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Unread 11-10-2023, 09:11 AM  
Altair7
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Re: Re: Re: Portriat Frames blank

Well I bugged it after I reported it here so maybe that will remind them.

Quote:
@Altair7

EDIT : I just had a look ingame : They stupidly moved the 3D portrait layer behind the portrait frame layer, as they already did with the PVP rank icon and the voice chat icon and never fixed it despite they answered me one year ago they were aware of it and were working on it !
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Unread 11-09-2023, 09:45 AM  
Adra
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Re: Re: Portriat Frames blank

@Eeshen

Hi, I tried to code an expanded verzsion of the social panel (especially for the chest lock timers) but the result wasn't convincing due to some limitation from the game behavior and from the incomplete source code of this panel.

When you get the grey background with a white grid this means the client didn't found the corresponding pictures in the skins (missing or not located where they are intended to be).


@Altair7

Hi, I did not connect on lotro since the release of U37 and its beorning class slaying, so I'm not aware of the new bugs, thanks for this information.

EDIT : I just had a look ingame : They stupidly moved the 3D portrait layer behind the portrait frame layer, as they already did with the PVP rank icon and the voice chat icon and never fixed it despite they answered me one year ago they were aware of it and were working on it !

Last edited by Adra : 11-09-2023 at 10:33 AM.
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Unread 11-09-2023, 09:32 AM  
Altair7
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Portriat Frames blank

Some of my portrait frames are blank when using a skin - no avatar head showing, just a black circle. So far it's a Man Captain, an Elf Lore-master, a Dwarf Guardian and a Hobbit Hunter.

Just also found that it seems to depend on which frame I select. Of the ones I have, all but the Rakish Charmer frame, Swashbuckler's and Fleet Merchant frames are empty. The Ten Year frame is my highest "normal" frame and I also have Adventure Seeker and Blaze of Hope (both blank).

I mainly use the JRR Durin's Folk Large Black but I've tried a few other skins and they are the same. Portraits appear normal with no skin.

Not sure when this happened but I only noticed it today so I guess it was yesterday's game update. So may be a change on SSG's part but I just thought you may like to know.

Last edited by Altair7 : 11-09-2023 at 09:51 AM.
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Unread 10-09-2023, 07:13 AM  
Eeshen
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Hello

Great job on the skins !!

Is there anyway to increase the Social panel (friend list) size by default so it is maxed size (vertically)? I always have to "expand" it to see the full list of my friend list every time I log in.

Also, other than "Wide" versions, many of the skins result in a "matrix-like" grid with no skin. Is that a bug?

Again, great job and thank you for your time.
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Unread 09-17-2023, 10:55 AM  
Adra
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@Zoomer


Hi,

Thanks for your feedback.

The deed log receives new tab elements each time a new area is released, so it is a major time saving to let it as default and this also prevents the skin to be regularly outdated

There is no need to read any skinning manual (and I dunno where to find one ), especially if you plan to manage only the picture files.
You can batch convert TGA files to PNG and back to TGA after editing it in photoshop with XnView, which is a free software.

In the last release of JappMeUI, published in 2011, there were 23 elements in its "vitals" folder.
In the JRR edition of JappMe there are currently 56 custom vital picture files.
A full set of custom vitals at the current state of the game should count more than 230 elements !
It should be a huge load of work to draw the more than 200 missing vital elements.
However you can easily replace the JRR edition elements with the 23 former ones if you wish. You only have to overwrite the present files with the old ones while keeping their current names.
However player and opponent vital pictures will have to be extended in photoshop from 105 pixels height to 125 to be correctly displayed in the game, as this has been changed during the years.
And when you're done, you can even publish it on lotrointerface as a patch for JRR Skins Collection if you wish to

Concerning any potential future additions in the JRR Skins Collection, the fact is I reached the file size limit on lotrointerface, and I already optimized the themes files size as much as I could (in addition of sharing a lot of files between the themes) in order to be able to publish the few last releases.
Anyway, I do not plan any new content, so that's not really a problem for now

Last edited by Adra : 09-17-2023 at 11:21 AM.
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Unread 09-16-2023, 03:47 PM  
Zoomer
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Thank you very much for this compilation – for keeping the most beautiful skins alive. If not for you – they all would've been forgotten a long, long time ago.

I'm a big fan of this German JappMe skin and I remember it was broken way before the skinning activity went on hiatus. I made some hacks here and there to keep it working way back then. But eventually it totally broke.

I also remember that this skin included graphics for deed log. Every tab and every bookmark was redrawn by the author. A sight to behold.

I know, porting that wouldn't make much sense today, as now there are way more regions. However, I do remember that it also had customized default player and mob vitals. I think, I do have a version of the skin with those elements. Most likely, it dates back to Mirkwood F2P times.

Would it be hard to brings these graphics back? I also might help with that though I'll definitely need to spend some time reading the skinning manuals.

Again, thanks for all your hard work!

Last edited by Zoomer : 09-16-2023 at 03:56 PM.
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Unread 08-05-2023, 08:54 AM  
Adra
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@Cambruin

Hi

That was not an error but a choice. Several wardens complained about the Gambit combo name removal when I introduced it in the JRR skins, so I put the whole code between comments to disable it by default, while still letting the ability to easily re-enabling it by players who are interested using it by moving up the end comment arrow at the end of the first line of this panel code. (but I admit this was a bit dedicated to advanced users )

Concerning the mount name removal (not for the war steed), you can give a chance to this not yet tested code

Code:
<PanelFile ID="ID_UISkin_GamePlay_MountedPetManagerBox">
	<Element ID="GamePlay_MountedPetManagerBox" X="200" Y="100" Width="208" Height="97">
		<Element ID="MountedPetManager_HW" X="0" Y="20" Width="207" Height="77">
			<Element ID="MountedPetManagerField" X="0" Y="0" Width="207" Height="77">
				<Element ID="PetVitalDisplayField" X="0" Y="0" Width="207" Height="73">
					<Element ID="PetNameText" X="40" Y="1" Width="1" Height="1"> </Element>
				</Element>
			</Element>
		</Element>
	</Element>
</PanelFile>

Last edited by Adra : 08-06-2023 at 06:43 AM.
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Unread 07-30-2023, 10:52 AM  
Cambruin
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Awesome, thank you so much Adra! It worked.

Edit 1:
Here we go again, sorry Adra, you're the go-to guy for any issues regarding skinning
The Gambit combo removal does not seem to work anymore. I changed the values of X, Y as well as both of them from 2000 to -2000, but the gambit cashout name does not seem to budge. I know this worked before, so I guess SSG changed the parameters/naming thingies perhaps?

Edit 2:
Nevermind, found the issue Booted up LotroAPI, scrolled down to the gambit panel, text was showing all green instead of the usual orange/blue, so figured something was wrong. It seems during the transition from Jappme_Short to 'light', you removed the "-->"
I had no idea the colours actually meant something, so lesson learnt today

Let's see if I can find a way to remove the mount name from the panel next

Original code:
Code:
 <!-- Gambit combo name removal 
 <PanelFile ID="ID_UISkin_GamePlay_GambitBar">
 <Element ID="GamePlay_GambitBar" X="710" Y="591" Width="281" Height="118">
 <Element ID="GambitBar" X="0" Y="0" Width="281" Height="98">
 <Element ID="GambitWindow_GambitCashout_Name" X="0" Y="0" Width="1" Height="1"> </Element>
 </Element>
 </Element>
 </PanelFile>
 -->
Corrected code:
Code:
 <!-- Gambit combo name removal -->
 <PanelFile ID="ID_UISkin_GamePlay_GambitBar">
 <Element ID="GamePlay_GambitBar" X="710" Y="591" Width="281" Height="118">
 <Element ID="GambitBar" X="0" Y="0" Width="281" Height="98">
 <Element ID="GambitWindow_GambitCashout_Name" X="0" Y="0" Width="1" Height="1"> </Element>
 </Element>
 </Element>
 </PanelFile>
 <!--End of "Gambit combo name removal" -->

Last edited by Cambruin : 08-04-2023 at 05:05 AM.
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Unread 07-01-2023, 03:26 PM  
Adra
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@Cambruin

Hi,

you could test inserting these lines at the end of the skindefinition.xml file but above </opt> and see if it does what you want after reloading lotro (I have not tested it) :

Code:
<PanelFile ID="ID_UISkin_GamePlay_RadarBox">
	<Element ID="GamePlay_RadarBox" X="822" Y="12" Width="224" Height="260">
		<Element ID="GamePlay_Radar" X="0" Y="20" Width="224" Height="260">
			<Element ID="AreaText_Label" X="27" Y="200" Width="1" Height="1"> </Element>
			<Element ID="CoordinateText_Label" X="12" Y="220" Width="1" Height="1"> </Element>
			<Element ID="AreaText_QuestHighlight" X="0" Y="194" Width="224" Height="32"> </Element>
		</Element>
	</Element>
</PanelFile>

Last edited by Adra : 07-01-2023 at 04:47 PM.
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Unread 07-01-2023, 02:48 PM  
Cambruin
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Hi Adra,

It seems the original forums have been taken down and there's no way to brose them.. I remember the small changes I made with your help to your JappMe skin, but one change I can't seem to remember or find..

How does one hide the rader taxt please? I remember it was creating a new Panelfile I think.. but as original forums are down, I can't seem to recover it.

Any chance you have an idea how?

Looking forward to your response and thanking you once more for keeping JRR skins alive and well!
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Unread 06-16-2023, 06:49 AM  
Adra
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@Caerulean

Hi, sorry for the late reply, lotrointerface failed (as often) to aware me about your message.

- The 3D portrait from my vital bar zoom or dezoom each time I load a new area.
This is a well known issue since years. It is caused by the player vital panel code used in skins. This bug comes from the lotro client itself, I cannot fix it through the skin code, I can only disable the 3d portrait sizing line of code in the skins to bypass it, like it was the case in JRR skins and E&E panels before I re-enabled it in order to fix the other 3D portrait zooming and de-centering issues introduced by lotro update 33.1. So, whatever I do some people will be unsatisfied until the devs fix some of their game bugs. However, while waiting for a game fix there are several ways to overcome it, choose one among them :
- Set your vital frame size to 1.00 in ui settings options tab.
- Disable 3D portrait in lotro ingame options.
- Roll back to JRR Skins collection v33 while praying for the devs decide some day to spend a few minutes to fix their fucking bugs.
- Delete this line of code from the skindefinition.xml file of each skin you use (but this will also reactivate the present issues of zooming and de-centering) : <Element ID="PlayerPortrait" Height="55" Width="55" Y="26" X="25"> </Element>
- You also have the possibility to fully replace the "regular" player vital frame by a plugin made one, as for example : https://www.lotrointerface.com/downl...1-Athelas.html

- In v34, I enlarged the target of target vital frame, targeted objects frame is almost unchanged.

Last edited by Adra : 06-16-2023 at 06:53 AM.
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Unread 06-03-2023, 08:42 AM  
Caerulean
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Hi. I have an issue that started with version 34 and is still present with the latest version. I've been using the last version before v34 to avoid this issue, which is perfectly fine so if you can't figure out, it's all right, I can manage. But it'd be nice if I can use your latest work. (Regardless, thanks for all the work you've put in this plugin.)

Screenshot: https://drive.google.com/file/d/1JnK...ew?usp=sharing

The Target Selection Indicator vitals(?) is larger than both the player vitals and the target vitals. Also, the player avatar becomes smaller.

Ignore the stretched graphics, haha. I took the screenshot in the wrong resolution (I have a square monitor but I have the resolution set to 1280x720 and so screenshots look like this unless I switch the aspect ratio to 16:9 first, which will look fine in the screenshot but will look compressed to me in-game).

Last edited by Caerulean : 06-03-2023 at 09:02 AM.
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Unread 06-01-2023, 07:57 PM  
Adra
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Re: Re: Re: Re: Re: Family tree picture

@Thranduil

You're welcome
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Unread 06-01-2023, 02:30 PM  
Thranduil
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Smile Re: Re: Re: Re: Family tree picture

Thanks again,

i downlowded xnview and there i could convert the picture into a tga file. Now i have the perfect mixture with the rest of your beautiful design. ( Spend many hours since i found your collection 2 days ago for my 7 characters ) Can not await to enjoy the new gaming experience now.

So not only thanks for those so amazing and different looking designs in every detail but also for your great and really fast support.


Kind regards,
Thranduil
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Unread 06-01-2023, 11:43 AM  
Adra
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Re: Re: Re: Family tree picture

@Thranduil

I use xnview to convert tga files to png and vice versa

You can replace files and change their location on your hard drive as you wish in the skindefinition.xml file or you can replace the content of a picture and keep the same filename to avoid editing the skindefinition.xml file.

Last edited by Adra : 06-01-2023 at 11:47 AM.
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