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Unread 05-12-2012, 02:54 AM  
Alad
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About the timer drawing, it would seem even more troublesome than just having them appear on top of other windows. It could also be the way the whole bar is drawn. What I notice is that, if a dialog box pops up and coincidentally has its button on top of the effects bar, you can't press the button. I suppose any click on the button goes to the effects bar instead, which would be due to the fact the bar is actually behaving as if it were on top of the dialog and its button, even though visually it's not.

To get the travel skill quickbar to always appear, I had to set a condition based on Corruption not being Present (since as a freep I never have a corruption on). Would be nice if one could select "None" as a trigger, meaning "Always On". This utilisation of your quickslot bars is also not very compatible with the auto-centering you've implemented by default. Perhaps the bar alignment can be chosen by the user (left/right-justified, or centered).

There's also something that confused me a bit in the Custom settings for effects. You tell it it's a Buff, then down below in Match Criteria you have a choice of Wound/Poison/etc... which are debuffs. Or do you mean Wound/Poison/... "Resistance" buffs? It's a bit unclear.

Thanks for your work! Very nice mod indeed.

Last edited by Alad : 05-12-2012 at 02:56 AM.
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Unread 05-12-2012, 02:32 AM  
Duca
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Quote:
At the moment I can't access any of the BuffBars options, when I try I get the following error message:

Code:
...ugins\PengorosPlugins\BuffBars\EffectBarSettings.lua:158: attempt to index field '?' (a nil value)
Is this something that can be dealt with locally?
I'm getting the same error ... tried the fix mentioned above (delete the BuffBarsSettings.plugindata file within the characters folder) logged out & back in to re-create the file but still the same error when i'm trying to access the options.

<edit> replaced the BuffBarsSettings.plugindata file with one from a character not getting the error accessing the options and it's all working fine now.
Working file is 11,527b
Non-working file is 10,903b - this is the one created after deleting the original file and logging back in.

** I can send the 2 files to you Pengoros if it would help? **

Last edited by Duca : 05-12-2012 at 12:06 PM.
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Unread 05-08-2012, 05:25 PM  
Pengoros
The Unscathed
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Quote:
Originally Posted by Alad
A few comments and requests for this great plugin:

1) The way you draw the countdown timers on the sliding effect bar may be wrong. The timers appear on top of all other windows, and even appear if you hide the UI. It's possible you were able to solve the tooltip issue on the sliding icons by changing the way you draw the timers, which is a good step forward, but those timers should still be children of the icon windows so they get covered up properly by higher z-order windows.

2) I wanted to make a quickbar which showed a skill icon when that skill's cooldown expired. The skill does not add any effect on me so cooldown would be the only trigger condition. Can't do it. Nice feature to have if you can add it!

3) I made a quickbar for my travel ("return to...") skills. It's working, but I can't order the icons on that bar. They seem to follow no particular order. Perhaps making them follow the order of the trigger list is a way to control their order on the bar?
1. I'll look into the z-ordering and hiding thanks.
2. Skill cooldowns are something we can't detect in lua right now so this is a no go for now.
3. The bar wasn't designed to show quickslots in a fixed order, it shows them based on the order of the effects that trigger them. I'd have to experiment to see if I could get the return to skills working like that, I may give it a whirl on my hunter later
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Unread 05-08-2012, 05:18 PM  
Pengoros
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@artificeren: Thanks for the fix on that, I'll get it included in the next update.
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Unread 05-07-2012, 05:18 PM  
Alad
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Re: LM SoP:R doesn't show when applied to others

Quote:
As an LM, I Love this tool! (using v2.0.3) but the reason I installed it was because Tanks were always upset if I didn't have the "Sign of Power: Righteousness" buff on them at all times. SoP:R buffbar shows up and counts down fine when I apply it to myself... but when I apply it to my pet it ignores it, no bar or anything (I don't have the skill blacklisted either). I thought maybe it just wasn't intended to work that way... but "SoP: Vigilance" works just fine when applied to anyone, including whatever pet I have summoned, even random players I'm not in fellowship with.
I think the reason is simple. Buffbars only detects buffs and debuffs that affect you. Can't detect those affecting other players like Sign Of Power: Righteousness. (Vigilance affects the whole fellowship, hence you too).

However, this is a case where, if Buffbars could allow the SoP:R icon to suddenly popup when its cooldown is over, as a clear reminder to you that you can fire it again, it would probably be of some help to you.

Last edited by Alad : 05-07-2012 at 05:24 PM.
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Unread 05-06-2012, 01:07 PM  
whatsamawhosit
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LM SoP:R doesn't show when applied to others

As an LM, I Love this tool! (using v2.0.3) but the reason I installed it was because Tanks were always upset if I didn't have the "Sign of Power: Righteousness" buff on them at all times. SoP:R buffbar shows up and counts down fine when I apply it to myself... but when I apply it to my pet it ignores it, no bar or anything (I don't have the skill blacklisted either). I thought maybe it just wasn't intended to work that way... but "SoP: Vigilance" works just fine when applied to anyone, including whatever pet I have summoned, even random players I'm not in fellowship with.

I hope I haven't missed a fix for this in the forums, if so I apologize.

Thanks again for keeping up with this great plugin!
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Unread 05-03-2012, 07:18 PM  
artificeren
The Undying
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The "literal" time format can sometimes be ridiculous if the buff has a legacy which makes it a non-integer. I'm pretty sure I don't need to know the duration of a 12 second buff down to 10 or so decimal places. So I edited the TimeFormat.LITERAL function to this:

Code:
TimeFormat.LITERAL = function(value)
	local decimalPlaces = 1
    return tonumber(string.format("%." .. (decimalPlaces) .. "f", value));
end
seems to do the trick
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Unread 05-02-2012, 07:07 PM  
Alad
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A few comments and requests for this great plugin:

1) The way you draw the countdown timers on the sliding effect bar may be wrong. The timers appear on top of all other windows, and even appear if you hide the UI. It's possible you were able to solve the tooltip issue on the sliding icons by changing the way you draw the timers, which is a good step forward, but those timers should still be children of the icon windows so they get covered up properly by higher z-order windows.

2) I wanted to make a quickbar which showed a skill icon when that skill's cooldown expired. The skill does not add any effect on me so cooldown would be the only trigger condition. Can't do it. Nice feature to have if you can add it!

3) I made a quickbar for my travel ("return to...") skills. It's working, but I can't order the icons on that bar. They seem to follow no particular order. Perhaps making them follow the order of the trigger list is a way to control their order on the bar?
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Unread 04-29-2012, 12:38 PM  
Dag
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re: EffectBarSettings error

You might add something about the EffectBarSettings error and fix under 'Known Issues', as I suspect many people are more likely to look there than in the comments.
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Unread 04-28-2012, 08:22 AM  
Farothhen
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Please read the comments here. It was answered multiple times.
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Unread 04-28-2012, 06:39 AM  
Binidj
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At the moment I can't access any of the BuffBars options, when I try I get the following error message:

Code:
...ugins\PengorosPlugins\BuffBars\EffectBarSettings.lua:158: attempt to index field '?' (a nil value)
Is this something that can be dealt with locally?
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Unread 04-26-2012, 10:52 PM  
juanfeanor
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@juanfeanor: I would start by removing all triggers. This in effect gives you and empty bar. At that point start adding custom triggers that match the effects you want to see, which is in this case ones cast by yourself.

So just right click effects I don't want to see and select blacklist? Not quite sure I understood that, forgive my ubber noobness xD
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Unread 04-26-2012, 07:39 PM  
Pengoros
The Unscathed
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@juanfeanor: I would start by removing all triggers. This in effect gives you and empty bar. At that point start adding custom triggers that match the effects you want to see, which is in this case ones cast by yourself.
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Unread 04-26-2012, 07:37 PM  
Pengoros
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@Cordeval: The value thing is a good idea for morale/power triggers, I'll see if I can get that added. As far as party effects go not yet. The current api is too buggy to make anything that would work reliably.

Last edited by Pengoros : 04-26-2012 at 07:37 PM.
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Unread 04-26-2012, 07:34 PM  
Pengoros
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Anyone getting the EffectBarSettings error needs to unload all plugins then delete the BuffBarsSettings.plugindata file for the character having the problem.
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