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Unread 12-03-2020, 11:43 AM  
bsmorgan
The Undefeated

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The Ironfold recipes for Pirogis are missing the Ironfold Fresh Herbs (Ironfold Farmer) ingredient. Actually, more than one recipe is missing them.
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Unread 12-03-2020, 10:03 AM  
bsmorgan
The Undefeated

Forum posts: 7
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When I click Ingredients for a recipe, I get the immediate ingredients and where they come from (Cooking, Farming, Supplier and the tier). When I check the raw box, I get the raw ingredients. Would it be possible to get both preferably nested (i.e. follow the recursion)?

Last edited by bsmorgan : 12-03-2020 at 10:54 AM.
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Unread 10-30-2020, 03:43 PM  
Vinny
The Indomitable
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Forum posts: 13
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Uploads: 11
Exclamation Version 1.13 (Lotro update 28)

This version adds tier 13 recipes and others that I had missed before. While I still need to add attribute data, I'd gotten behind with the base recipe list and this will add the new things that I've found.

As always, let me know if there are other recipes to add.
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Unread 05-17-2020, 07:15 PM  
Vinny
The Indomitable
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Forum posts: 13
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Uploads: 11
Quote:
Description says 1.12.1 update dated 5/16/18? I'm guessing you didn't wait two years to release it!
Typo of course.
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Unread 05-17-2020, 07:28 AM  
bsmorgan
The Undefeated

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Description says 1.12.1 update dated 5/16/18? I'm guessing you didn't wait two years to release it!
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Unread 05-16-2020, 11:00 PM  
Vinny
The Indomitable
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Forum posts: 13
File comments: 776
Uploads: 11
Exclamation Version 1.12.1

This update adds most of the Ironfold (tier 12) recipes and ingredients.

However, there are 7 decoration recipes that I don't have the tokens to barter for yet, so while I added the vendor recipe IDs, I can't craft the decorations and build the data entries for them yet.

I also realize that there are now tier 13 recipes, but my Cook has been on vacation and hasn't mastered Ironfold yet, so that will have to wait also.
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Unread 12-06-2019, 04:44 PM  
Vinny
The Indomitable
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RE: features

Quote:
in the picture Cooking Ref. window you have all elements active
The various buttons are only enabled when they are relevant for the currently displayed item. To have them all enabled, the current item would have to have all the associated data.

Quote:
this plugin interested me especially for the possibility to search for recipes that I do not know yet
To activate that option you have to enter the "/crr" command. One of these days I'd like to implement a better help system that would list all these chat commands and how to use them, but it's not high on my "to-do" list.
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Unread 12-05-2019, 09:39 PM  
vecny.samotar
The Undying
 
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in the picture Cooking Ref. window you have all elements active and I can not do it to have all elements (buttons) active, some I can activate but not all.
because I am not a big friend of chat commands I miss buttons to activate other modules which plugin contains can be run via chat command but who remember me all commands especially if I have more plugins

this plugin interested me especially for the possibility to search for recipes that I do not know yet and mainly to look for a recipe (food) according to the effects I want to make

Last edited by vecny.samotar : 12-05-2019 at 09:42 PM.
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Unread 11-27-2019, 09:09 PM  
Vinny
The Indomitable
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Forum posts: 13
File comments: 776
Uploads: 11
Re: element activation.

Quote:
have a problem
how do I make the plugin window look like you have in the plugin description on the picture (I mean: Cooking Ref. window), that is, all elements are actively activated. I managed to activate only some of the controls
In the Lua code, the SetEnabled() function for each element is how you control if it is active.

Or are you asking a different question?
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Unread 11-27-2019, 05:59 AM  
vecny.samotar
The Undying
 
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have a problem
how do I make the plugin window look like you have in the plugin description on the picture (I mean: Cooking Ref. window), that is, all elements are actively activated. I managed to activate only some of the controls

and one more suggestion
since I am not a big friend chat commands could not be added to the main window (Cooking Ref. window) buttons to display the other modules that the plugin contains
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Unread 10-12-2019, 07:39 PM  
Vinny
The Indomitable
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Forum posts: 13
File comments: 776
Uploads: 11
Re: Re: Lotro update 24

Quote:
I have cook with Vales recipe. can I help?
There are two parts to adding a new recipe. The first is to get the item ID# of the recipe and the item created with the recipe. Then I need to add the recipe ingredients into the table entry for the crated item and the other details like the vendor value, craft xp earned, etc.

The easy way to get the item ID# is to call my Rep. Reference plugin with the item as an argument (Ctrl-Right-Click the item to create a chat link) to the /rr command.
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Unread 10-01-2019, 02:07 PM  
ReneLai
The Wary

Forum posts: 1
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Re: Lotro update 24

I have cook with Vales recipe. can I help?

Last edited by ReneLai : 10-01-2019 at 02:07 PM.
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Unread 06-07-2019, 10:58 AM  
Vinny
The Indomitable
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Forum posts: 13
File comments: 776
Uploads: 11
Lotro update 24

It looks like there is 1 new cooking recipe available from Quartermasters in the Vales of Anduin. I need to spend some time on my Cook and get this plugin updated...
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Unread 10-09-2018, 05:15 PM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 776
Uploads: 11
Lotro update 23

There is a new crafting tier, but my cook hasn't advanced enough to access it yet, so it could be a while before I can add the new items.

Last edited by Vinny : 10-09-2018 at 05:27 PM.
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Unread 03-07-2018, 11:06 AM  
Vinny
The Indomitable
Interface Author - Click to view interfaces

Forum posts: 13
File comments: 776
Uploads: 11
Lotro update 22

I haven't seen any new cooking recipes with this update. Let me know if you notice any changes.
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