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02-01-2018, 09:03 AM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Quote:
I just left the "specific" area blank and now the only thing I see is the small coloured highlighted square around the skill, which doesn't bother me, while the skill in itself is empty if it is on CD
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By the way, you can disable that, too: Settings -> Cursor -> Style -> Disabled.
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02-02-2018, 06:34 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Can't choose color - please help
I can't modify the colors of the bars. I can click the color button and see the color map panel, and when I pick a color the correct code like C1D2E3 is shown. But the color of the bar doesn't update even when I've clicked OK. And there is no error message.
I have tried moving all the files in PluginData folder to somewhere else and tried creating a new character, but I still can't choose color.
I'm Chinese, and my PC system language is Chinese. But I've also tried on a Mac with English as the system language, and still can't choose the color. I don't know if this matters or not.
Please help fix this, thank you!
P.S. The color picker of Reminders works fine for me.
Last edited by Durremdys : 02-02-2018 at 07:25 PM.
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02-03-2018, 05:44 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Thanks for reporting the problem, Durremdys. I am looking into it.
Edit: Please try version 3.25 and let me know if it works.
Last edited by Thurallor : 02-03-2018 at 06:41 PM.
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02-04-2018, 06:16 AM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Quote:
Thanks for reporting the problem, Durremdys. I am looking into it.
Edit: Please try version 3.25 and let me know if it works.
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It works, thanks a lot!
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03-06-2018, 11:18 PM
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The Wary
Forum posts: 0
File comments: 6
Uploads: 0
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Hey mate, love the plugin. It has helped me a lot with all my builds on my toons. Thanks a lot for all the effort that has gone into this.
Before update 22 i was using version 3.08, never bothered to check for patches. I downloaded the patch to fix the language issue after upgrading to 3.28. Now on my bars the name of each bar is hidden until i hover over it. For me i would prefer to see the text constantly as i have like 11 builds for captain. I have had a brief look through the settings and cannot find an option to make text constantly visible. Is this a bug or a new feature that can be adjusted somewhere that i missed?
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03-07-2018, 12:17 AM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Quote:
Before update 22 i was using version 3.08, never bothered to check for patches. I downloaded the patch to fix the language issue after upgrading to 3.28. Now on my bars the name of each bar is hidden until i hover over it. For me i would prefer to see the text constantly as i have like 11 builds for captain. I have had a brief look through the settings and cannot find an option to make text constantly visible. Is this a bug or a new feature that can be adjusted somewhere that i missed?
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That's a new feature that was added a while back. To turn it on/off, go to the bar's right-click menu, and choose Settings -> Caption -> Visible -> Always.
The old behavior should be the default, though. Not sure how it got enabled in your settings. I guess updating the settings file when you installed the new version wasn't completely seamless.
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03-08-2018, 02:26 PM
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The Wary
Forum posts: 0
File comments: 6
Uploads: 0
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Thanks
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03-13-2018, 08:30 PM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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Hey,
just want to report a Bug. Don't know if this was introduced with the update recently but the standard English translation is Russian now (all English is Russian text) and if you click the Russian translation it's also in Russian. German works fine. So basically, I can't get the English translation to work.
I am not sure if this has something to do with me using the German client but I want to mention that I use it, just in case.
Last edited by Paradoxic : 03-13-2018 at 08:30 PM.
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03-13-2018, 10:23 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Paradoxic,
Please refer to the notice in bright red text at the top of the page. If the problem isn't fixed in tomorrow's SSG release, I'll release an update with a workaround.
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03-14-2018, 12:22 PM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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Ah, sorry, didn't see it up there. Probably just automatically glanced over it since I always go for the comments first
Thanks.
Last edited by Paradoxic : 03-14-2018 at 12:23 PM.
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03-14-2018, 06:09 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Well, it was fixed in today's release, thank goodness. So no further action is needed by you or me.
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05-14-2018, 04:18 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Add a Shortcut to squences
Would it be possible to have instead clicking the bar with your mouse cursor make it work with a hotkey?
Either with chat commands/shortcut like '/sb hotkey1 "execute sequence1"' or with just any assign key?
That would be the best improvement to the addon!
You did a great job to the rest!
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05-14-2018, 05:17 PM
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The Undying
Forum posts: 202
File comments: 457
Uploads: 20
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Re: Add a Shortcut to squences
lasse1993,
Sorry, no, that is generally not possible. Turbine designed the Lua interface in a way to specifically prevent that from being possible, because they didn't want macros playing the game instead of people.
If you have a sequence that doesn't contain any skill slots (only automatic slots, such as conditionals and user events) then it is possible, but I won't bother explaining how since I don't think that's what you're talking about.
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07-06-2018, 12:24 AM
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The Wary
Forum posts: 2
File comments: 12
Uploads: 0
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Re: Add a Shortcut to squences
I do that by creating an alias shortcut activating a user event.
For example:
/alias ;sb1 /sb event SBUE1
creates an alias to activate the user event SBUE1
/alias shortcut ;sb1 37
puts the alias shortcut in the first slot in Bar 3 so that
hotkey Shift-1 triggers user event SBUE1.
Take it from there - hope it helps.
(Note: This works with user event names which include spaces so event names can still be reasonably descriptive.)
Amazing piece of work as always Thurallor - THANKS!
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08-16-2018, 01:33 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Hello,
I'm an avid user of your SequenceBars tool. Thank you for sacrificing your time to make Lotro even more beautiful. I have a question, and I do not know if I am right or not.
When I create a new sequence (skill set), I put the individual skills into the template and they are then used either automatically or by clicking each other. (very simply)
As far as I understood that too.
But what do I do if I am eg. put a function on a letter.
In my case, it's the in-game mailbox. I put this on the P key.
Can I somehow incorporate the letter P into my sequence? I've been looking for a long time to implement such a "function" somehow.
Please excuse me for the certainly bumpy translation. Google is just not perfect. (OK, maybe I could have been a little better at school): p
Thanks in advance for the answer.
Greetings from Germany
Swen
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