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Unread 11-30-2015, 04:49 AM  
Tangaar
The Undefeated
 
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An icon for the plugin

Hey peeps
I made an icon for the plugin since its the only one of the plugins i use and it was missing one ;p I wanna share it here if anyone wants to use.

A small preview

http://www.mediafire.com/download/j0...ez6ka/Icon.tga

If you like it throw it in the C:\Users\yourPCname\Documents\The Lord of the Rings Online\Plugins\PengorosPlugins\UI folder
and then open BuffBars.plugin file located in the plugin and add this red line after the green lines like below
<?xml version="1.0"?>
<Plugin>
<Information>
<Name>BuffBars</Name>
<Author>Pengoros</Author>

<Image>PengorosPlugins/Ui/Icon.tga</Image>
<Version>2.1.1</Version>


Enjoy

Last edited by Tangaar : 11-30-2015 at 04:56 AM.
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Unread 07-25-2016, 06:37 AM  
gencagaer
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"Trick: Dust In The Eyes" configuration for cooldown:

Trick: Dust In The Eyes

"Improved Addle" configuration for tracking duration:

Improved Addle

PS: I edited these with CombatAnalysis Plugin. That screens are in CombatAnalysis.

Last edited by gencagaer : 07-25-2016 at 06:41 AM.
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Unread 10-20-2016, 01:42 PM  
Rhanti
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Where are the buffbars effect windows configurations located? Lost connection, closed down the game, and now it seems my configuration got deleted :/
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Unread 10-28-2017, 09:21 AM  
Wookieschnitzel
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Having trouble getting all windows working

I am trying to set up individual windows for each trigger.
They either show all triggers or none at all. I have tried deleting all unwanted trigger from each window. Doesn't work. I have tried leaving them all but blacklisting the ones I don't want for each window. Doesn't work. At this point I'm lost.

I do have combat analysis running btw
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Unread 06-05-2018, 07:18 AM  
pskijr
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Effect Triggers

Is it possible to have an effect show if it is missing? So say for example I don't have hope buff going I would get a grey bar showing I am missing my hope buff. This is the only thing I can't seem to figure out with this add on.
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Unread 06-05-2018, 01:21 PM  
Thurallor
The Undying
 
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Re: Effect Triggers

Quote:
Is it possible to have an effect show if it is missing? So say for example I don't have hope buff going I would get a grey bar showing I am missing my hope buff. This is the only thing I can't seem to figure out with this add on.
No, but you can do it with BuffMonitor.
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Unread 06-20-2018, 07:44 AM  
Rhanti
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Would it be possible to have something that put the effect triggers in alphabetical order, or to be able to search them? (in effect windows) Got a lot of blacklists in there, and if I need to remove one, it's a chore to find the one I need....

Edit: also found an interesting thing, if you create a template to be blacklisted, every buff/debuffs containing that name will be filtered; for example, if I want to filter dissonance stance, it will also filter anthem of war - dissonance, because it has that keyword in it too (solution is to change the min time duration above 3 min, and the anthem won't be filtered).

Last edited by Rhanti : 06-20-2018 at 11:19 AM.
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Unread 01-29-2019, 02:19 PM  
gencagaer
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as a hunter there is missing some debuffs (only havin run speed debuffs on mobs) how can i configure buffbars to see another debuffs on mob (like penetrating shots mitigation an critical chance debuff)
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Unread 04-21-2019, 05:09 PM  
Daorven
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'Buff Removed' How to Identify..

Hi,

To identify Effect removed (buff/debuff), we can get the ID with GetID() function in event "EffectRemoved", dont need to search in a saved table. If this can help, have a nice day.


-- callback function (see link )
GARAN Event handling Tutorial



Code:
import "Turbine";
import "Turbine.Gameplay";

-- callback function 
(click link above to get tutorial from GARAN) 

-- get unit player
local up = Turbine.Gameplay.LocalPlayer:GetInstance();
-- get effects
local ue = up:GetEffects();   
-- create table to save effect control
local saved_effect = {};

-------------------------------------------------------------------------------------------------
-- event effect added
local effectAdded = function(sender, args)
			
	-- get effect added to unit player
	local effect = ue:Get(args.Index);

        -- save new effect control to table 
        -- we get a unique id for each new effect, new id for same effect is possible 
	local id = effect:GetID(); 				
	if saved_effect[id] == nil then
				
			(some code to create and save your own custom control to show effect)
	end


        -- debug
	Turbine.Shell.WriteLine("NEW buff name: "..tostring(effect:GetName()));  -- localized effect name
	Turbine.Shell.WriteLine("GetID(): "..tostring(effect:GetID()));  -- unique ID for this new effect added 


end
-------------------------------------------------------------------------------------------------


-------------------------------------------------------------------------------------------------
-- event effect removed
local effectRemoved = function(sender, args)
        
        -- we get the unique id for effect removed
        local id = args.Effect:GetID(); 	
        -- after we can directly access to the control saved in 'saved_effect' (the index is the id get with GetID() function)
        if saved_effect[id] then
		     
                        (some code to remove your own custom control saved in a table)
        end      


        -- debug	
        Turbine.Shell.WriteLine("REMOVED buff name "..tostring(args.Effect:GetName()));  -- localized effect name 
	Turbine.Shell.WriteLine("buff removed ID :"..tostring(args.Effect:GetID()));  -- unique ID for this effect removed 
	

end
-------------------------------------------------------------------------------------------------


-- event declaration 
AddCallback(ue, "EffectAdded", effectAdded);-- effect added
AddCallback(ue, "EffectRemoved", effectRemoved);-- effect removed

Last edited by Daorven : 04-22-2019 at 06:49 AM.
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Unread 09-28-2019, 07:17 PM  
Abregaust
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Hover over head

Hello. I have that graph thing that lingers to the left of the character head in game that allows me to hide or open options to buffbar. Is there a way to disable that graph and just use the regular commands to open the options if need be?
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Unread 01-14-2020, 06:35 PM  
Rhanti
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A way to see debuffs you put on mobs would be super nice too! Only plugin I found for that is DebuffVitals and it's currently in development.
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Unread 01-19-2020, 02:04 PM  
Thurallor
The Undying
 
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Quote:
Originally Posted by Rhanti
A way to see debuffs you put on mobs would be super nice too! Only plugin I found for that is DebuffVitals and it's currently in development.
You might try BuffMonitor.
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Unread 04-28-2020, 11:06 AM  
cleric670
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Debuff tracking with Combat Analysis

Currently using Buffbars + Combat Analysis I'm able to track SOME debuffs but others I'm struggling with.

For example on my burglar I can track cunning attack and stealthed cunning attack (both leave a DoT on the target). However I'm having trouble tracking Gambler's Advantage which leaves a STACKING dot on the target.

I can track them without issue in Combat Analysis. I cannot get them to show up inside Buffbars though, is there any sort of guide on how exactly to get various things to work on the Buffbars side (where the problem I'm having lies) or any sort of walkthrough or something. It's all very unintuitive about how exactly to track the CA debuffs inside Buffbars and an explanation would be greatly appreciated.

Thank you.

EDIT: I suspect the problem is either the apostrophe ' in the skill name, or the stacking 1, 2, 3 that is at the end of the debuff name on the target. I've tried making debuff conditions for gambler's advantage, gambler's advantage 1, gambler's advantage t1, gamblers advantage, gambler. None of them work.

Last edited by cleric670 : 04-28-2020 at 11:10 AM.
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Unread 02-13-2021, 11:39 AM  
vecny.samotar
The Undying
 
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Forum posts: 20
File comments: 146
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I have some questions:
  • I installed this plugin and after loading the plugin I got the plugin icon and I don't want the plugin icon to appear and how I turn it off without having to turn off the plugin (see picture)
  • how to edit the Quickslot Bar module I want to change the size of the whole Quickslot Bar module but also to change the size of individual windows in the Quickslot Bar module and the spacing between the windows
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Unread 02-16-2021, 09:43 AM  
Elrigh
The Unscathed
 
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Forum posts: 16
File comments: 22
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I have some questions:
  • I installed this plugin and after loading the plugin I got the plugin icon and I don't want the plugin icon to appear and how I turn it off without having to turn off the plugin (see picture)
  • how to edit the Quickslot Bar module I want to change the size of the whole Quickslot Bar module but also to change the size of individual windows in the Quickslot Bar module and the spacing between the windows

Hi, first of all: this mod is outdated, it still works and I still use it but no guarantee that it works bug-free.

There is a build in manager in LotRO, not only in the Login Screen but ingame. I use german client and because of the crazy translation Turbine made the chat command in german is "/zusatzmodule manger".
I would guess the englisch command is something like "/plugin manager"

A new Window will appear where you can access the options of the plugins. There you can add items to the Quickslotbar and change the appearance of the plugin.
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