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Unread 07-09-2013, 07:01 PM  
Garan
The Undying
 
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Forum posts: 220
File comments: 640
Uploads: 18
Quote:
Originally Posted by Equendil
OMG Garan !

I've manually and painfully identified around 2000 IDs for LIP a few weeks ago (all legacies at each tier and some other stuff), but *this* almost makes me feel sane lol

Nice plugin !

Edit - PS: You most likely won't have crash issues in the future if they delete resources, they'll just show up as the gray beveled 32x32 boxes, it's when you hit existing resources that are DXT textures or resources that aren't images that the client crashes.
Thanks.

Most of the images are in large groups that layout in strips nicely. It's the ones that Turbine changed over time, especially those that have multiple versions for instances and such that were particularly challenging. I wrote a plugin that got data from IRV and allowed me to place the tiles on a grid and then manipulate them in groups as needed ("MapMaker" is quite ugly and will never be published but was absolutely necessary for keeping what little sanity I still have). It was actually kind of fun.

As to the crashes, I've noticed some resource IDs get reused from time to time and what was once a valid image becomes an invalid resource and crashes the client - I've add some code to IRV over the years to help me quickly find and lock those out. I don't recall if this has ever happened specifically with a compass tile and since there are so many versions of some tiles scattered about I hope that it won't (otherwise this plugin won't be particularly useful ).

I played a bit with those legacy IDs from the encoded data in chat item tags. Quite a challenging undertaking itself. Congrats on 2000 IDs!

Last edited by Garan : 07-09-2013 at 07:02 PM.
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Unread 07-09-2013, 04:09 PM  
Equendil
The Undying
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Forum posts: 52
File comments: 125
Uploads: 5
Quote:
The tiles for Fangorn forest are still being identified (think of this project as a 19 thousand piece jigsaw puzzle where not all pieces are guaranteed to exist, some pieces are covered in crayon and others are duplicates) so Fangorn looks, um, jumbled and scattered
OMG Garan !

I've manually and painfully identified around 2000 IDs for LIP a few weeks ago (all legacies at each tier and some other stuff), but *this* almost makes me feel sane lol

Nice plugin !

Edit - PS: You most likely won't have crash issues in the future if they delete resources, they'll just show up as the gray beveled 32x32 boxes, it's when you hit existing resources that are DXT textures or resources that aren't images that the client crashes.

Last edited by Equendil : 07-09-2013 at 04:13 PM.
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Unread 07-09-2013, 10:43 AM  
Garan
The Undying
 
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Forum posts: 220
File comments: 640
Uploads: 18
Comming Soon...

I finally got around to finishing IDing the Fangorn tiles and cleaned up the Rhovanion map by removing the instanced area and most of the unused border tiles that were scattered about.

I'm still working on the x4 zoom - I may have to go back and revamp some of the grid display stuff to account for the zoom level but it should be working 'soon'. I will also see about getting the coordinate system working for the first real release - this will result in Moria being placed the correct distance (in Turbine's world coordinates) from Lothlorien as well as Ered Luin and Frostbluff being placed appropriately in Eriador.

As stated in the description, annotations are on the ToDo list but won't be available for quite a while yet (interpret that as several months, probably not even on the "soon" scale).
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