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Unread 02-16-2015, 02:31 PM  
Bado
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There seems to be an issue with the placement of quickslots. I noticed they had moved the other day, fixed them and now they are no longer on screen. |s it something to do with using the full screen windowed mode?
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Unread 12-06-2014, 07:17 AM  
Rast3rMan
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Plugins needs to be updated for new Beorning class
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Unread 11-18-2014, 03:26 PM  
Agathriel
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Unhappy Not working with Beorning?

I get a load error message

...Online\Plugins\Tonic\TonicBars\Events\BuffEvent s.lua:91: attempt to index field '?' (a nil value)

when attempting to load for a Beorning character - it still works just fine for my other family members

It's installed via Plugin Manager - do I have to move anything to make it work?
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Unread 11-07-2014, 07:41 PM  
Djelle
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Re: broken setting window

I can't imagine NuclearTonic not fixing that settings-window in the future update If u are having trouble with these settings, know that u can stretch the window so u can see it all.
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Unread 06-28-2014, 03:02 PM  
Elvensoul
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broken setting window

Hello NuclearTonic,
would you please fix the setting window in the plugin manager.
here's a picture of the broken window.
Thank you
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Unread 06-06-2014, 10:27 AM  
Buskins
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Can you keybind these new bars? I use a UI where one of my toolbars is always invisible on first login and would like to replace it, and its keybinds, asap.
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Unread 03-21-2014, 09:33 AM  
NuclearTonic
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Sorry everyone, I know you are patiently waiting for the new update. I've been not spending as much time on this as I had hopped, but I am moving forward.

I have reworked the UI to be much more friendly but in the process I broke a lot... so I've been addressing that and working through class changes.
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Unread 03-13-2014, 12:26 PM  
AleksLee
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Hi, sorry, but how can I update the plugin with version 2.8.4 to 2.9.1 without losing configured docks?
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Unread 02-23-2014, 05:41 PM  
Bado
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Tonic welcome back and thanks for the update, when it comes.
My minstrel will really appreciate it, I am sure.
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Unread 02-04-2014, 03:44 AM  
Eumelgloin
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German Localization

Hi Tonic, That are extremely good News.
if you need help with German localization, let me know.
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Unread 01-28-2014, 08:13 PM  
vandelescrow
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Tonic, I know you are working on an update, Thank you, I love this plug in. The only error I'm getting with it is when an emote is cast on me or I cast and emote that effects me. Sorry I do not have the error message so I can post it here. Just thought I'd let you know.

thanks again

Oh one other thing, I don't know if you can fix this but: the mounted and not mounted options, When you log in it seams to not know if you are mounted or not so it does not show the bars till you mount then dismount. That is fine except if you get kicked out of the game in an area where you can not mount then dismount to fix it. If in an instance this causes problems trying to kill the monsters when you log back in.

Last edited by vandelescrow : 01-28-2014 at 08:18 PM.
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Unread 01-22-2014, 10:09 PM  
hagermanjw
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Reuse deleted quick bars

When I first started to set it up I made a lot of errors and hade to delete around 30 bars or so. Is there a way to reuse them or to remove them from the ctrl-\ layout.
Love it keep the updates coming
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Unread 01-03-2014, 05:29 PM  
Zoomer
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Welcome back then! So you're actually planning an update for this mod? That would be extremely great!
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Unread 12-13-2013, 07:45 PM  
NuclearTonic
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Thanks, I have a lot to do with this now that the new expansion has released. Turbine has changed / updated a lot of the Lua extensions and changed almost all of the skills.
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Unread 11-29-2013, 06:15 PM  
Ragamuffinry
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Request For Focus Trigger Range To Be 0 to 9

Excellent plugin, which I am now using on all my characters. Just one slight annoyance I have found so far and that is for my Hunter I can only display my "Low Focus" quick slots bar when focus is between 1 and 9 (I actually use 1 to 3). It would be useful if this could be 0 to 9 (so I could use 0 to 3). This would enable my Hunter to always have quick access to focus potions & Intent Concentration even if the focus drops to 0. Would this be possible in a future release?
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