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Unread 10-09-2017, 09:24 AM  
glafria
The Undefeated
 
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Translation need

Hi Thurallor,

if you need translation help i can offer you german.

Best greets Glafria
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Unread 10-06-2017, 08:04 PM  
Hornbarn
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Yep, all fixed. Thanks for the awesome plugin!
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Unread 10-06-2017, 12:24 PM  
Thurallor
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Hornbarn, your problem should be fixed in version 1.12 (currently awaiting approval).
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Unread 10-06-2017, 05:49 AM  
Hornbarn
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Thanks for the reply Thurallor, I'm sad that things are not working as they should for you but I am glad that it wasn't me going mad! lol

Good luck with the bug hunt - I'm sure it will return better than ever!
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Unread 10-05-2017, 08:47 PM  
Thurallor
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Hi, Hornbarn. I got some feedback, and apparently the latest version is thoroughly riddled with bugs that I'm going to imvestigate this weekend. XD

No, I don't think SequenceBars has anything to do with your problem. I'm assuming you're using the latest version of both plugins.

You can manually edit the settings file, which is in Documents/The Lord of the Rings Online/PluginData/account/server/AllCharacters/Reminders.plugindata, but please back it up first.

In fact, please back it up anyway -- I've seen some cases where a bug caused the plugin to delete all of the reminders, and I'd hate for you to lose your data just when you've finally set it up to your liking.

Next release will be primarily bug fixes.
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Unread 10-05-2017, 06:04 PM  
Hornbarn
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Hi, Thurallor.

Not sure if this is just me...

Having an issue with the options, particularly saving the 'hide window border' and the 'icon transparency'.
(These are the only two I've noticed the problem on)
The window transparency seems to hold it's status after setting perfectly fine.

I can set these two options to my preference but when logged out or logged back in they have defaulted to a setting I set when you first released the mod.

I do have SequenceBars installed also, so this may be a factor.

Can I set these setting manually in a file somewhere? I'm a little loathed to uninstall and reinstall particularly since I've got the repeatable quests and all reminders set just how I like them now.

Thanks in advance
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Unread 10-04-2017, 05:37 PM  
Thurallor
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Re: Re: Re: Possible conflict with Sequence Bars

Quote:
Originally Posted by Garan
Yep, just like DLL Hell... that's why I decided to leave all of the inventory code in AltInventory and ItemTracker separate even though they have a lot of common code and it's pretty inefficient to run them separately, if I ever changed any of that common code and users didn't upgrade both plugins they would break.
I came up with a somewhat kludgy but workable way to manage the situation. Whenever I update a common file, I append a version number to the name, such as "Utils_1.lua" or "Utils_2.lua". Previously released plugins continue to use "Utils.lua". Users may end up with a cluttered common directory with multiple versions of each file in it, but it should work. Theoretically. Gotta be careful about which files are implicitly imported in __init__.lua.

Last edited by Thurallor : 10-04-2017 at 05:51 PM.
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Unread 10-03-2017, 07:05 PM  
Thurallor
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Thanks for reporting that problem, Hornbarn. It'll be fixed in the next version.
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Unread 10-03-2017, 02:54 PM  
Hornbarn
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Thanks for your hard work Thurallor. Always enjoy using your mods!

I have a strange bug report for you...

I have the icon placed in the following position on my screen as per this screenshot:

https://i.imgur.com/ygEKW1M.png

The red rectangle I've drawn seems to be a 'dead-zone' for my mouse. I do not get any pop-up tooltips when hovering over that space nor can I move the skills from those slots.

When I move the icon away, I have no problems at all with pop-ups or moving the skills around.

At first, I thought it might be due to the info window that pops up from your mod telling me what reminders are on the list but I moved the icon up so it covered a different row and I was able to mouse over and get instant tooltip functionality from the covered icons.

So I leave it in your hands. I'm sure you will instantly realise what the issue could be.
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Unread 10-03-2017, 12:25 PM  
Garan
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Re: Re: Possible conflict with Sequence Bars

Quote:
Originally Posted by Thurallor
Turns out that sharing common files between different plugins is kind of a pain in the ass. I have to be extra careful when making future releases.
Yep, just like DLL Hell... that's why I decided to leave all of the inventory code in AltInventory and ItemTracker separate even though they have a lot of common code and it's pretty inefficient to run them separately, if I ever changed any of that common code and users didn't upgrade both plugins they would break.
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Unread 10-03-2017, 11:51 AM  
Thurallor
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Re: Possible conflict with Sequence Bars

Thanks for reporting that. That's disappointing, because not everyone will be as persistent as you. Most people would probably just uninstall it rather than try to fix it, or even report the problem to me.

Turns out that sharing common files between different plugins is kind of a pain in the ass. I have to be extra careful when making future releases.
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Unread 10-03-2017, 08:04 AM  
robhupf
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Possible conflict with Sequence Bars

I downloaded the latest version of Reminders yesterday and when I logged in, Sequence Bars wouldnt load, referencing the Common Utils. I unzipped the Common folder from the last download of Sequence Bars and it fixed it. Not a big deal, but I wanted to let you know.

P.S. I love your plugins. Thanks so much for your work.
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Unread 10-02-2017, 03:53 PM  
Thurallor
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Re: Timer reset on repeated event

Quote:
Hello,
since i notice you are adding a lot of features:
what do you think on automatically resetting the timer on a repeated event.
i.e. when crafting an item with cooldown an event is created.
when i log on the next day the timer is expired.
it would be very nice if upon recrafting the same item the plugin would reset the timer instead of creating a new reminder.
It's possible (although would require some effort to implement it), but it raises some questions without obvious answers.

Currently, after a reminder is created, it is never modifed again by the plugin. The user could move it to a different tab or category, change the description, or even change the expiration time.

If the same repeated event occurs again, should the plugin then destroy all of those changes to reuse the same reminder, instead of creating a new one?

I think the clearest way for the plugin to work is to create a new reminder each time. Even if it requires you to explicitly delete the reminder each time it expires, I think the value of a consistent paradigm is more important than that minor inconvenience.

Last edited by Thurallor : 10-02-2017 at 04:01 PM.
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Unread 10-02-2017, 03:20 PM  
Tappo
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Timer reset on repeated event

Hello,
since i notice you are adding a lot of features:
what do you think on automatically resetting the timer on a repeated event.
i.e. when crafting an item with cooldown an event is created.
when i log on the next day the timer is expired.
it would be very nice if upon recrafting the same item the plugin would reset the timer instead of creating a new reminder.
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Unread 09-21-2017, 03:01 PM  
Gloradan
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Yep. Seams like it works fine now ^^
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