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Category: Outdated LotRO InterfacesCmon - Champion fervor, Hunter focus bar
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Name: Cmon - Champion fervor, Hunter focus bar   Popular!
Author:
Date: 10-06-2011 12:40 PM
Size: 24.10 Kb
Version: 0.03a
Rate File: 3 out of 5 with 2 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
0.04a
2.09 Kb
07-07-2014 08:24 PM
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Size: 12.62 Kb
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bar
 
Description
This is just a very simple bar i made off of a request on lotro forums.

Type /plugins load cmonitor to load the bar

click and drag on the black border on top to move

this will fill full with focus for champions or focus for hunters

++++known issue+++++++++
hunter focus bar doesnt fill with concentration** hotfixed
Archive List (Old Versions)
File Name
Version
Size
Author
Date
0.02a
24.09 Kb
itsallhype820
10-06-2011 12:18 AM
File Statistics
User Rating:
3 out of 5 with 2 votes
Downloads: 7650
Views: 34770
Favorites: 2
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Last Modified: N/A

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Unread 04-14-2012, 12:57 AM  
Driftwood
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
:|

Wow, my english is horrible when I am tired...
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Unread 04-14-2012, 12:56 AM  
Driftwood
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Change for the Hunter

Great plugin,

As Champs only get 5 Fev, and Hunters get 9 focus, I changed the plugin to reflect the count differently for hunters.
Hunters "spells" that use Focus, use 3 focus at a time.
So instead of 5 focus points and up show full on the bar, I changed it fill in only 3 bars. 1 bar = 3 focus, or 1 bar = 1 Spell.
The main.lua was modified.
The Hunter's Function was changed from:
function Turbine.Gameplay.Attributes.HunterAttributes:Focus Changed(sender, args)
if(hunter == true) then
foc = player.cA:GetFocus();
if(foc == 0 ) then
mWin.pip1:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip2:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip3:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip4:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip5:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
end
if(foc == 1) then
mWin.pip1:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip2:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip3:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip4:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip5:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
end
if(foc == 2) then
mWin.pip1:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip2:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip3:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip4:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip5:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
end
if (foc == 3) then
mWin.pip1:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip2:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip3:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip4:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip5:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
end
if (foc == 4) then
mWin.pip1:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip2:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip3:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip4:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip5:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
end
if (foc == 5) then
mWin.pip1:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip2:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip3:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip4:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip5:SetBackColor(Turbine.UI.Color(1,0,0))
end
if (foc > 5) then
mWin.pip1:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip2:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip3:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip4:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip5:SetBackColor(Turbine.UI.Color(1,0,0))
end
end
end

TO THIS:

function Turbine.Gameplay.Attributes.HunterAttributes:Focus Changed(sender, args)
if(hunter == true) then
foc = player.cA:GetFocus();
if(foc == 0 ) then
mWin.pip1:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip2:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip3:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip4:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip5:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))

end
if(foc >= 3 and foc <= 5) then
mWin.pip1:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip2:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip3:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip4:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip5:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))

end
if(foc >= 6 and foc <= 8) then
mWin.pip1:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip2:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip3:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip4:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip5:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))

end
if (foc >= 9) then
mWin.pip1:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip2:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip3:SetBackColor(Turbine.UI.Color(1,0,0))
mWin.pip4:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))
mWin.pip5:SetBackColor(Turbine.UI.Color(0.47,0.47, 0.47))

end

end
end
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Unread 12-25-2011, 10:56 PM  
mikenowo
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
Save bar location?

Is there a way to have the plugin save the location of where you drag the bar to? Right now looks like you have to drag it back every time you login (doesn't save the location from session to session).
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Unread 10-10-2011, 02:17 PM  
Offensive Newbie
The Wary

Forum posts: 4
File comments: 8
Uploads: 0
omg! thanks a lot! I have been requesting/whining for this for ages!!!
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Unread 10-06-2011, 12:29 PM  
itsallhype820
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 19
Uploads: 4
Yeah i found the hunter bar last night, i will have a more realistic hunter bar up later today, i put it in as an after thought. that is sorta why the error when you fill the focus to 9 it doesnt trigger the event, just woke up But give me a few ha any other suggestions are appreciated
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Unread 10-06-2011, 12:13 PM  
Lycius
The Wary
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 12
Uploads: 1
Looks handy, once the hunter scaling is in place. Another possible consideration for the future is for tracking rampage on Troll session play out in the Ettenmoors.
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Unread 10-06-2011, 03:54 AM  
Templedog
The Wary
 
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Interface Author - Click to view interfaces

Forum posts: 4
File comments: 42
Uploads: 6
That's nice work.

There's a bug with hunter focus as it goes to 9, if you use Intent Concentration the bar stays blank until the focus drops to five.

Really nice tho'.
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Unread 10-06-2011, 02:57 AM  
Brygard2007
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 183
File comments: 403
Uploads: 49
WAIT!!
Is this what I think it is?

Man if it is thousand thanks,this will go nicely with my mini toolbar ui mod.

I have to try this and let you know.

"a movable focus and fervor bars"
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