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Unread 12-16-2017, 06:22 PM  
Odinson
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Can you please update this plugin now with U21.3? I have a feeling that there's already new terrain tiles of Northern Mirkwood..
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Unread 09-08-2014, 07:11 PM  
Thurallor
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Re: Visibiltiy in PluginCompendium - missing configuration file

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Can you add the appropriate ".plugincompendium" configuration xml file to the distribution so that it is easily tracked and updated.
Done.

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FYI - Update 14.2 now on Bullroarer has quite a few Icon changes.
I suppose if I were a lot less lazy than I am I could make a special Bullroarer version of this plugin and update it whenever there is a Bullroarer update. (But if you tried to run the Bullroarer version on the normal client, it would crash the client.) Since things that appear on Bullroarer aren't, in general, final... up until now I haven't deemed it worth the effort.

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Fascinating tool! -- have you (thought about) coordinated it with the Art Assets which Narrel posts? (i.e. the Skinning Packs.)
I have thought about it, but (1) there doesn't seem to be much use, and (2) there doesn't seem to be an easy way to do it. AssetBrowser allows you to see all of the images in the game -- over 230,000 of them -- not just the ~4,000 that are skinnable. To access these images, it uses the numeric Asset ID that is used in plugins -- not the mnemonic ArtAssedID that is used by skin authors. To make a mapping between the two would be extremely tedious (and pointless as far as I can tell) with the tools at my disposal.
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Unread 09-07-2014, 06:08 PM  
magill
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Fascinating tool! -- have you (thought about) coordinated it with the Art Assets which Narrel posts? (i.e. the Skinning Packs.)

Update 14.0 - 07-15-2014 - http://www.lotrointerface.com/downlo...ackupdate.html

That file does have an index file, which I believe does have a delta listing.
I'm not a "skinner" so I can't tell you more than that.
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Unread 09-07-2014, 05:48 PM  
magill
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Lots of Icon changes in update 14.2

FYI - Update 14.2 now on Bullroarer has quite a few Icon changes.
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Unread 09-07-2014, 05:44 PM  
magill
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Visibiltiy in PluginCompendium - missing configuration file

Can you add the appropriate ".plugincompendium" configuration xml file to the distribution so that it is easily tracked and updated.

LunarWater's Plugin Compendium - the page:
http://www.lotrointerface.com/downlo...nfo.php?id=663
has the info on the config file.

I happen to use the Java Version as I run on a Mac.
http://www.lotrointerface.com/downlo...nfo.php?id=689
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Unread 09-06-2014, 09:47 PM  
Thurallor
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Sorry guys, I didn't know people were using this thing. I just posted a new version.

I spent some time today streamlining the process, so for future game updates I should be able to get a new version posted within a couple of days.
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Unread 08-31-2014, 02:04 AM  
phantasm8
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Or better yet, can someone post a detailed explanation on how to discover new assets and use them in the plugin?
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Unread 07-26-2014, 10:41 AM  
Shugotenshi
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Any news on a patch up through Update 14?

Last edited by Shugotenshi : 07-26-2014 at 10:44 AM.
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Unread 12-16-2013, 03:37 PM  
Thurallor
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Hmm

Well, that's strange. I uploaded version 1.6 yesterday, but the version available for download is still version 1.5. Looking into it.

Edit: It's fixed, turns out I am a moron. Thanks Cairenn.

Last edited by Thurallor : 12-18-2013 at 10:55 PM.
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Unread 10-07-2013, 07:17 PM  
Thurallor
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Compositing

Here are a few more facts I've picked up after playing with it for a while:
  1. The BlendMode property, which applies to the Background image, really only supports the AlphaBlend mode. If you set BlendMode to another value, the image will either not be displayed at all, or it will be displayed in AlphaBlend mode.
  2. The BackColorBlendMode property, which applies to the BackColor, does seem to support all values of BlendMode.
  3. The BackColor (if not nil) for a given window is composited on top of the Background image.

The descriptions of the blending modes aren't very good in the Wiki, but the names seem to be somewhat industry standard, so you can refer to better documentation elsewhere, e.g. Wikipedia.
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Unread 06-03-2013, 03:54 AM  
Lynx3d
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Yes compositing is hard to understand, especially with the sparse documentation.
Each window has its own compositing layer it seems, and controls just draw on it...but only until the (undocumented) stretch modes come into play.

How background color and background(-image) work together also isn't really documented, I really had to try&error for my plugin until it worked, and I propably won't touch it again any time soon.

Just looked at Turbine's example plugin, it was the "None" and "Normal" blending modes that don't modify the window's own alpha, though don't ask me what the difference is...and as said, some stretching modes make the controls behave like a separate window again anyway.
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Unread 06-02-2013, 08:24 PM  
Thurallor
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I added a checkerboard-pattern backdrop for the images, so the images no longer make the browser window transparent.

When trying to get this to work, I figured out something that wasn't obvious from all of the documentation (and Garan's tutorials) that I've read:

If you want to render multiple images on top of each other independently (so that the transparent parts of the top image will show the bottom image), you need to put them in separate top-level parent windows. I ended up putting the images in their own top-level "overlay" window, which is superimposed over the main Asset Browser window. (The PositionChanged() method of the Asset Browser window calls the SetPosition() method of the overlay window.)

If they have the same parent window, you get the effects you saw in the previous version: The pixels in one child window's background wipe out the pixels in the other child window's background and in the parent window's background, depending on Z-Order. This seems to be regardless of blending modes.

Last edited by Thurallor : 06-02-2013 at 08:29 PM.
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Unread 06-02-2013, 06:00 PM  
Thurallor
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Quote:
The grid mode is awesome
Thanks

Quote:
I'd only prefer a different blend-mode so the alpha channel doesn't make the browser window transparent, but rather shows its backdrop (alpha-blend I think it is, and maybe a checker pattern as in many image editors would be perfect as browser backround), but that's just nitpicking.
Yeah, I've thought of this, and the problem is there probably isn't just a single choice of settings (BlendMode, BackColor, BackColorBlendMode, ...?) that is ideal for every image. (I've noticed that some of the images, if you check the "Scaled" checkbox, simply disappear. So not every image even supports all display modes.) So I'm going to make those things user-selectable, I just haven't figure out how I'm going to add it to the user interface yet.

Quote:
Oh but I think the v1.3 zip-file is incomplete, the parent directory "Thurallor" and the "Turbine" subdir are not present.
:facepalm: Oops. I added the missing files and bumped the version number to v1.4.

Thanks for the feedback!
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Unread 06-02-2013, 09:29 AM  
Lynx3d
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The grid mode is awesome

I'd only prefer a different blend-mode so the alpha channel doesn't make the browser window transparent, but rather shows its backdrop (alpha-blend I think it is, and maybe a checker pattern as in many image editors would be perfect as browser backround), but that's just nitpicking.

Oh but I think the v1.3 zip-file is incomplete, the parent directory "Thurallor" and the "Turbine" subdir are not present.
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