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Unread 11-09-2016, 05:40 PM  
Yao
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Hello Garan !

First of all, thank you for this amazing plugin ! A MUST-HAVE if you like exploring middle-earth

Have you planned to update the Plugin with map #4: Mordor in the near futur ?

Thanks

~Yao
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Unread 04-04-2016, 02:14 PM  
Garan
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Ver 1.14 sneak peek

Could it be?


Yep! Thar be Annotations on that thar map matey!
Breeland at Zoom=2 (Annotations only available in Zoom 1-2)


Hopefully to be released with Update 1.18 data (still some testing to do but it looks pretty stable so far).
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Unread 03-11-2016, 12:29 PM  
Garan
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Quote:
Originally Posted by Maurycy
what is this zone in north edge of rohovanion?
is that naw zone for future update?
where did you get this map?
Hi,

There are two small areas in northern Rhovanion. The first, the smaller area nearer the center of the map is Grimbeorn's Cabin, the home area for Beorning characters. The second, in the top right corner is the area around Dale and the Lonely Mountain which is used by instances, "The Bells of Dale", "Flight to the Lonely Mountain", "The Fires of Smaug", and "The Battle for Erebor" IIRC.

The plugin map is the result of many hundreds, if not thousands (keeping track would probably depress me ), hours of work including three plugins, IRV for identifying image resources, MapMaker for keeping track of the terrain resources and placing them in a map, and finally, TerrainMap for displaying the resulting map. Oh, and MoorMap for the data files used in the Search feature. While IRV was previously published, I have not published the latest updates with special features that I use to export the list of terrain tiles and I don't expect to ever publish MapMaker as it is used exclusively to piece together the map and the pre-zoomed tiles displayed by TerrainMap but serves no other purpose (and the UI is very crude and ugly). Due to phasing (changing the terrain based on story events) and instances, there are many versions of some of the tiles as well as many tiles that represent outlying areas that are only roughly generated or for future expansion. Due to bugs in the client there are even periodically tiles that are in the wrong location or completely missing. Thus the comment in the plugin description that this is "a 26 thousand piece jigsaw puzzle where not all pieces are guaranteed to exist, some pieces are covered in crayon and others are duplicates". FWIW, while it would be much quicker to obtain the images and quite probably their positions within the map directly from the .dat files, that would be a significant violation of the EULA (read the bit about reverse engineering) and I don't plan on losing my lifetime VIP accounts by irking Turbine (it's a thin line and I tend to get pretty close to the edge sometimes but strive to never step over).

Last edited by Garan : 03-11-2016 at 12:41 PM.
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Unread 03-11-2016, 10:18 AM  
Maurycy
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what is this zone in north edge of rohovanion?
is that naw zone for future update?
where did you get this map?

Last edited by Maurycy : 03-11-2016 at 10:22 AM.
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Unread 11-29-2015, 10:03 PM  
Danielcz
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I have done it. Manually [with TerrainMap]

Just Eriador alone is over 30 000 x 30 000, compressed PNG 495 MB
+5.44GB RAM when opened in Windows Viewer

-JPEG "lossless" is about 280MB but i cant open it in win7

for all world [1:1] i would need far more then 16 GB of RAM to process and combine together and whos know what format [Win32GDI memory/pixel limit] would suport such huge image. [PNG limit is 2GB]

Eriador Update 16
Eriador Update 17
-there are changes in tiles resolution in shire
-blue mountains [green tree removal] + resolution update
-reworked Bree Northern barrows-graphic upgrade from rohan/gondor
-few added rocks at beginning of Trollshaws
-need to fix bad placed tiles, i will do it ingame at least where i can go by foot [or from .DAT files...]

Compared to Update 16

Gondor Update 17
Rhovanion Update 17

[both are smaller than Eriador]

im also such masochist that i have combined Earth [bing maps, MapCatcher] into 32K image

Last edited by Danielcz : 11-29-2015 at 10:49 PM.
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Unread 10-03-2015, 09:08 AM  
Arandir_rus
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To create one image showing all world map of game in the maximum scale (x1) it is impossible?

Last edited by Arandir_rus : 10-10-2015 at 07:51 AM.
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Unread 09-30-2015, 10:40 AM  
Garan
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Quote:
Originally Posted by Arundir_rus
I hope this update fixed bugs of game compass.
Just checked and they did not fix the broken tiles in this update.
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Unread 09-30-2015, 09:31 AM  
Arandir_rus
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I hope this update fixed bugs of game compass.
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Unread 09-19-2015, 10:04 PM  
Garan
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Quote:
Originally Posted by Arandir_rus
Hello, Garan! Have you now alternative tiles for missing tiles in Eriador? I working for atlas of Middle-Earth based on your terrain maps. I need this tiles.
P.S.: Is game-compass map of this places true?
I'm waiting for Turbine to fix a couple that are still invalid - the compass shows the wrong image, particularly the tile just north of Michel Delving on the way to Little Delving. Hopefully they will all be fixed in the next game update so I can publish a new version shortly after.

Last edited by Garan : 09-19-2015 at 10:08 PM.
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Unread 09-19-2015, 09:27 PM  
Arandir_rus
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Hello, Garan! Have you now alternative tiles for missing tiles in Eriador? I working for atlas of Middle-Earth based on your terrain maps. I need this tiles.
P.S.: Is game-compass map of this places true?
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Unread 09-01-2015, 08:51 AM  
Arandir_rus
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Ok, thanks, I'll wait.
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Unread 09-01-2015, 07:03 AM  
Ekis
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I'll make a new map to the release of Minas Tirith.
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Unread 08-30-2015, 10:08 PM  
Arandir_rus
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Hello! Answer, please, new version of map will ready after game Update or earlier?
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Unread 08-28-2015, 07:39 AM  
Arandir_rus
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Ok, thanks, I will wait. I also do atlas of Middle-Earth using yours terrain maps.
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Unread 08-28-2015, 04:29 AM  
Ekis
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In fact, I think I shifted this part. I will correct in next version.
My PC is at the limit of its memory to work at this scale with Photoshop (file is 1,5Gb...).
I also will add the town of Dale and its surroundings, and the house of Béornides.

Last edited by Ekis : 08-28-2015 at 04:33 AM.
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