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Unread 09-26-2007, 11:57 AM  
daimon
The Undying
 
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Hi and thanks again for the comments

nerros: The only way to move your additional hotbars is to do it yourself by CTRL+#. They are saved to server and we can't affect their position in anyway.

There is an area at lower right side that for some reason snaps your elements some dozen pixels upwards (with chat frame it does this instantly, with hotbars it does this after you relog). The trick is to find the right spot, don't move them close to the corner rather leave a few pixels free space there. You'll see how it works after a few tries.

Once again this is something I can't help you more with. It's up to Turbine to fix that weird lower-right-corner-popup-thingie

hmm... actually if you really want to have your bars next to the corner then you could try in theory to adjust .xml values for the one and only bar we can move with the code

The line I'm talking about is
Code:
<Element ID="Toolbar_Quickslot" X="430"  Y="188"  Width="420"  Height="35" />
If you change the X&Y value to
Code:
X=<your_screen_width>-420
Y=230-35=195
it should adjust the bar to the right corner and it should stay there.. after that you can move the rest by yourself
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Unread 09-25-2007, 06:52 PM  
nerros
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Ui Setup

hi
love the UI. was wondering if you had a file already set with the settings for the hotbars like you have shown in the elements picture. tried to set if myself but the bars just dont want to go in the right place.

thanks for the nice UI
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Unread 09-24-2007, 11:15 AM  
Moonshine
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Thank you for this great skin!! You had my vote for sure
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Unread 09-20-2007, 07:28 PM  
daimon
The Undying
 
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Thank you for your kind words.

Yes its a bit tricky to stretch the picture as it has that fixed location for Vital panels. Unfortunetly it's the only way to do it like the way I want to have it at the time .. maybe in the future if Turbine gives us possibility to change layer order it will get easier.

I'm working on an update to make it easier for some resolution, that means I have to keep various version up to date. But I hope the new layouts will help you with your problem because I'm going to release full width 1920 & 1600 images on 1.1

Edit: I got lazy when I realized how to use the In-game scaling so there will no full support any other resolution than 1280x1024 in the near future as 1.1 should work pretty nicely for all resolutions.

Last edited by daimon : 10-02-2007 at 02:04 PM.
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Unread 09-20-2007, 02:47 PM  
Inkognito
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first i want to say u have done a nice job with this creative UI, congrats for this,
but i tried out several settings and i played with the X and Y coords ,
for my resolution 1680 x 1050 (16:10) it won`t work.
I have problem to stretch the mainframex.tga in both directions i understand
this is only possible to realise this with the X coord and X=0 ,
then the image is docking to the left side and X=400 then the image is docking to the right .

Am i right ?
Is it possible to stretch the image in both directions ?
The only solution - workaround i found is to stretch the image with a picture editing programm

I hope u can help ?

Last edited by Inkognito : 09-20-2007 at 05:02 PM.
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Unread 09-18-2007, 06:35 AM  
lachow
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Yep, I got almost everything worked out now. The only issue I'm still working on is resizing the bar to 1400. It seems the toolbar quickslots hover and activate get set about 5-10 pixels to the left of the picture. Most likely a scaling issue. 1280 and 1600 for toolbar size seem to work fine. So, I'm now running in 1400x1050 with the bar at 1280, which leaves a little space on each side, but all functionality is fine (of course except the bar 3 issue from Turbine)
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Unread 09-17-2007, 08:18 PM  
daimon
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hmm thats weird. the buttons are 44x44 but if it works with 31 then I guess it's ..fine. Can't figure why it's like that.

1. For now I can only tell that when your fervour is 0 it should be invisible. That's why its referring to inv.tga (inv.tga is 1x1 pixel transparent picture). Did you try to build up your fervour for a few points ? Do you see it then ? I intended that the meter would be invisible when you're not having any fervour and show up again when you do.

2. Quickbar 3 is known problem and there's nothing we can do about it. For some reason Turbine has set it's default layer value below the mainbar (same problem with the Vitals frame, thats why I had to cut a hole for it) and it keeps getting behind it no matter what you do.

Edit:Typos

Last edited by daimon : 09-19-2007 at 05:28 AM.
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Unread 09-17-2007, 06:53 PM  
lachow
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No Problem. I found the fervor pip indicator - it's right where it is supposed to be, but I found it by hovering my mouse over the area and it definately isn't visible. I've changed the skin file (removed the x from main toolbar reference file in the xml file), then resized the options buttons to 31 (for some reason 44 was making them tile?) so I now have the buttons. Now I have 2 issues:

1. Fervor Pips still invisible - no blank indicator or anything.
2. Quickslot bar 3 seems to disappear upon login/logout but hiding/unhiding or clicking on it when it's invisible brings it back fine. This doesn't matter where on the main toolbar it is located, as I've moved it to the left, the right and above the main quickslots. It is checked to always show in the options.

edit - let me know if you want me to upload my edited xml file - I've cleaned it up a bit. Also, is the inv.tga supposed to be only 1KB? It seems to be what is referenced for the blank fervor/focus indicator.

Last edited by lachow : 09-17-2007 at 07:11 PM.
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Unread 09-17-2007, 06:08 PM  
daimon
The Undying
 
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Thanks for the feedback. I'll look into that. It's hard to make it work on all resolutions so that's why all feedback is really welcome.

Fervour graphics aren't invisible for that i'm sure. But they might be hidden somewhere off the screen perhaps. I don't have a support for your resolution but i'll try to figure it out.

You can basically move those buttons everywhere you like within the background area (1280x230). You can find values for those between lines 31-36. Edit Width and Height values from 1 to 44 and X&Y values where you want to have them (Y value from 0 to 186)

And I will add graphic values for those buttons on next update so they are there ready if someone wants to use them.. (meanwhile you can cope them from DaimonClassic.xml)

But as said I'll try to fix it as good and fast I can Thanks Again

Last edited by daimon : 09-17-2007 at 06:09 PM.
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Unread 09-17-2007, 02:43 PM  
lachow
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Like it a lot! Having problems with getting the champion fervor meter to show. I also had to edit the line just below the <-You don't have to edit below here-> part for my resolution for the screen (1400x1050) to expand all the way across. I'm currently hunting for the code in the XML to make sure the fervor meter is in the right spot.

Edit - Found it, but for some reason it's invisible?

Request - I kinda miss my stupid buttons for options, tradeskills, deed log, etc. I know you have an optional folder with settings for them, but they're hidden behind the chat window and don't seem to be able to move. Adjusting the y coordinate also doesn't help. Not sure, but possibly an issue with the main toolbar?

Last edited by lachow : 09-17-2007 at 05:44 PM.
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Unread 09-17-2007, 10:10 AM  
daimon
The Undying
 
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Please give your comments/suggestions after/if you have tried it out

Last edited by daimon : 09-18-2007 at 07:56 AM.
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