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Unread 06-08-2022, 07:37 AM  
Thanatos94
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Can't activate SequenceBars

It seems that one of your settings files has been corrupted:
Documents/The Lord of the Rings Online/PluginData/<account>/AllServers/Thurallor_GameInfo.plugindata
Delete this file, and it should work. (The plugin will have to rebuild its list of known buffs/debuffs, but it will do that automatically over time.)



AI had deleted this file, now there comes this message:
" ...gs Online/PluginData/Accountname]/[DE] Gwaihir/[Charactername]/SequenceBars.plugindata:1: unexpected symbol"
" ...gs Online\Plugins\Thurallor\SequenceBars\Manager.lua: 56: Unable to parse file!"

Edit.: A few characters have a "Sequencebar" file in their characterfile of the server. I just tried it on a hunter and he can use secuenceBars. I had copied the SequenceBars file from his folder to the one from my main char, but it doesnt work.

2. Edit: Okay, i think, I have solved it. I found 2 character folders inside of the folder of my server. A new one "~[name]" and an old one from december 2021 "[name]". In the old one was a "SequenceBars" file and some "SequenceBars_backup"-files. I had copied and pasted them into the new file before, but it didnt work. Then i deleted the new file and restarted the game, but it still didnt work. Then i deleted all SequenceBars-files in the old folder and restarted the game again. SequenceBars still didnt work then. After that i logged into another char, on which SequenceBars worked. Then I relogged to my mainchar, and isince them now SequenceBars works again, but there are stsill no SequenceBars-files in his servers folder.

Last edited by Thanatos94 : 06-08-2022 at 11:08 AM.
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Unread 06-08-2022, 06:30 AM  
Thanatos94
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Can't activate SequenceBars

I have a problem. I have SequenceBars installed for a few months now, but i can't use/activate it for a longer time. I clicked on the button to enable it for all charakters many times and on the loading button on the upper left of the module manager, but it just dont turn on - the addon field keeps blue. I also can't click on the "option" button next to the "info" button. IN the main menu i also can't activate it. I had the version 3.52 so far and updated it to 3.53 today, but it still does not work. Does someone have the same problem or knows, how to solve it?

Edit: When i double click on the addon button on the left of the module manager, the chat says: "...Rings Online\Plugins\Thurallor\SequenceBars\Main.lua:1: Failed to import package "Thurallor.SequenceBars""

2. Edit: I installed/updated it with the PluginCompendium

Last edited by Thanatos94 : 06-08-2022 at 06:43 AM.
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Unread 06-06-2022, 10:25 PM  
Thurallor
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Re: Using keyboard buttons

Nope
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Unread 06-06-2022, 09:08 AM  
Rafabmelo
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Using keyboard buttons

Is there any way instead of clicking with the mouse, I configure keyboard buttons for each sequence?
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Unread 05-18-2022, 08:49 PM  
Thurallor
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Re: Changing Trait Trees

Quote:
Originally Posted by warp13speed
I'm wondering if there is a way to use SequenceBars to change between available class trait trees.
No, sorry. That isn't supported by the game's plugin API.

Quote:
Originally Posted by Paradoxic
1. Will a continously running bar impact the performance of the game on a good rig (9900k/3070/32gb ram)?
No, but you can easily check for yourself. Enable FPS monitoring (Ctrl+F), and compare the number when the bar is executing vs. not executing. (If you have your framerate synced to the display you probably won't be able to see any change at all.)

Quote:
Originally Posted by Paradoxic
2. Coincidently I have the same question as Warp. Could the same be done for switching specs/trait lines? It doesn't have to be automatic, a simple button press would be already good enough to hide all other bars when I switch from red to yellow for example.
You can show/hide bars when the trait tree changes. This is done by enabling an event behavior for the bars (or group of bars). However, the only way I know of to detect which trait tree is active is to check for the availability of skills that are only available in one trait tree or another. If you want to do it this way, you can add a "Yellow Tree Event" / "Red Tree Event" / "Blue Tree Event" to your continuously running bar.

Or, it would be slightly more efficient to make a separate bar that doesn't run continuously, but only resets when the trait tree changes; then emits a single "Yellow Tree Event" / "Red Tree Event" / "Blue Tree Event".

I'm glad people are enjoying this plugin. It was a lot of work!

Last edited by Thurallor : 05-18-2022 at 08:54 PM.
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Unread 05-18-2022, 12:16 PM  
Paradoxic
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Quote:
[...] Since there is a buff on your character ("Bear-form" or "Man-form") indicating your current form, you should be able to do it using a continuously-executing sequence that generates a "Bear Event" or "Man Event" depending on the presence of the effects. [...]
Thank you, this worked perfectly.

Two final questions.

1. Will a continously running bar impact the performance of the game on a good rig (9900k/3070/32gb ram)?

2. Coincidently I have the same question as Warp. Could the same be done for switching specs/trait lines? It doesn't have to be automatic, a simple button press would be already good enough to hide all other bars when I switch from red to yellow for example.

Thanks.

Last edited by Paradoxic : 05-18-2022 at 12:18 PM.
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Unread 05-18-2022, 11:56 AM  
warp13speed
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Changing Trait Trees

Hello,

I'm wondering if there is a way to use SequenceBars to change between available class trait trees.

Thanks so much for this plugin, it is absolutely amazing!!!

warp13speed
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Unread 05-16-2022, 03:36 PM  
Thurallor
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Hi Paradoxic,
Quote:
Originally Posted by Paradoxic
If my Beorning is in bear form it should show the bar that is displayed in the following screenshot :

https://imgur.com/a/4rjta2d

However, if I switch to human form the "bear bar" (bar with bear skills) should disappear and a bar with the human skills (not shown in the screenshot) shows up. If I go back to bear, the original bar appears again.

So basically a hiding/showing of bars depending on the stance/form.
Since there is a buff on your character ("Bear-form" or "Man-form") indicating your current form, you should be able to do it using a continuously-executing sequence that generates a "Bear Event" or "Man Event" depending on the presence of the effects. See this video for a similar example. Let me know if you need help.
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Unread 05-15-2022, 07:15 AM  
Paradoxic
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Hey,

first of all, I absolutely love your addon, so thanks for your great work.

Secondly, I am not using your addon in the "intended/traditional" sense by clicking it but instead as an extension of the hotbars since your addons is more customizable (so the sequence bar never moves, it's just used as a visual indicator)

What I want to do is the following:

If my Beorning is in bear form it should show the bar that is displayed in the following screenshot :

https://imgur.com/a/4rjta2d

However, if I switch to human form the "bear bar" (bar with bear skills) should disappear and a bar with the human skills (not shown in the screenshot) shows up. If I go back to bear, the original bar appears again.

So basically a hiding/showing of bars depending on the stance/form.

Is that possible?

Thanks!

Last edited by Paradoxic : 05-15-2022 at 07:25 AM.
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Unread 04-27-2022, 02:30 PM  
Thurallor
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Re: Re: Sequence Bars will not load!

Quote:
Here are the errors I get.
https://pic.li/i/Y9um
It seems that one of your settings files has been corrupted:
Documents/The Lord of the Rings Online/PluginData/<account>/AllServers/Thurallor_GameInfo.plugindata
Delete this file, and it should work. (The plugin will have to rebuild its list of known buffs/debuffs, but it will do that automatically over time.)
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Unread 04-26-2022, 10:53 PM  
virtuousart
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Re: Sequence Bars will not load!

Here are the errors I get.
https://pic.li/i/Y9um
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Unread 04-26-2022, 10:50 PM  
virtuousart
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Sequence Bars will not load!

Hello,
I recently built a new computer and reinstalled all my plugins but for some reason sequence bar will not load. I've tried deleting and reinstalling, changing the folder location, nothing is working. Is this plugin handled differently in Windows 10? all my other plugins work except this one.
Thank in Advance!
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Unread 04-05-2022, 07:52 PM  
Thurallor
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Re: Re: Re: Will nested

Hi BlackKnight6667,

You need an "end" corresponding to each "if". (When you select an "if" slot, the corresponding "end" slot will also be highlighted.) If you accidentally delete an "end", you can just create a new "if"/"end" pair and delete the "if". Keep adding "end"s until you get one corresponding to the outermost "if".

Quote:
If Fervor >5
_If TargetMorale >20%
__Merciful Strike
_Else
__If Fervor >5
___...
_End
End
Are you sure this logic is correct? You have an "If Fervor > 5" nested inside another "If Fervor > 5".
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Unread 04-03-2022, 10:00 PM  
BlackKnight6667
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Re: Re: Will nested

Quote:
If I nest two "IF"s together, will they "And" or just break?

For Example, If ChampFervor>5, If TargetMorale>20%, Execute, Else End

Basically, I want to have the execute function only show if the target's morale is low enough and I have 5 fervor...

Scratch that...

Found the Advanced Conditionals Documentation...
So, tried to execute the following, So basically Champs are Build and Spend, so two sequences, one with all the build skils that build fervor. The other sequence is Spend. Build works fine...
Spend however does not seem to work. Here it is

If Fervor >5
If TargetMorale >20%
Merciful Strike
Else
If Fervor >5
Ferocious Strike
Else
If Fervor >4
Remorseless Strike
Else
If Fervor >3
If Morale >75%
Bracing Attack
Else
If Fervor >3
Brutal Strike
Else
If Fervor >2 Feral Strike
Else
Clobber
End
End (Etc, one for each If statement)

Any idea what I'm doing wrong???

PS> As I'm going through, I think I may have answered my own question. The Ends line up to their specific If then Else... So I had deleted a couple of Ends at the beginning and just cloned some to compensate They look like they all need their specific corresponding If then Else Ends (they are all linked) So cloning breaks all the links
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Unread 04-03-2022, 08:56 PM  
BlackKnight6667
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Re: Will nested

If I nest two "IF"s together, will they "And" or just break?

For Example, If ChampFervor>5, If TargetMorale>20%, Execute, Else End

Basically, I want to have the execute function only show if the target's morale is low enough and I have 5 fervor...

Scratch that...

Found the Advanced Conditionals Documentation...
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