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Unread 04-26-2011, 05:52 PM  
Garan
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Quote:
Originally Posted by matziq
What I keep finding is all the markers, POIs, etc., are missing from the maps. SOMETIMES some show up like characters (NPCS)... like Elrond was on there but thats it. even though all the boxes are checked nothing shows up.
have you seen this happen? I can still use the compendium and it will put a flashing icon on the map but that's it. i'm on imladris, btw. english client
Are you referring to maps that are listed in the update log above as having default data (currently Ettenmoors, Angmar, Breeland, The Old Forest, Northern Barrow-downs, Southern Barrow-downs, Bree, Archet and Breeland Housing)? I also included the stablemasters in Mirkwood but not all of the defaults for that zone yet. Enedwaith will be the next zone added. In your example you mention Elrond who is in Rivendell and is not in one of the zones which have default data (the map data is being added in the sequence of the map IDs in the readme.txt file so Rivendell won't get added for several weeks yet).

If you are having unexpected results for any of those zones, have you downloaded the latest version? The default data should update automatically when a new version of the application is first loaded. There is also a manual update button on the maintenance window but you should never need to use it (it's there for use by authors who get pre-release versions and may need to manually update).

The rest of the default map annotations are being added zone by zone as I find time to visit each zone, verify the location and description (especially in the zones that have been recently revamped) and then add that data to the defaults. Once I have gathered the information for a zone and verified it, I publish an update. Upon downloading an update, the next time you run MoorMap the defaults are automatically updated to include the new annotations.

Custom annotations (those added by the user or a third party plugin like Compendium) are not affected by changes to the default annotations. Icons are added from Compendium and displayed once they are clicked on in Compendium. When you click in Compendium, you are actually executing a chat command that tells MoorMap the coordinates, name and description of an item or NPC which then allows MoorMap to display it from that time onward (you can delete the notation in MoorMap by hovering over it and clicking the "Edit" option, then clicking "Delete" in the maintenance window).

Last edited by Garan : 04-26-2011 at 05:57 PM.
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Unread 04-28-2011, 09:13 AM  
abj9562
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Thanks

Outstanding mod. Thanks for the hard work!
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Unread 04-28-2011, 02:47 PM  
Garan
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Re: Thanks

Quote:
Originally Posted by abj9562
Outstanding mod. Thanks for the hard work!
You're welcome. Always good to hear when things work well, not just when something's gone wrong

Last edited by Garan : 04-28-2011 at 02:48 PM.
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Unread 04-29-2011, 01:59 AM  
Crackpot370
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default flags problem

Didn't look at his name, but I agree with the person that said Outstanding Plugin!!!


That said, I'm having the same problem Matziq described with 1.04.

I'm not having it show any default flags anywhere. Including in Breeland, Bree, Old Forest, Barrow Downs (N or S) except the POI, prospecting & wood flags I manually set while exploring.
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Unread 04-29-2011, 09:19 AM  
Garan
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Re: default flags problem

Quote:
Originally Posted by Crackpot370
Didn't look at his name, but I agree with the person that said Outstanding Plugin!!!


That said, I'm having the same problem Matziq described with 1.04.

I'm not having it show any default flags anywhere. Including in Breeland, Bree, Old Forest, Barrow Downs (N or S) except the POI, prospecting & wood flags I manually set while exploring.
I can think of two likely scenarios that could cause this and in both cases, when you load MoorMap the text will say "MoorMap 1.03 by Garan loaded" instead of 1.04. In the first case, if you had an older version of a plugin running and copied over the files without leaving the game or executing "/plugins refresh" then the game still has the old version info so the plugin won't see the data as being new - this is self correcting the next time you start the game client. The second case is that an archive version of 1.03 got renamed as "1.04" in the archive list on LoTROInterface, so if you downloaded from the archive list instead of the "Download" button (or clicked the Download button while the update was still pending approval) then you actually downloaded 1.03 - I deleted the erroneously named archive file (there's no way to change the name/version of an archive file).

If, when you load MoorMap, the message in the chat window is "MoorMap 1.04 by Garan loaded" then you are indeed running version 1.04 and neither of the prior situations applies. In that case, could you try loading the plugin and switching maps to Breeland and checking the chat window to see if any error messages are output? While I have tried to eliminate any upgrade issues by testing the file on a clean client as well as applying it as an upgrade over prior versions, it is possible that something occurred on your system that I had not anticipated.

If there are no error messages output and your client displays the 1.04 version message when loading, then you can try manually reapplying the default data by opening the Annotation Maintenance Window and clicking the "Reload Defaults" button. You open the maintenance window by clicking the second button from the left on MoorMap, or by adding an annotation or editing any existing custom annotation. This should display a small dialog which rapidly lists all of the map names as it processes the default data for each map and then refreshes MoorMap with that new default data. This mechanism should only be needed if somehow MoorMap incorrectly saved it's data version or you were sent a pre-release copy of MoorMap (and since I don't recognize your username as one of the authors who receive pre-release versions I don't believe that to be the case).

Please let me know if any of the above resolved the problem or if I need to dig further. Also, if none of the above resolved the issue, could you verify whether you have default data showing for Angmar or Archet (that data was in earlier versions of MoorMap and might help track down any discrepancies). Thanks.

Last edited by Garan : 04-30-2011 at 11:56 AM.
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Unread 04-30-2011, 12:11 PM  
matziq
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I keep getting this error message:
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3635: attempt to index field 'LocationQuickSlot' (a nil value)
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Unread 04-30-2011, 03:10 PM  
Garan
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Quote:
Originally Posted by matzig
I keep getting this error message:
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3635: attempt to index field 'LocationQuickSlot' (a nil value)
Thanks for posting this. This error occurs when saving options changes. I have reproduced the error and will get a fix for it ASAP, probably later today.
The bug was introduced while working on adding a manual location update. I have fixed the bug and once I am done testing the changes I will post a hotfix, "version 1.05a".
EDIT: 1.05a is now available

Last edited by Garan : 04-30-2011 at 06:17 PM.
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Unread 04-30-2011, 08:12 PM  
Crackpot370
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Houston, we have a problem...

To test your theories, I ran the program & loaded my plugins with PluginManager. MoorMap came up saying MoorMap 1.04 Garan loaded. Still no default stuff on Breeland.

I then looked at the ReadMe that unpacked from the .zip. It showed 1.04 in the
history list. (I always use the Download button to get the latest version. I only use the archive links if I'm after an older version.)

I guess it will remain a mystery.

I downloaded 1.05a. Problem. When it tried to load I got a TON of
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3159: attempt to index field '?' (a nil value)

Hope you get 'er fixed soon. I love this plugin.
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Unread 04-30-2011, 10:56 PM  
Garan
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Re: Houston, we have a problem...

Quote:
Originally Posted by Crackpot370
To test your theories, I ran the program & loaded my plugins with PluginManager. MoorMap came up saying MoorMap 1.04 Garan loaded. Still no default stuff on Breeland.

I then looked at the ReadMe that unpacked from the .zip. It showed 1.04 in the
history list. (I always use the Download button to get the latest version. I only use the archive links if I'm after an older version.)

I guess it will remain a mystery.

I downloaded 1.05a. Problem. When it tried to load I got a TON of
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3159: attempt to index field '?' (a nil value)

Hope you get 'er fixed soon. I love this plugin.
Before going too much further, I would like to try reproducing your situation. I will PM you information on how to send me your saved data files so that I can try to recreate what is occuring.

Last edited by Garan : 04-30-2011 at 11:06 PM.
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Unread 05-03-2011, 12:16 AM  
Crackpot370
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Re: Re: Houston, we have a problem...

Quote:
Originally Posted by Crackpot370
To test your theories, I ran the program & loaded my plugins with PluginManager. MoorMap came up saying MoorMap 1.04 Garan loaded. Still no default stuff on Breeland.

I then looked at the ReadMe that unpacked from the .zip. It showed 1.04 in the
history list. (I always use the Download button to get the latest version. I only use the archive links if I'm after an older version.)

I guess it will remain a mystery.

I downloaded 1.05a. Problem. When it tried to load I got a TON of
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3159: attempt to index field '?' (a nil value)

Hope you get 'er fixed soon. I love this plugin.
Before going too much further, I would like to try reproducing your situation. I will PM you information on how to send me your saved data files so that I can try to recreate what is occuring.

OK. It's in the mail to you. Hope it helps.
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Unread 05-03-2011, 08:50 AM  
Garan
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Re: Re: Re: Houston, we have a problem...

Quote:
Originally Posted by Crackpot370
Quote:
Originally Posted by Crackpot370
To test your theories, I ran the program & loaded my plugins with PluginManager. MoorMap came up saying MoorMap 1.04 Garan loaded. Still no default stuff on Breeland.

I then looked at the ReadMe that unpacked from the .zip. It showed 1.04 in the
history list. (I always use the Download button to get the latest version. I only use the archive links if I'm after an older version.)

I guess it will remain a mystery.

I downloaded 1.05a. Problem. When it tried to load I got a TON of
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3159: attempt to index field '?' (a nil value)

Hope you get 'er fixed soon. I love this plugin.
Before going too much further, I would like to try reproducing your situation. I will PM you information on how to send me your saved data files so that I can try to recreate what is occuring.

OK. It's in the mail to you. Hope it helps.
Thanks for the data. It was quite helpful and part of the mystery is solved. All of your map data files are dated 4/6/2011 which means they were never updated after version 1.03. The data itself is fine and updates correctly when an update is processed on my test box so it's not a bad data issue. The mystery is why has your settings file been updated but the map data did not. One of two things is occuring. Either the source data files in your Plugin folder are not getting updated when you download the new plugin versions or an error is occurring while processing the new data files. The next step is to make sure you actually have the new source data files and they are in the correct location (if you unzipped the update and accidentally didn't preserve the folder paths or declined to overwrite existing files or they are write protected or for what ever reason, you may still have the old source files). Please check the size and date on the "MapData_9.lua" file in your "My Documents\The Lord of the Rings Online\Plugins\GaranStuff\MoorMap\Data" folder. Let me know what the date and file size are (they should be 24KB and 4/23/2011) so that I can determine which direction to look further. We should be pretty close to solving this mystery.

btw, that's an impressive number of nodes you've entered

Last edited by Garan : 05-03-2011 at 08:54 AM.
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Unread 05-03-2011, 05:44 PM  
Crackpot370
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Re: Re: Re: Re: Houston, we have a problem...

Quote:
Originally Posted by Crackpot370
Quote:
Originally Posted by Crackpot370
To test your theories, I ran the program & loaded my plugins with PluginManager. MoorMap came up saying MoorMap 1.04 Garan loaded. Still no default stuff on Breeland.

I then looked at the ReadMe that unpacked from the .zip. It showed 1.04 in the
history list. (I always use the Download button to get the latest version. I only use the archive links if I'm after an older version.)

I guess it will remain a mystery.

I downloaded 1.05a. Problem. When it tried to load I got a TON of
...the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:3159: attempt to index field '?' (a nil value)

Hope you get 'er fixed soon. I love this plugin.
Before going too much further, I would like to try reproducing your situation. I will PM you information on how to send me your saved data files so that I can try to recreate what is occuring.

OK. It's in the mail to you. Hope it helps.
Thanks for the data. It was quite helpful and part of the mystery is solved. All of your map data files are dated 4/6/2011 which means they were never updated after version 1.03. The data itself is fine and updates correctly when an update is processed on my test box so it's not a bad data issue. The mystery is why has your settings file been updated but the map data did not. One of two things is occuring. Either the source data files in your Plugin folder are not getting updated when you download the new plugin versions or an error is occurring while processing the new data files. The next step is to make sure you actually have the new source data files and they are in the correct location (if you unzipped the update and accidentally didn't preserve the folder paths or declined to overwrite existing files or they are write protected or for what ever reason, you may still have the old source files). Please check the size and date on the "MapData_9.lua" file in your "My Documents\The Lord of the Rings Online\Plugins\GaranStuff\MoorMap\Data" folder. Let me know what the date and file size are (they should be 24KB and 4/23/2011) so that I can determine which direction to look further. We should be pretty close to solving this mystery.

MapData_9.lua 24 kb 4/30/2011 10:43 pm

Also, I don't know if it will help to know this or not, but when I download an update, I've been deleting the GaranStuff folder & everything below it, then moving in the new unzipped stuff. I leave the PluginData stuff alone so it will keep all the node info I've found.

btw, that's an impressive number of nodes you've entered

I have been exploring a bit
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Unread 05-04-2011, 08:07 PM  
Garan
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Re: Re: Re: Re: Re: Houston, we have a problem...

Quote:
Originally Posted by Crackpot370
MapData_9.lua 24 kb 4/30/2011 10:43 pm

Also, I don't know if it will help to know this or not, but when I download an update, I've been deleting the GaranStuff folder & everything below it, then moving in the new unzipped stuff. I leave the PluginData stuff alone so it will keep all the node info I've found.
I may have figured out what is going on. You mentioned way back in one of your original posts that you loaded MoorMap with PluginManager but I didn't realize the possible implication. When you configure PluginManager, there are actually four distinct components displayed for MoorMap, but you should only ever load the one labelled "MoorMap". The additional components are launched by the plugin itself as it needs them - loading them via PluginManager will not only prevent the default file from being processed but can also generate a null map ID that in turn causes an error on line 3159.

If you did indeed configure PluginManager to load the other componets the fix is pretty simple, load PluginManager and use "/manager" to open it's configuration window and make sure that the plugins "MoorMapDefaults", "MoorMapLoader" and "MoorMapTerminator" are NOT selected to be loaded by PluginManager - "MoorMap" itself should be the only plugin with a name starting with "MoorMap" that is checked. Apply your changes then unload all plugins using "/plugins unload" and reload PluginManager - MoorMap will now be in a stable state. You will then have to manually reload the defaults by opening the Annotation Maintenance Window (click the second button from the left at the top of the window or edit any existing annotation) and click the "Reload Defaults" button. I will be updating the usage instructions to avoid this in the future.

If this was not the issue, let me know (well, please let me know either way).

P.S. I've been seeing some significant load times on the maps with all those custom annotations. I may have to consider breaking up the custom annotations the same way the default ones are to ease that a bit.

@Matzig - this may also be the underlying problem with your missing default icons. Please let me know if you were using PluginManager (or other plugin loading method) and were loading more than just the "MoorMap" plugin. If so, just follow the steps outlined above to resolve.

Last edited by Garan : 05-04-2011 at 08:32 PM.
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Unread 05-05-2011, 03:36 AM  
Crackpot370
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Talking Re: Re: Re: Re: Re: Re: Houston, we have a problem...

Quote:
Originally Posted by Crackpot370
MapData_9.lua 24 kb 4/30/2011 10:43 pm

Also, I don't know if it will help to know this or not, but when I download an update, I've been deleting the GaranStuff folder & everything below it, then moving in the new unzipped stuff. I leave the PluginData stuff alone so it will keep all the node info I've found.
I may have figured out what is going on. You mentioned way back in one of your original posts that you loaded MoorMap with PluginManager but I didn't realize the possible implication. When you configure PluginManager, there are actually four distinct components displayed for MoorMap, but you should only ever load the one labelled "MoorMap". The additional components are launched by the plugin itself as it needs them - loading them via PluginManager will not only prevent the default file from being processed but can also generate a null map ID that in turn causes an error on line 3159.

If you did indeed configure PluginManager to load the other componets the fix is pretty simple, load PluginManager and use "/manager" to open it's configuration window and make sure that the plugins "MoorMapDefaults", "MoorMapLoader" and "MoorMapTerminator" are NOT selected to be loaded by PluginManager - "MoorMap" itself should be the only plugin with a name starting with "MoorMap" that is checked. Apply your changes then unload all plugins using "/plugins unload" and reload PluginManager - MoorMap will now be in a stable state. You will then have to manually reload the defaults by opening the Annotation Maintenance Window (click the second button from the left at the top of the window or edit any existing annotation) and click the "Reload Defaults" button. I will be updating the usage instructions to avoid this in the future.

If this was not the issue, let me know (well, please let me know either way).

P.S. I've been seeing some significant load times on the maps with all those custom annotations. I may have to consider breaking up the custom annotations the same way the default ones are to ease that a bit.

@Matzig - this may also be the underlying problem with your missing default icons. Please let me know if you were using PluginManager (or other plugin loading method) and were loading more than just the "MoorMap" plugin. If so, just follow the steps outlined above to resolve.


This was in fact the issue for me. I thought for moment it wasn't when I brought up Ered Luin, but then I remembered it wasn't on the list of loaded defaults yet. I loaded Bree-land and all kinds of new flags popped up.

Thank you, thank you, thank you!
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Unread 05-05-2011, 04:23 PM  
Garan
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The Ered Luin map data and version 1.06 will be delayed a little. I added the code necessary to process Interior Location maps so that I could add the Thorin's Hall (main floor and lower level) location. I have not added any other interior maps yet, but the mechanism is in place. I am also working on a mechanism for storing the custom annotations in separate files per map - I hadn't counted on anyone adding as many annotations as some users have and when working with the data I noticed a significant impact on load times. This should all be included in version 1.06 with the Ered Luin map data in about two weeks (if the custom data changes are not ready in two weeks, I will simply roll back the changes and publish the data update so as not to delay it too long).
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