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Unread 01-26-2018, 07:57 AM  
Garan
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Quote:
Originally Posted by BLSmith2112
Does the ore still work on this? When checking the ore filter, nothing happens
Have you added any Ore nodes? The Lua API is extremely limited. Locations are not exposed to Lua so all of the annotation locations have to be collected manually.

The NPC and POI locations were fairly easy (if a bit time consuming) to collect and include with the default data since they are in static locations and are always present (except those that change with phasing). Nodes spawn randomly among a large series of locations with different types of nodes often sharing spawn points so I have not provided the locations but did provide a tool for users to easily track the nodes they find as they find them - simply target a node while standing next to it (before collecting it) and click the Quick Annotation tool (icon that looks like a POI flag) - that will add an annotation for whatever you are targeting at your current location. Note, location isn't exposed via Lua either so it is derived from the /pos chat command response thus the need to stand next to the item being marked while clicking the quickslot (which just sends the "/loc" command to chat).
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Unread 01-25-2018, 10:32 PM  
BLSmith2112
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Does the ore still work on this? When checking the ore filter, nothing happens
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Unread 12-31-2017, 01:04 AM  
Garan
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Re: reset Default

Quote:
Originally Posted by Zefy
Is there a way to reset the Option to default.

Zefy
That depends on which Option you want to reset. Most of the MoorMap settings are in the file MoorMapSettings.plugindata under the "Documents\The Lord of the Rings Online\PluginData\username\AllServers" folder where "username" is your actual account name. You can look for a specific setting or just delete the file and let MoorMap create a new one the next time it is loaded (the plugin must not be running when you edit or delete the file). If you could specify which Option I could give you a better idea which setting to edit/remove.

There is a lot of other data that MoorMap uses such as annotations, map definitions, breadcrumbs, overlays, etc. Those are all stored in other files, some in many files (for instance, there's separate custom annotation and breadcrumb files for each map). If you want to reset all of moormap to its defaults, you would have to delete all files with a name starting with MoorMap in that folder as well as files starting with "MM_" but I can't say for certain that no other plugin author saves any files in that folder with names starting with "MM_". The safest bet is to make a backup copy of all files in that folder before deleting anything.

Last edited by Garan : 12-31-2017 at 01:05 AM.
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Unread 12-31-2017, 12:42 AM  
zefy
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reset Default

Is there a way to reset the Option to default.

Zefy

Last edited by zefy : 12-31-2017 at 12:43 AM.
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Unread 10-08-2017, 05:33 PM  
Garan
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There is a bug in the External Ping chat feature (documented in the readme.txt file) for MoorMap. This will be addressed in the next release. If anyone is using this feature (it is used by lunarwtr's plugins and possibly others) and wishes to fix their copy of the current version, simply comment out line 940 of main.lua by adding two dashes at the start of the line, i.e.
Code:
	Settings.pingDesc=data;
becomes
Code:
--	Settings.pingDesc=data;
Since the MapID used with coordinates by the "ping" command is a bit cryptic, version 1.36 will also add a "ping_r" command which will use the region and coordinates to determine the best fitting map (the "ping" with mapID will still be supported but "ping_r" will be more convenient for most uses).

Last edited by Garan : 10-08-2017 at 05:33 PM.
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Unread 10-08-2017, 01:09 PM  
Garan
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Quote:
Originally Posted by Thurallor
DToX helped me localize SequenceBars for Russian a while back, and in doing so we came up with workarounds for the above. In particular, DToX made a complete replacement for the built-in ContextMenu class that allows you to set the font. I also made a "SetCyrillicEnabled()" function that redefines all of the Trajan fonts to similarly-sized Verdana fonts; changes the default fonts of buttons, labels, etc. to Verdana; superimposes a Verdana title over Lotro window titles; replaces the built-in ContextMenu with DToX's version; and can undo all of this by calling the function again with the argument = false. You are welcome to use any or all of it and modify it to your needs. The files in the SequenceBars tree are Thurallor/Common/UI/Cyrillic.lua and Thurallo/Common/UI/DToX/ContextMenu.lua.
Thanks. Good to know someone actually reads the version notes

I considered spending the time to fix the menu class but I couldn't allocate enough time to get to it (plugins have been a pretty low priority, especially over the summer for me). I'll have to look at DToX's context menu class, sounds like it might save me a lot of effort. The title overlay on the Turbine Window class is another nice touch I wasn't able to allocate time for, I'll take a look at your implementation.
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Unread 10-08-2017, 09:07 AM  
Thurallor
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Hi Garan,

Quote:
Changed all Trajan fonts to Verdana fonts since Trajan does not support cyrillic characters
Added Russian translation of UI, translations thanks to chirick86 on lotrointerface.com
-- note, Lua window titles do not support cyrillic fonts so they will probably show as "?????" characters when Russian is selected.
-- additionally, popup menus do not support cyrillic so the help text and other popup menus will also show as "?????" characters.
-- both of these have been submitted as bugs but it is doubtful that SSG has the resources to fix this at this time.
DToX helped me localize SequenceBars for Russian a while back, and in doing so we came up with workarounds for the above. In particular, DToX made a complete replacement for the built-in ContextMenu class that allows you to set the font. I also made a "SetCyrillicEnabled()" function that redefines all of the Trajan fonts to similarly-sized Verdana fonts; changes the default fonts of buttons, labels, etc. to Verdana; superimposes a Verdana title over Lotro window titles; replaces the built-in ContextMenu with DToX's version; and can undo all of this by calling the function again with the argument = false. You are welcome to use any or all of it and modify it to your needs. The files in the SequenceBars tree are Thurallor/Common/UI/Cyrillic.lua and Thurallo/Common/UI/DToX/ContextMenu.lua.
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Unread 10-04-2017, 06:03 PM  
Abingtapin
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Thanks for the info. If you need any help and there's a way for me to do it, please PM me!
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Unread 10-04-2017, 01:39 PM  
Garan
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Quote:
Originally Posted by Abingtapin
Was just wondering if an update for Mordor is in the works?
Short answer: Yes

Long answer: Yep. The maps themselves have been ready for quite a while but I haven't had much time to play or work on the plugins. I just (literally, last night) finished capturing the basic annotations but I'm looking to track down a few of the NPCs (those that don't move too much due to phasing). Once that's done, I will publish the updates for both MoorMap and TerrainMap. If I don't have time to gather the rest of the NPCs before this weekend I'll just publish them with what I already have (basically POIs, freep camps, treasure caches and lore pages). Hopefully by Sunday evening (I base times on server time zone, i.e. Eastern US) at the latest.
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Unread 10-04-2017, 01:11 PM  
Abingtapin
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Was just wondering if an update for Mordor is in the works?
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Unread 05-24-2017, 10:55 AM  
Garan
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Quote:
Originally Posted by fade2gray
Hi Garan,

Wondering why skirmish camp locations aren't displayed on the maps for Lothlorien and Mirkwood?
Mostly laziness

There came a point where I stopped adding the custom Skirmish Camp icon as it didn't seem really necessary and any areas like Bree or Breeland that got updated didn't get their skirmish camp icons either. If anyone wants to see where skirmish camps are, they can just filter on the word "skirmish" and the Skirmish Trainer and Skirmish Captains can be easily located. I may at some point just remove the icon completely.

Mirkwood however, doesn't seem to have a Skirmish Captain or Skirmish Trainer in the default data so that camp may have been totally overlooked by accident or added after I collected the data, I'll add it to the todo list to revisit Mirkwood at some point.
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Unread 05-24-2017, 07:59 AM  
fade2gray
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Hi Garan,

Wondering why skirmish camp locations aren't displayed on the maps for Lothlorien and Mirkwood?
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Unread 04-05-2017, 03:25 PM  
Garan
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known issue

Dagorlad crafting nodes are not currently supported - I will fix this in a future update.
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Unread 04-05-2017, 01:14 PM  
Garan
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Update 1.34(a)

The briefly available Update 1.34 was uploaded with the wrong version of the .plugin file so it reports itself as 1.33 and will not automatically update the U20 default data. This was fixed in 1.34a. Please download 1.34a if you already downloaded 1.34.

Last edited by Garan : 04-05-2017 at 01:19 PM.
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Unread 03-07-2017, 04:48 AM  
Jethpriel
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Re: Re: Anorien After Battle maps

Quote:
Originally Posted by Jethpriel
Heya, soon we are getting new area again (U20)
Do you have any plans for creating maps for Pelennor After Battle / Northithilien?
Quote:
Hi, those maps were added in version 1.32 back in December...
Woops, was sure I had the latest update.
Will download this now then.
Sorry and thanks for answer.
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