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Unread 09-08-2013, 11:28 AM  
Adra
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Great !
Thanks for the feedback
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Unread 10-01-2013, 06:06 AM  
Adra
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Azure Glass V.4.10d released

- A minor update mainly focused on vital bars. As requested by several users, most JRR skins now display custom opponent anniversary/VIP/festival portraits.

Don't hesitate to rate this file To receive updates notifications by email, add JRR to your lorointerface favorites.

Last edited by Adra : 10-14-2013 at 02:43 AM.
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Unread 10-18-2013, 09:46 PM  
[email protected]
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Hi Adra, this looks like a really nice skin and I'm looking forward to using it, however I'm hitting a bit of a snag when I use it.

I want to use the basic version right now, so I changed the skindefinition.xml files for a resolution of 1600x900. I logged out, and then relogged in. My quickslot bar one is located on the far left of the toolbar and quickslots 2-4 are now way to the right of that and it doesn't line up.

Might I have done something wrong?

Thanks in advance!
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Unread 10-19-2013, 06:17 AM  
Adra
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@ [email protected]

Hi, the skindefinition.xml file moves only the toolbar.
The quickslots bars can be manually moved ingame by the user.
Look at installation Step 6 for further details.

Last edited by Adra : 10-19-2013 at 06:21 AM.
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Unread 12-11-2013, 12:06 AM  
Bobtheclown
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Updates for HD?
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Unread 12-11-2013, 08:42 AM  
Adra
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@ Bobtheclown

Hi, I'm wondering the same question

Unfortunately, there can't be a Helm's Deep release of the skins until someone from Turbine decides to publish the Helm's deep update of the Lotro skinning pack

Last edited by Adra : 12-11-2013 at 08:48 AM.
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Unread 12-17-2013, 01:55 AM  
Adra
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Azure Glass V.4.11b released - hotfix for U12.1

- Fixed the bug on the opponent portrait, introduced by Lotro update 12.1.
- On Azure Glass 1x1 / 1x2 / 2x2 / 3x2 "Hobbies" button is now turned invisible, allowing users to assign it in the toolbar to obtain a "blank" slot and get a cleaner toolbar, like on this example :


Last edited by Adra : 12-17-2013 at 01:58 AM.
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Unread 12-17-2013, 12:10 PM  
Fraz
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Thank you so much for being quick on this! This site isn't kept up to date on many of the plugins I use, and this was great! The off-center thing on the portrait was noticeable right away and rather annoying. Also, the ability to hide icons now is what I've been wanting for awhile. Though they are still there and clickable, it is fine. Is there no way to actually disable them and this is what you resorted too? (possible to remove the other buttons as well through the xml, like the combat button, etc?)

My wallet and skill scroll bars are now fluid and no longer lag, not exactly sure what was up before but it is excellent.

Been using this UI (3x2) for a very long time though I have not posted anything, thought it was about time I said something.
Thanks again.

Last edited by Fraz : 12-17-2013 at 02:20 PM.
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Unread 12-17-2013, 07:43 PM  
Adra
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@ Fraz

Hi and thanks for the feedback.
The only way to completely disable the icons is to edit the xml file and set width=1 height=1 for each button you want to make disappear.
For the wallet and the scroll bar issue, I don't know neither what fixed it since Turbine release a patch the same day than mine.
The essential point for everyone is it's now fixed

Last edited by Adra : 12-17-2013 at 07:52 PM.
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Unread 12-17-2013, 09:29 PM  
Fraz
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@ Adra

I'll play around with setting them to 1 in the xml then. Cheers.

edit: works great, just what I was looking for.

One thing, my crafting tab still drops fps often. I assume this is mostly due to just the shear amount of recipes and items it has to load, and is "built in" to the game. However, it doesn't seem consistent. After crafting an item, usually only single items like Guild crests/patterns/etc it will freeze frame while it loads into my inventory. I don't seem to get things like this when crafting without any UI applied, or on a new character. Any ideas?

Thanks.

Last edited by Fraz : 12-18-2013 at 01:01 PM.
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Unread 12-22-2013, 07:24 AM  
2Bor-not2B
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Thanks for the fix for the vitals. I thought the vitals looked a little off but I don't pay a lot of attention to them most of the time.. But after I saw the fix I started paying attention and man were they way off. Anyway thanks.
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Unread 04-22-2014, 01:57 PM  
2Bor-not2B
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Just wondering if you might have a fix in the works for the new mail panel. I don't think you can do anything with the bags now but I don't mind them as much as I do the new mail panel(s). Anyway thanks for all the updates to the skin(s) you do.
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Unread 04-23-2014, 06:14 PM  
Adra
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@ Fraz

Hi, sorry for the (very) long delay.
I encountered freezes too when items were added into my inventory or into a fellow's inventory.
This issue is caused by some plugins, not by skins.

@ 2Bor-not2B

Hi,

In order to work on these new panels, their code must be published by Turbine in a "skinning pack update". No such pack has been released for Update 13 yet.

Last edited by Adra : 04-23-2014 at 06:22 PM.
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Unread 05-01-2014, 04:31 PM  
Szul
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Thank you for taking the time to update this skin. Its the only skin that I've used for several years and tbh, if you ever do drop it (or Turbine renders it unusable due to their lack of "updated art" support) then I'll just revert back to the default UI. So thank you very much for updating.
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Unread 05-19-2014, 06:06 AM  
Koios
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I'm very impressed by what you've done with this skin! I've used Brygard's BGM Blue for years now, but it looks like I may switch. One of the things I'd really love to see is a 'raised' BGM bar, that can include (up to?) 3 or 4 quickslot bars stacked on top of each other, so that, like for many people who play with bars stacked rather than next to each other, I can keep using quickslots as I'm used to doing but still enjoy the sleekness of having them encapsuled by the UI. Just my 2 cents

Either way, I've installed the current version and am definitely switching for now, as soon as servers are back up.

[EDIT]: By now I had a change to log on and I'm afraid I have a bug to report. I set up the bar precisely as explained, but the skills on the bar are not clickable. The extra bars are, but not the main one. Only the skills that were already on there remained there, but weren't clickable, nor could I (re)move them or add others. So for now I've switched back. Shame.

Last edited by Koios : 05-19-2014 at 04:59 PM.
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