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Unread 12-12-2017, 11:49 PM  
Interitus
The Indomitable

Forum posts: 11
File comments: 13
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Bug?

Either I found a bug, or I'm doing something wrong. What I've found is that for separate objectives in the same chapter for RECEIVE CHAT, if I set the channel for one objective, then it sets it the same for all objectives, also when I save, it defaults back to ADMIN (3).
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Unread 12-01-2017, 10:29 PM  
Interitus
The Indomitable

Forum posts: 11
File comments: 13
Uploads: 0
Amazing!
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Unread 11-23-2017, 09:31 PM  
Garan
The Undying
 
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Forum posts: 237
File comments: 680
Uploads: 19
I forgot to mention one other annoying known issue I have, when entering text into a chapter content Text block, if you type enough text to cause the block to scroll the listbox it doesn't scroll correctly and makes it very hard to type. I'm looking into it. So far, the work around is to resize the window as large as possible and use multiple Text blocks once you've typed enough to cause the scrolling issue. This does not impact the Reader at all.

EDIT. Another bug located (and eradicated). Changing an objective name was not updating the name in Objectives (2) list in Chapter Maintenance window Transition tab. This is fixed for ver 0.3. The work around is to just close the Chapter Maintenance window and reopen it, the list will update correctly.
Another known issue, the Chapter Maintenance window does not retain its size and position correctly. Will be fixed in ver 0.3

EDIT2. While working on implementing the "Acquire X items" objective type, I just realized there were a couple extraneous statuses being saved dynamically during objective updates that were no longer necessary and can cause some minor hitching when changing targets if a Target type objective is active - these will be removed in ver 0.3

Last edited by Garan : 11-24-2017 at 09:24 PM.
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Unread 11-23-2017, 06:51 PM  
Garan
The Undying
 
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Forum posts: 237
File comments: 680
Uploads: 19
Quote:
Originally Posted by Gloradan
Hey there!
I'm up for translation (FR) of this when Beta will get to this point :-)
Quote:
Originally Posted by Galphoglas
Hey Glo!

I had already proposed for that, I could help you !

Ou te laisser tout le travail faire
Thanks for the offers. I generally do the French and German translations myself although my German translations can usually use some help (OK, in the case of German more than a little help :P ). If you spot anything in the French translations that are odd, especially with computer jargon, feel free to correct me. Sometimes I use the same translations as the game client even though they seem odd, just to stay consistent with the client.

For German translations, one of the nice things is I shouldn't have too many issues with translations not fitting (German phrasing is notorious for typically taking more space than the English and French counterparts) - the Anthology UI is designed from the ground up to resize for different sized fonts and phrasing when possible and should be far more forgiving than most plugins.
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Unread 11-23-2017, 03:12 PM  
Galphoglas
The Wary
 
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Uploads: 5
Hey Glo!

I had already proposed for that, I could help you !

Ou te laisser tout le travail faire
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Unread 11-23-2017, 02:15 PM  
Gloradan
The Indomitable
 
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Hey there!
I'm up for translation (FR) of this when Beta will get to this point :-)
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Unread 11-22-2017, 05:12 PM  
Garan
The Undying
 
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Forum posts: 237
File comments: 680
Uploads: 19
It will likely take Lunarwtr a couple of days to add it to Compendium so if you want it before then you will have to download and unzip it manually.

There are several components, ONLY load the "Anthology" plugin via Plugin Managers or manually, the others are loaded internally and should not be loaded manually or by a manager, even the Tutorial is loaded internally.

EDIT: FWIW, despite the Beta limitations on objective types, it is a fully capable story authoring and reading application. Part of the reason I spent so long working through the Tutorial is that it was written using the plugin and served as most of my Alpha testing. It was authored, exported, imported (many, many times) and read quite a few times to verify that stories, although limited, could be written with the plugin in its current state. I do intend to provide a youtube video to go along with the tutorial when it is ready for an actual release as there are some aspects that are much quicker and easier to demonstrate in a video.

Last edited by Garan : 11-22-2017 at 08:56 PM.
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