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Category: Outdated LotRO InterfacesDaimonUI
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Name: DaimonUI   Popular!
Author:
Date: 03-24-2011 11:58 AM
Size: 9.73 MB
Version: 4.0.3 Update 2
Rate File: 5 out of 5 with 47 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1.0
750.64 Kb
10-18-2012 03:58 AM
Patch
1.2
3.39 MB
09-08-2012 11:50 PM
Patch
1.0
321.07 Kb
09-28-2011 04:39 PM
Addon
1.1.1
5.32 MB
03-25-2011 10:48 AM
Addon
4.0.1
5.77 MB
09-08-2010 03:55 PM
Addon
1.0
1.30 MB
02-04-2009 04:54 PM
Addon
Pictures
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DaimonUI 4: Mines of Moria
 
Description
meta:
daimon hades daimonui lord of the rings lotro ui user-interface lotroui lotrointerface shadows shades surune surma mox

Discontinued until further notice!
DAIMONUI 4

Mines of Moria
LiftedPlane is working his purple version of this skin. You can find it here.
Version: 4.0.3
MD5: 8f295f539219bdf9bb7db6766dfc04ad
__________________________________________________ _____
Screenshots
_
Original UI_________________DaimonUI 4.0
_
Addons______________________Versions
__________________________________________________ _____

Additional Downloads

__________________________________________________ _____

Troubleshooting
Quote:
My UI is a mess!

If your UI should look like this try to log out and log back in the game (you should always do this after selecting a skin for the first time).
Quote:
My UI is still a mess!

Some of the UI elements can't be moved by code and you have to move them manually by unlocking your UI or by loading a pre-made layout.
Quote:
I can't move my bags!

You can move your bags around by clicking on the area the red bar indicates in the picture.

When you have a problem and want to send a screen capture for me (it helps me to locate the problem a lot), please post a link to the picture only and I will check it out. Please don't embed huge images directly into your comment!

Use tinypic.com for example to upload your screenshot.
_

DaimonUI3 Screenshots
(oldies)
__

DaimonUI2 Screenshots
(16:10)

DaimonUI 2 Purple (rework) by Liftedplane
DaimonUI Screenshots (4:3)

To extract some of the archived files you will need a program which knows how to handle .rar files:
__________________________________________________ _____
DaimonUI includes:
__________________________________________________ _____
__________________________________________________ _____
I want to thank my guildies in The Shadows (MoX):
You people are the reason that keep me playing The Lord of The Rings ONLINE.
And of course our Achazia's very own band known as The Shades at Laurelin RP-EU

Archive List (Old Versions)
File Name
Version
Size
Author
Date
4.0.2 FTP/V3B2
10.07 MB
daimon
09-21-2010 11:33 AM
4.0.1 - V3B2
6.11 MB
daimon
09-08-2010 04:03 PM
4.0
10.10 MB
daimon
05-20-2010 02:55 AM
3.7.4 Mirkwood
10.53 MB
daimon
04-01-2010 05:36 AM
3.7.3 Mirkwood
14.06 MB
daimon
03-15-2010 06:27 PM
3.7.2 Mirkwood
14.06 MB
daimon
03-09-2010 06:05 PM
3.7.1 Mirkwood
13.65 MB
daimon
03-08-2010 09:58 AM
3.7 Mirkwood
14.06 MB
daimon
03-06-2010 10:42 PM
3.6.3 Mirkwood
13.98 MB
daimon
01-09-2010 03:09 PM
3.6.2 Mirkwood
13.84 MB
daimon
12-11-2009 10:30 AM
3.6.1 Mirkwood
13.83 MB
daimon
12-07-2009 05:52 AM
3.6 Mirkwood
13.80 MB
daimon
12-07-2009 03:29 AM
3.6 beta (SoM)
12.66 MB
daimon
12-03-2009 02:20 PM
3.5
12.32 MB
daimon
10-29-2009 11:14 AM
3.4
11.75 MB
daimon
09-30-2009 07:32 PM
3.3.1
10.69 MB
daimon
04-06-2009 07:15 AM
3.3
10.69 MB
daimon
04-04-2009 06:15 AM
3.2.1
4.20 MB
daimon
02-24-2009 12:27 PM
3.2
3.52 MB
daimon
02-16-2009 09:33 PM
3.1.1
2.66 MB
daimon
02-09-2009 01:52 PM
3.0
2.30 MB
daimon
01-28-2009 01:30 PM
2.0
3.14 MB
daimon
12-04-2007 09:45 AM
1.1
1.73 MB
daimon
09-30-2007 10:10 AM
1.02
1.76 MB
daimon
09-30-2007 07:57 AM
File Statistics
User Rating:
5 out of 5 with 47 votes
Downloads: 220791
Views: 1871907
Favorites: 87
Uploaded By:
 
Last Modified: 10-18-2012 08:58 AM by daimon    

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Unread 09-17-2007, 10:10 AM  
daimon
The Undying
 
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Forum posts: 466
File comments: 362
Uploads: 12
Please give your comments/suggestions after/if you have tried it out

Last edited by daimon : 09-18-2007 at 07:56 AM.
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Unread 09-17-2007, 02:43 PM  
lachow
The Wary
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 3
Uploads: 1
Like it a lot! Having problems with getting the champion fervor meter to show. I also had to edit the line just below the <-You don't have to edit below here-> part for my resolution for the screen (1400x1050) to expand all the way across. I'm currently hunting for the code in the XML to make sure the fervor meter is in the right spot.

Edit - Found it, but for some reason it's invisible?

Request - I kinda miss my stupid buttons for options, tradeskills, deed log, etc. I know you have an optional folder with settings for them, but they're hidden behind the chat window and don't seem to be able to move. Adjusting the y coordinate also doesn't help. Not sure, but possibly an issue with the main toolbar?

Last edited by lachow : 09-17-2007 at 05:44 PM.
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Unread 09-17-2007, 06:08 PM  
daimon
The Undying
 
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Forum posts: 466
File comments: 362
Uploads: 12
Thanks for the feedback. I'll look into that. It's hard to make it work on all resolutions so that's why all feedback is really welcome.

Fervour graphics aren't invisible for that i'm sure. But they might be hidden somewhere off the screen perhaps. I don't have a support for your resolution but i'll try to figure it out.

You can basically move those buttons everywhere you like within the background area (1280x230). You can find values for those between lines 31-36. Edit Width and Height values from 1 to 44 and X&Y values where you want to have them (Y value from 0 to 186)

And I will add graphic values for those buttons on next update so they are there ready if someone wants to use them.. (meanwhile you can cope them from DaimonClassic.xml)

But as said I'll try to fix it as good and fast I can Thanks Again

Last edited by daimon : 09-17-2007 at 06:09 PM.
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Unread 09-17-2007, 06:53 PM  
lachow
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Forum posts: 0
File comments: 3
Uploads: 1
No Problem. I found the fervor pip indicator - it's right where it is supposed to be, but I found it by hovering my mouse over the area and it definately isn't visible. I've changed the skin file (removed the x from main toolbar reference file in the xml file), then resized the options buttons to 31 (for some reason 44 was making them tile?) so I now have the buttons. Now I have 2 issues:

1. Fervor Pips still invisible - no blank indicator or anything.
2. Quickslot bar 3 seems to disappear upon login/logout but hiding/unhiding or clicking on it when it's invisible brings it back fine. This doesn't matter where on the main toolbar it is located, as I've moved it to the left, the right and above the main quickslots. It is checked to always show in the options.

edit - let me know if you want me to upload my edited xml file - I've cleaned it up a bit. Also, is the inv.tga supposed to be only 1KB? It seems to be what is referenced for the blank fervor/focus indicator.

Last edited by lachow : 09-17-2007 at 07:11 PM.
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Unread 09-17-2007, 08:18 PM  
daimon
The Undying
 
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Forum posts: 466
File comments: 362
Uploads: 12
hmm thats weird. the buttons are 44x44 but if it works with 31 then I guess it's ..fine. Can't figure why it's like that.

1. For now I can only tell that when your fervour is 0 it should be invisible. That's why its referring to inv.tga (inv.tga is 1x1 pixel transparent picture). Did you try to build up your fervour for a few points ? Do you see it then ? I intended that the meter would be invisible when you're not having any fervour and show up again when you do.

2. Quickbar 3 is known problem and there's nothing we can do about it. For some reason Turbine has set it's default layer value below the mainbar (same problem with the Vitals frame, thats why I had to cut a hole for it) and it keeps getting behind it no matter what you do.

Edit:Typos

Last edited by daimon : 09-19-2007 at 05:28 AM.
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Unread 09-18-2007, 06:35 AM  
lachow
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Forum posts: 0
File comments: 3
Uploads: 1
Yep, I got almost everything worked out now. The only issue I'm still working on is resizing the bar to 1400. It seems the toolbar quickslots hover and activate get set about 5-10 pixels to the left of the picture. Most likely a scaling issue. 1280 and 1600 for toolbar size seem to work fine. So, I'm now running in 1400x1050 with the bar at 1280, which leaves a little space on each side, but all functionality is fine (of course except the bar 3 issue from Turbine)
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Unread 09-20-2007, 02:47 PM  
Inkognito
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Forum posts: 0
File comments: 1
Uploads: 0
first i want to say u have done a nice job with this creative UI, congrats for this,
but i tried out several settings and i played with the X and Y coords ,
for my resolution 1680 x 1050 (16:10) it won`t work.
I have problem to stretch the mainframex.tga in both directions i understand
this is only possible to realise this with the X coord and X=0 ,
then the image is docking to the left side and X=400 then the image is docking to the right .

Am i right ?
Is it possible to stretch the image in both directions ?
The only solution - workaround i found is to stretch the image with a picture editing programm

I hope u can help ?

Last edited by Inkognito : 09-20-2007 at 05:02 PM.
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Unread 09-20-2007, 07:28 PM  
daimon
The Undying
 
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Forum posts: 466
File comments: 362
Uploads: 12
Thank you for your kind words.

Yes its a bit tricky to stretch the picture as it has that fixed location for Vital panels. Unfortunetly it's the only way to do it like the way I want to have it at the time .. maybe in the future if Turbine gives us possibility to change layer order it will get easier.

I'm working on an update to make it easier for some resolution, that means I have to keep various version up to date. But I hope the new layouts will help you with your problem because I'm going to release full width 1920 & 1600 images on 1.1

Edit: I got lazy when I realized how to use the In-game scaling so there will no full support any other resolution than 1280x1024 in the near future as 1.1 should work pretty nicely for all resolutions.

Last edited by daimon : 10-02-2007 at 02:04 PM.
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Unread 09-24-2007, 11:15 AM  
Moonshine
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Forum posts: 1
File comments: 1
Uploads: 0
Thank you for this great skin!! You had my vote for sure
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Unread 09-25-2007, 06:52 PM  
nerros
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Forum posts: 0
File comments: 1
Uploads: 0
Ui Setup

hi
love the UI. was wondering if you had a file already set with the settings for the hotbars like you have shown in the elements picture. tried to set if myself but the bars just dont want to go in the right place.

thanks for the nice UI
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Unread 09-26-2007, 11:57 AM  
daimon
The Undying
 
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Forum posts: 466
File comments: 362
Uploads: 12
Hi and thanks again for the comments

nerros: The only way to move your additional hotbars is to do it yourself by CTRL+#. They are saved to server and we can't affect their position in anyway.

There is an area at lower right side that for some reason snaps your elements some dozen pixels upwards (with chat frame it does this instantly, with hotbars it does this after you relog). The trick is to find the right spot, don't move them close to the corner rather leave a few pixels free space there. You'll see how it works after a few tries.

Once again this is something I can't help you more with. It's up to Turbine to fix that weird lower-right-corner-popup-thingie

hmm... actually if you really want to have your bars next to the corner then you could try in theory to adjust .xml values for the one and only bar we can move with the code

The line I'm talking about is
Code:
<Element ID="Toolbar_Quickslot" X="430"  Y="188"  Width="420"  Height="35" />
If you change the X&Y value to
Code:
X=<your_screen_width>-420
Y=230-35=195
it should adjust the bar to the right corner and it should stay there.. after that you can move the rest by yourself
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Unread 09-30-2007, 08:01 AM  
daimon
The Undying
 
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Forum posts: 466
File comments: 362
Uploads: 12
1.1 Is up and running!

Over Thousand downloads under two weeks! Thank You for the support you have given me! Here's my Thanks

Last edited by daimon : 10-02-2007 at 01:27 PM.
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Unread 10-03-2007, 09:34 AM  
elegiacwang
The Wary

Forum posts: 0
File comments: 1
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Daimon, I love this UI, but I can't really seem to get it working right on a widescreen. I admit, I'm new to LOTRO UI stuff, but I was wondering if there were any tips or if I'm just out of luck.
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Unread 10-03-2007, 01:29 PM  
daimon
The Undying
 
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Forum posts: 466
File comments: 362
Uploads: 12
Hi elegiacwang.

I haven't got the opportunity to test it on widescreen as I have old 4:3 crt display. It should basically work if you just move the UI Scaling sliders in game and try out which ratio would be suitable for your resolution. The problem with scaling is (particularly with widescreens) that the mainframe takes a large portion of your UI when using high resolutions.

If you could send a screencapture (use imageshack or similar service) I might give you a better tip or even fix it.
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Unread 10-19-2007, 05:20 AM  
Crolfa
The Wary

Forum posts: 1
File comments: 2
Uploads: 0
Leaving Fellowships

Nice work with the UI but I have a question. With your UI you have the avatar covered by the chat window, so how do i leave a fellowship by clicking my avatar and using the context menu? As far as I know this is the only way to leave a fellowship, please correct me if am wrong. With my avatar covered I have to use ctl\ to move it into view then i can click it. If there is a typed command to leave a group/fellowship then great but i dont know of anything like that in LotrO. If you still read these posts I would love to get a reply to my problem as asking the leader to boot me is a bit off.
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