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Unread 09-17-2010, 01:18 PM  
Moliere
The Wary

Forum posts: 1
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Any plans to add warden muster skills to this?

Edit :Nevermind

Edit Reason : My own Idiocy for not finishing reading the release notes.
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Unread 09-21-2010, 05:14 PM  
brookethorne
The Wary

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This was my favorite plugin during beta and still reigns supreme. Thank you for making this, and all my friends who use me as an elven taxi service thank you as well for speeding up my ability to transport them everywhere. lol!
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Unread 10-09-2010, 04:57 AM  
Kaisoul
The Indomitable
 
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Forum posts: 11
File comments: 33
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well i love this lil plugin. now with that being said one lil gripe. all the shortcuts for skills i dont have get in my way for a clean fast clicking process. Any way to enhance the filters even further. like giving us the same main filter options then have a sub filter section to pick and choose which of those skills in that filter section are shown. yes i know it's splitting hairs but the anal nerd raging sob in me is bothered a bit by all the non-usable skills. Again i love the plugin and hope that it will be refined even more over time.
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Unread 10-13-2010, 08:49 AM  
D.H1cks
The Undying
 
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Forum posts: 162
File comments: 144
Uploads: 8
Quote:
well i love this lil plugin. now with that being said one lil gripe. all the shortcuts for skills i dont have get in my way for a clean fast clicking process. Any way to enhance the filters even further. like giving us the same main filter options then have a sub filter section to pick and choose which of those skills in that filter section are shown. yes i know it's splitting hairs but the anal nerd raging sob in me is bothered a bit by all the non-usable skills. Again i love the plugin and hope that it will be refined even more over time
Actually, I am very close to releasing a version that has this functionality. I also do not like having all the extra skills showing that I don't actually have.
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Unread 10-21-2010, 05:28 PM  
Valdacil
The Undying
 
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Forum posts: 26
File comments: 138
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Excellent, I'm looking forward to using ver 5.0.

Request: Could you add an option so that we can select to have the travel window not pop automatically on load? (ie. Emo has this option). This way I can use /travel toggle to bring up the window, but when I load the pluginmanager on character load, I don't have to instantly tell the travel window to go away.
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Unread 10-24-2010, 02:08 AM  
qayzar
The Wary

Forum posts: 1
File comments: 22
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I love this mod....one suggestion.....

Can you get rid of the words *guide to*,,? so we can make it a bit smaller? We all know they are a guide
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Unread 10-28-2010, 04:22 PM  
Basalt
The Wary

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well until you get to a point where you can filter out all the return to skills, the Guide too is helpful running in list mode. Yhis thing has saved both my hunters from hotbar sprawl.
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Unread 10-30-2010, 08:13 AM  
D.H1cks
The Undying
 
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Quote:
I love this mod....one suggestion.....

Can you get rid of the words *guide to*,,? so we can make it a bit smaller? We all know they are a guide
Actually, I use the full name to keep the skills separated in code, so it is not something easily done.

As a personal opinion, I keep them there so I can tell the difference between my class ports, my racial port and my reputation ports. This is useful in text mode since they have different cooldowns and travel ration requirements.....
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Unread 10-31-2010, 12:54 PM  
Moosesjr
The Wary

Forum posts: 1
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The travel window doesn't work completly with the changes upcoming with the November Update. I am getting errors when trying it out on Bullroarer.
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Unread 10-31-2010, 02:42 PM  
D.H1cks
The Undying
 
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Forum posts: 162
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Quote:
The travel window doesn't work completly with the changes upcoming with the November Update. I am getting errors when trying it out on Bullroarer.
Yup, there is one line that causes the problem, loading the player info. Everything will be fine when the update comes though.
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Unread 11-03-2010, 11:46 AM  
Simsim
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The description says:

"This plugin also requires the Turbine utilities file that is available at: http://content.turbine.com/sites/lot..._LuaPlugins.7z"

This site does'nt work for me...
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Unread 11-03-2010, 04:14 PM  
D.H1cks
The Undying
 
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Forum posts: 162
File comments: 144
Uploads: 8
Quote:
The description says:

"This plugin also requires the Turbine utilities file that is available at: http://content.turbine.com/sites/lot..._LuaPlugins.7z"

This site does'nt work for me...
I clicked on the link and IE9 is asking me to save the file... so it appears to be working for me.

Have you tried to right-click the link and Save-As?
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Unread 11-04-2010, 05:17 AM  
Farothhen
The Wary
 
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Forum posts: 2
File comments: 95
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Firefox doesn't download this file, too. I had to choose "Save target..." in the right-click menu. Where do I have to put this file?

I've another question: I couldn't try this plugin because of the weekly maintenance on the european server, but does the plugin display all travel options or just those I bought or received?
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Unread 11-04-2010, 06:13 AM  
D.H1cks
The Undying
 
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Forum posts: 162
File comments: 144
Uploads: 8
Quote:
I've another question: I couldn't try this plugin because of the weekly maintenance on the european server, but does the plugin display all travel options or just those I bought or received?
First, you can unzip the Turbine file into your 'The Lord of the Rings Online' folder. Check the link I provided in the description that shows the folder layout. The Turbine file adds the Turbine and TurbinePlugins folders.

The plugin API currently does not allow us to find out what travel skills your characters have, so it can show all the skills, even those you don't know. However, there are filters you can use to select your race and class, as well as an option window you can access that will allow you to select individual travel skills.

Coming in the November update is the ability to determine class and race, so those filters will no longer be required, but we still won't be able to determine your skills.

Last edited by D.H1cks : 11-04-2010 at 06:16 AM.
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Unread 11-06-2010, 09:29 AM  
Sabori
The Wary
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Forum posts: 0
File comments: 7
Uploads: 4
Hi D.H1cks.

Great work! Is it possible that you put all the strings you used for the GUI in an seperate file? In this way translation would be very easy. For my german client i searched the corresponding strings and replaced them, but rather thats a dirty solution, espeacially for later updates

Last edited by Sabori : 11-06-2010 at 01:22 PM.
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