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Unread 02-09-2018, 01:20 AM  
Rigantona
The Undefeated
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Missing POI

I happened to notice that the Angmar map doesn't show the POI Anglanthir, the waterfall out of Urugarth into Imlad Balchorth at 7.4N, 30.4W. Lotro-wiki claims that it is unreachable (dated Jan 2012). However it has been easily reachable since the addition of warsteeds and can be discovered when claiming the nearby Treasure Cache.

Last edited by Rigantona : 02-09-2018 at 01:23 AM.
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Unread 02-09-2018, 12:11 PM  
Garan
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Re: Missing POI

Quote:
Originally Posted by Rigantona
I happened to notice that the Angmar map doesn't show the POI Anglanthir, the waterfall out of Urugarth into Imlad Balchorth at 7.4N, 30.4W. Lotro-wiki claims that it is unreachable (dated Jan 2012). However it has been easily reachable since the addition of warsteeds and can be discovered when claiming the nearby Treasure Cache.
Thanks for the info, I'll add it to my data on the next update.
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Unread 02-16-2018, 02:45 AM  
Maurycy
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North Mirkwood?

when North Mirkwood will be added?
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Unread 02-16-2018, 09:58 AM  
Garan
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Re: North Mirkwood?

Quote:
Originally Posted by Maurycy
when North Mirkwood will be added?
Patience is a virtue (and once upon a time a Community Manager). U22 (North Mirkwood) is still in Beta. North Mirkwood won't be added to TerrainMap for a couple of weeks after the terrain hits the live servers (it takes time to identify and piece together the terrain, create the pre-zoomed tiles, locate and add the annotations etc.) which is likely still several weeks away.

Last edited by Garan : 02-16-2018 at 10:07 AM.
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Unread 03-30-2018, 01:46 PM  
magill
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Playing with the Rhovanian display

If you zoom out to X32, it appears that yu didplay two almost identical maps.

ONe has a hole in the middle and one is filled in.
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Unread 03-30-2018, 02:04 PM  
Garan
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Re: Playing with the Rhovanian display

Quote:
Originally Posted by magill
If you zoom out to X32, it appears that yu didplay two almost identical maps.

ONe has a hole in the middle and one is filled in.
Rhovanion is a weird region. Before U22 it consists of a large area starting with Lothlorien and Mirkwood, south through all of Rhohan plus a medium sized are that is Moria to the west of Lothlorien. It additionally has several small, disconnected areas that are Zirakzigil (just north of Moria), Beorn's cabin (north east of Zirakzigil) and finally the Dale area in the far north east from some of the instances. U22 fills in part of the area north of Mirkwood toward Dale - Beorn's cabin actually got moved slightly to make room for it. I'm still piecing together the forested areas of U22 - all those trees look the same! so it will be awhile yet.
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Unread 04-18-2018, 08:55 PM  
Garan
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Ver 1.20

Ver 1.20 has been uploaded. Ver 1.20 contains the new Northern Mirkwood area in Rhovanion as well as a few internal changes in preparation for some future functionality.

If anyone sees anything odd in Rhovanion, particularly at zoom levels greater than 2, please report the issue. All of the pre-zoomed tiles had to be replaced as a result of the region being more compact (Erebor is now closer to southern mirkwood than it was when it was just an instance). I believe I eliminated all of the ghost images left by the shifting of the pre-zoomed tiles but if I missed anything, let me know.

I apologize for the really, really late release of this update, I got sidetracked by a number of RL issues but better late than never.

For anyone that stumbles on the notes about Custom Annotations, they are not currently implemented, but ... soon...

Last edited by Garan : 04-18-2018 at 08:57 PM.
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Unread 04-19-2018, 09:29 AM  
magill
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Many thanks.

It is a Herculean effort no doubt. And now Severlin is talking about . . .

A new interview was released by MMOCentral with Severlin that says U23 will be the Grey Mountains, which are to the north of Erebor and Mirkwood. It will possibly include Mount Gundabad, which in lore is a major orc stronghold, but was once an important Dwarven site. The mountains were also home to many dragons. It will come with some instances.
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Unread 04-19-2018, 10:01 AM  
Garan
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Re: Many thanks.

Quote:
Originally Posted by magill
It is a Herculean effort no doubt. And now Severlin is talking about . . .

A new interview was released by MMOCentral with Severlin that says U23 will be the Grey Mountains, which are to the north of Erebor and Mirkwood. It will possibly include Mount Gundabad, which in lore is a major orc stronghold, but was once an important Dwarven site. The mountains were also home to many dragons. It will come with some instances.
You're welcome and thanks for the comment.

I read the interview a couple days ago, just after I finished cropping off the dead space north of Erebor . It has some interesting implications for TerrainMap especially depending on how far West they place Gundabad on the map (assuming they go that far) - the world is significantly compressed, so it's quite possible they would place Gundabad in Rhovanion due north of where they placed Zirak Zigil.
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Unread 06-08-2018, 09:50 AM  
omrsax
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Grey lined blocks on map

Parts of the map have grey blocks with a white lined grid pattern.
I have reinstalled the 'GaranStuff' folder into the plugins folder but this did not help. I would attach a screenshot if I could. Can anyone help?
Thanks
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Unread 06-08-2018, 01:16 PM  
Garan
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Re: Grey lined blocks on map

Quote:
Parts of the map have grey blocks with a white lined grid pattern.
I have reinstalled the 'GaranStuff' folder into the plugins folder but this did not help. I would attach a screenshot if I could. Can anyone help?
Thanks
The grey grid indicates missing images. Are you using the latest update (TerrainMap was updated today for changes made in U22.2)? If so, what region are you displaying and roughly what area or is it happening in all regions/areas?
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Unread 06-08-2018, 05:33 PM  
omrsax
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I download and installed the new V1.21 map and it now works fine.
Very useful plugin.
Thanks
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Unread 06-08-2018, 08:29 PM  
Garan
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Quote:
Originally Posted by omrsax
I download and installed the new V1.21 map and it now works fine.
Very useful plugin.
Thanks
You're welcome.

Did you know TerrainMap is also now a browser based google map?
http://lotromap.net/terrainmap/google.html

Last edited by Garan : 06-08-2018 at 08:29 PM.
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Unread 10-30-2018, 01:15 PM  
ENDrain
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Quote:
Originally Posted by Garan
Did you know TerrainMap is also now a browser based google map?
This is an outstanding job on your part! Thank you so much! I'm going to add the link to your map on my kin's page.

I notice that you only use lower-scale tiles. Is this WIP, or is it a part of your agreement with SSG?

By the way, I can give you some tiles of the old official dynamic map. Those are pretty rare, I had to do some (legal) magic to obtain them.

Last edited by ENDrain : 10-30-2018 at 01:16 PM.
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Unread 10-30-2018, 02:51 PM  
Garan
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Quote:
Originally Posted by ENDrain
This is an outstanding job on your part! Thank you so much! I'm going to add the link to your map on my kin's page.

I notice that you only use lower-scale tiles. Is this WIP, or is it a part of your agreement with SSG?

By the way, I can give you some tiles of the old official dynamic map. Those are pretty rare, I had to do some (legal) magic to obtain them.
Thanks. Not sure what you mean by 'lower-scale' tiles. The fully zoomed in tiles are the actual in-game assets for the game compass (200x200 pixel images, the same images used by TerrainMap). As you zoom out, a set of pre-zoomed tiles are used - that is how the Google Map API works.

The old MyLotro map used the same Google Map API but the tiles were just pre-scaled to 256x256 pixels. The original tiles aren't actually rare, Turbine still has all of the tiles for their old google map as it was last displayed from MyLotro, it's just that most people don't know how to access them any more. As it happens, the 'classic' version (see link at top of plugin description above) is actually using those very tiles still hosted by Turbine (with permission).

EDIT: Note, you'll notice a discrepancy between the 'classic' map positioning of Moria and Lothlorien to the version I'm currently hosting. That's because Rhovanion wasn't connected to Eriador via Isengard and the Gap of Rhohan so whoever positioned it for the map didn't bother lining it up based on shared world coordinates. The current map had to resolve the positioning based on the actual in-game positions of locations that exist on both maps such as Isengard so the positions on the current map are actually the correct positions - at least based on Turbine's game world - the whole thing doesn't quite line up with any of Tolkien's maps but that's another topic entirely :P

Also, FWIW, TerrainMap, MoorMap and the LotRO Google Map are all due for a U23 update. The plugin map parts are already done, I just need to get motivated to get back in game and capture all of the annotations and then I need to find my notes on how to convert TerrainMap images and annotation files for the Google map. So, sometime before Christmas

Last edited by Garan : 10-30-2018 at 08:45 PM.
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