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Unread 12-03-2012, 08:32 PM  
Garan
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Quote:
Originally Posted by Gaelwing
I've upgraded to 2.11b, and went to make an adjustment to the positioning of the icon (I load AltInventory minimized). I had it set originally to L: 40 and Top: 1011, and I wanted to adjust it slightly. There seems to be an issue with the positioning now though, as it won't accept numbers within the range specified. Every time I've tried to position it, it defaults to 0, 0 (top left corner). It looks like it saves the entry, but then once I close the window, the icon appears at the top left. I can live with it there for now, but wanted to pass the info along.

Thanks for a great plugin - just wish I could do a control-click to check out clothing items I have stored on my mule toon, just found out yesterday that it doesn't allow me to do that.
Thanks for reporting that. Definately a bug and it will be fixed in 2.11c
For now, do not use the options panel to move the icon, rather hold the Ctrl key and use the mouse to drag the icon where ever you want it on screen.

Last edited by Garan : 12-03-2012 at 08:33 PM.
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Unread 12-03-2012, 06:18 PM  
Gaelwing
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I've upgraded to 2.11b, and went to make an adjustment to the positioning of the icon (I load AltInventory minimized). I had it set originally to L: 40 and Top: 1011, and I wanted to adjust it slightly. There seems to be an issue with the positioning now though, as it won't accept numbers within the range specified. Every time I've tried to position it, it defaults to 0, 0 (top left corner). It looks like it saves the entry, but then once I close the window, the icon appears at the top left. I can live with it there for now, but wanted to pass the info along.

Thanks for a great plugin - just wish I could do a control-click to check out clothing items I have stored on my mule toon, just found out yesterday that it doesn't allow me to do that.

Last edited by Gaelwing : 12-03-2012 at 06:23 PM.
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Unread 12-01-2012, 02:34 PM  
Garan
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Re: 2.11b error in EquippedItemsPanel.lue

Quote:
Originally Posted by renbear
FYI, I'm getting the following error whenever I switch crafting tools (tailor's tools for forester's axe, etc)

...ugins\GaranStuff\AltInventory\EquippedItemsPane l.lua:607: attempt to index field 'inventoryWindow' (a nil value)

I believe I came across other errors on the same character before that one, but I can't remember what triggered them. I'll post again when I find them.

Unfortunately, I'm also using SortBag, so that may be getting in the way. Let me know if you need me to disable all other plugins, or if that error is informative enough.

PS: Thanks for making the effort to work around the Turbine-caused unload issue! It's good to have AltInventory back.
Thanks for the feedback.

That's yet another bug introduced by attempting to rollback my 2.12 changes

Fortunately, this one is also simple to fix. If you want to fix your copy before I get the next update out, just find line 607 in EquippedItemsPanel.lua and change it from:
Code:
  self.inventoryWindow.ViewPanel[equippedItemsPanel]:SetWantsUpdates(true);
to
Code:
  self:SetWantsUpdates(true);
This is already fixed in 2.11c (I wasn't going to publish another interim release before 2.12 but there were enough bugs in 2.11b to probably warrant it).
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Unread 12-01-2012, 02:10 PM  
renbear
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2.11b error in EquippedItemsPanel.lue

FYI, I'm getting the following error whenever I switch crafting tools (tailor's tools for forester's axe, etc)

...ugins\GaranStuff\AltInventory\EquippedItemsPane l.lua:607: attempt to index field 'inventoryWindow' (a nil value)

I believe I came across other errors on the same character before that one, but I can't remember what triggered them. I'll post again when I find them.

Unfortunately, I'm also using SortBag, so that may be getting in the way. Let me know if you need me to disable all other plugins, or if that error is informative enough.

PS: Thanks for making the effort to work around the Turbine-caused unload issue! It's good to have AltInventory back.
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Unread 12-01-2012, 12:20 PM  
Garan
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Re: Problem

Quote:
Originally Posted by red_st_angel
I updated to 2.11b and now i get

...ugins\GaranStuff\AltInventory\EquippedItemsPane l.lua:205: attempt to index global 'equipmentLayout' (a nil value)

failed to load

basically im not crashing but it wont load anymore. I don't know if its a problem on my end, but any advice would be appreciated.
Ah. Sorry.

To fix this immediately, you can edit the EquippedItemsPanel.lua file in the "My Documents\The Lord of the Rings Online\Plugins\GaranStuff\AltInventory" folder.
Find the line:
Code:
 LoadEquippedItemsData();
and immediately after it, add the lines:
Code:
 if equipmentLayout==nil then
  UseDefaultLayout();
 end
If you are uncomfortable editing the file, I will have another small update available in a couple of days.

Last edited by Garan : 12-01-2012 at 12:20 PM.
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Unread 11-30-2012, 11:56 PM  
red_st_angel
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Problem

I updated to 2.11b and now i get

...ugins\GaranStuff\AltInventory\EquippedItemsPane l.lua:205: attempt to index global 'equipmentLayout' (a nil value)

failed to load

basically im not crashing but it wont load anymore. I don't know if its a problem on my end, but any advice would be appreciated.
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Unread 11-30-2012, 02:23 PM  
magill
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Some thoughts on the crashes

I'm now retired after 30 years as a System Administrator of Virtual Memory Operating Systems -- RCA's VMOS, VAX VMS, and many flavors of Unix -- and am quite familiar with the infamous explanation: "the problem is caused by X because if you eliminate X, then Y doesn't crash". More often than not, in fact X was not the CAUSE of the problem, but simply the catalyst, and that Y really did cause the crash.

Is there any evidence that any actual crash is directly attributable to Alt Inventory or any other plugin?

So far, the only crashes I have seen are directly attributable to memory management issues... what have been called "Memory Leaks" but which are really the result of a 32 bit application attempting to address more than 4GB of memory.

I have no idea how the API for Luas is Coded from the Turbine Client point of view. One assumes that the memory used collectively by all Plugins is subtracted from that same 4GB of memory available to the Client. That being the case, it is "obvious" why Turbine demands that you NOT use plugins when reporting a Crash to them... Turbine knows that they are skating on thin-ice with the Client -- extremely close to the 4GB memory utilization limit and that any "extra" memory used by Plugins reduces that "margin of safety" sufficiently that the Client crashes.

All that being said, it is also clear that both Alt Inventory and the Compendium are large users of memory.

So I would not get terribly worked up over the fact that crashes still occur when any Plugins are loaded!

I have been fascinated by the vehemence with which Sapience and Mirthgar demand that crash reports NOT include any use of Plugins. To me it says that there is an internal conflict raging over the mere existence of Plugins.

We found out yesterday that Turbine was "having difficulty" with the Mac Client for use with Bullroarer. As Xraina posted:
Quote:
We're having difficulty with the Mac client for U9 on Bullroarer. We're looking into the problems with it and hope to make it available as soon as possible.
One wonders what that problem is... I and quite a number of others, have been able to use the Mac Client from the RoR beta with no problems. However, just as there have been a significant number of reports about problems downloading and using the "live" Mac Client, one suspects that this same "distribution" issue is true with the Beta Mac Client -- it is a SINGLE 17.74GB down load -- no Torrent, No Pando, no Happy Cloud involved.

I've been a networker since the days of the ARPAnet, and while the modern Internet is "much better," is is anything but "flawless." While a multi-gig-a-byte movie download will have a few random pixels missing and black spots flicking by as a result of "cosmic ray hits" (yes, they do happen), the flipping of a single bit in an application program will be disastrous. And that is exactly what appears to be happening to the downloads far too often -- the MD5 checksums don't match implying that the 17.74GB file is corrupt and the result is exactly that error message - the file is corrupt.

Oh well, the ball is in Turbine's court.
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Unread 11-30-2012, 01:24 PM  
artificeren
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Quote:
Originally Posted by Aurel
For anyone having issues with client crashes...:

I had problems with crashes caused by "alt inventory". they continued after this plugin was updated. interesting enough - the last plugin being unloaded which was mentioned in the chat was "compendium".
I disabled "compendium" to check if something might change...and...no more crashes.
I don`t want to say that there is a problem with "compendium" - as noone here saying something about it - but it might happen in combination with "alt inventory".

Cheers
Aurel
Quote:
Thanks for the info. I had disabled Compendium while testing AltInventory. I have not yet been able to reproduce the additional crashes being reported since 2.11b (I have been able to access Vault and Shared Storage in every combination I can think of with no crashes). There is no direct integration between AltInventory and Compendium (there is integration with Compendium and MoorMap) but they both consume a fairly large amount of memory. I will try some more debugging with Compendium also running after the weekend (daughter's 6th birthday takes priority ). Hopefully this can shed some light on the remaining elusive crashes.
Still get crashes
Don't have compendium installed.
I play with the following plugins running:
BuffBars, BuffMonitor (only some characters), Challenge Tracker (only some characters), Combat Analysis, and TonicBars
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Unread 11-30-2012, 11:58 AM  
Garan
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Quote:
Originally Posted by Aurel
For anyone having issues with client crashes...:

I had problems with crashes caused by "alt inventory". they continued after this plugin was updated. interesting enough - the last plugin being unloaded which was mentioned in the chat was "compendium".
I disabled "compendium" to check if something might change...and...no more crashes.
I don`t want to say that there is a problem with "compendium" - as noone here saying something about it - but it might happen in combination with "alt inventory".

Cheers
Aurel
Thanks for the info. I had disabled Compendium while testing AltInventory. I have not yet been able to reproduce the additional crashes being reported since 2.11b (I have been able to access Vault and Shared Storage in every combination I can think of with no crashes). There is no direct integration between AltInventory and Compendium (there is integration with Compendium and MoorMap) but they both consume a fairly large amount of memory. I will try some more debugging with Compendium also running after the weekend (daughter's 6th birthday takes priority ). Hopefully this can shed some light on the remaining elusive crashes.
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Unread 11-30-2012, 10:01 AM  
Topi
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Thanks a lot

First I'd like to thank you very very much for this great plugin. I hope I can use it now with the latest update as I did before RoR.

I just read your plannings for the release 2.12 and I'm looking forward to using that version.

Have a nice day.

Topi
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Unread 11-30-2012, 09:31 AM  
Aurel
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For anyone having issues with client crashes...:

I had problems with crashes caused by "alt inventory". they continued after this plugin was updated. interesting enough - the last plugin being unloaded which was mentioned in the chat was "compendium".
I disabled "compendium" to check if something might change...and...no more crashes.
I don`t want to say that there is a problem with "compendium" - as noone here saying something about it - but it might happen in combination with "alt inventory".

Cheers
Aurel
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Unread 11-29-2012, 11:29 PM  
Vreejack
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THANK YOU

I will see if this works for me.

And while I am thinking of it, could you try to fix the way carriage returns work in the notepad? They are really screwy.

Oh wow, I am dating myself. I mean newlines.
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Unread 11-29-2012, 07:57 PM  
artificeren
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Firstly, just wanted to say that everybody appreciates how much work you've put into this plugin. I've really been missing it since rohan released. Unfortunately, I have to report that I'm still getting crashes about 50% of the time on logout with 2.11b. I have 11 characters with lots of space upgrades, and I usually log out while standing near a vault-keeper, if that helps. Is there any debug info I can acquire for you?
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Unread 11-29-2012, 03:28 PM  
Garan
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Quote:
Originally Posted by Sir Valiant
This is not the case for me. I have NO characters, nor did I ever, that have notes, but I still crashed.

I think it may have something to do with permissions. I have started the game running as admin and I no longer crash, well so far anyway. Hope this helps narrow down the problem.

Val
Thanks for the feedback. I haven't noticed any difference running as admin or as a regular user, they were both crashing with ver 2.11a and both ran fine with 2.12b. I have to check further into another report that the client crashed after accessing the Vault/Shared Storage which seems like a more likely culprit since they also have event handlers that could have a similar issue to the Update handlers.

Last edited by Garan : 11-29-2012 at 03:34 PM.
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Unread 11-29-2012, 03:14 PM  
Garan
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Quote:
Originally Posted by syahwhit
One thing I was thinking about regarding this wonderful plugin (which I haven't been using for the last month, and this makes me sad) is to divide it up a bit? Maybe have an option to disable some of the features that someone doesn't use, thereby reducing the memory usage from the game. Not sure if it's the size of the plugin that contributes to the crashes or not, but just thought this might be a way to work around the problem.

Also, I've found RecipeTracker (a rather new and simple plugin) to work great for checking recipes. The only thing it doesn't have that I'd like is a full list of all recipes to easily and quickly see which ones are missing. That way I can know which ones to look for, as well as which scroll cases to even bother opening. (Some of my alts have started getting stacks of cases up to 25, which I think is max stack on those... Talk about vault consumption.)
Over the last few versions, I've been slowly but surely separating the inventory and other functionality with exactly this in mind. Ver 2.12 allows the user to select whether to display, track only, or completely disable each panel. This was originally driven by the desire to make the system more modular to make adding new modules easier, but has also been driven by the crowding of the UI for users that don't use the additional modules. In ver 2.12 there will likely be at least two new panels, Quests and Deeds, as well as potentially an additional panel for Mounts although at this time I'm not sure there is really a need for a Mounts panel. I've also considered splitting off most of the non-inventory info into a separate plugin and dropping the quantity tracker altogether as it seems to cause way more problems than it's worth. Unfortunately, until the crash issue is completely resolved I won't be making any more changes since it's a bit of a pain to keep two code bases, the current version plus fixes and the 2.12 version plus fixes.

While RecipeTracker is a fine plugin, it indeed has the limitation that it does not show all available recipes. Hopefully I will be able to get all of the new recipes into ver 2.12 (most of that is automated now with a couple of utility plugins I use for capturing and maintaining that data).

Last edited by Garan : 11-29-2012 at 03:26 PM.
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