) | |
| NameChanged | Event fired when the actor's name changes. (Inherited from Entity) | |
| PartyChanged | Event fired when the party of the player has changed. (Inherited from Player) | |
| PetChanged | Event fired when the pet of the player has changed. (Inherited from Player) | |
| PowerChanged | Event fired when he actor's power changes. (Inherited from Actor) | |
| RaidChanged | Event fired when the raid of the player has changed. (Inherited from Player) | |
| ReadyStateChanged | Event fired when the ready state of the player has changed. (Inherited from Player) | |
| TargetChanged | Event fired when the actor's target changes. (Inherited from Actor) | |
| TemporaryMoraleChanged | Event fired when the actor's temporary morale changes. (Inherited from Actor) | |
| TemporaryPowerChanged | Event fired when he actor's temporary power changes. (Inherited from Actor) |