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| Category: LotRO Developer UtilitiesLOTRO Skin Viewer |
| Interface Information |
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| Name: |
LOTRO Skin Viewer  |
| Author: |
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| Date: |
07-02-2007 11:26 AM |
| Size: |
323.68 Kb |
| Version: |
3.5 |
| Rate Addon: |
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This is an application that will let you see how a skin looks, without having to log in to the game.
A couple of things to note:
1. This app does not support the new size/location changes that came with Shores of Evendim.
2. You may need to download the latest DirectX runtime updates:
DirectX June 2007 Update
Just unzip the downloaded file and run. Please keep the files that come in the zip in the same directory, or the app may crash. You can however replace the files if you like, but keep the names the same.
To view a skin, click on the open file button and select a SkinDefinition.xml file to view, or use the pulldown to select an installed skin.
If you hover the mouse over a button on the menustrip, a tooltip will show you what the button will do.
Any parts of the skin that are missing will default to a checker board type image, but you can turn them off by clicking on the 'Hide Tiles' button.
VERSION INFO
Version 3.5: Message will point to which skin XML file is incorrectly formatted if the program cannot read the data properly. Will also display a message to try and help point to the specific issue.
Version 3.4: Fixed an issue with reading compress TGAs, again. They work much nicer now.
Version 3.3: Fixed the issue with the File->Open method of openning skins to not work.
Todo: Nothing. This is probably the last version of the skin viewer in its current form. I am working on a Skin Editting package with much more functionality. However, I will continue to fix bugs as I find them or they are pointed out.
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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3.4 |
323.60 Kb |
D.H1cks |
07-01-2007 09:45 PM |
| File Statistics |
| User Rating: |
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| Downloads: |
24593 |
| Views: |
77837 |
| Favorites: |
21 |
| Uploaded By: |
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| Last Modified: |
N/A |
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02-07-2010, 02:03 PM
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The Undying
Forum posts: 99
File comments: 32
Uploads: 1
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Could this one get an update with the new Mirkwood definitions? 
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05-29-2008, 03:31 PM
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Premium Member
Forum posts: 11
File comments: 1
Uploads: 0
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Thanks for releasing this
Works just fine on WinXP Pro SP-2 w/ the DX9 update link here. I tried it without the DX9 update and it never launched, but also didn't give any errors (DX 9.0c was on this PC before, but not the latest update for it). This is my work PC, so I don't do any gaming with it. The app even ran ok with a Stardock WindowBlinds skin for XP.
I didn't have LOTRO installed on this PC, so the program was unable to find any skins. This was easy to correct by creating the appropriate folders (%USERPROFILE%\My Documents\The Lord of the Rings Online\UI\skins), then downloading a 3rd-party skin package to have something to load. The program gave an error about it, so for a future release, it would be nice to have the option to create the required folders here if they don't exist (ie: instead of just an Ok, add another button to create the folders automatically).
My only major complaint: the program uses 80-100% processing power of a single thread, even when idle. Is this because you're continually rendering frames with DirectX? If so, can't you set it to only render frames when it does a redraw? It's not a huge problem for me, since I use a quad-core processor, but I really don't like to have my PC working and rendering the same frame over and over again when it should just be idling. I'd like to leave this program up all of the time when working, then use it whenever I have some free time to make new skins. Having to launch it each time isn't good.
Update: I also noticed this issue with your Skin Editor app as well. It uses this 80-100% of a single process thread when on my second monitor. On the first monitor, it uses about 20%. I have a 680i motherboard in this PC, with two 7600GT cards (one for each monitor).
Small complaint: the program doesn't remember its window position when the window state is changed (eg: minimize and restore). Furthermore, the application window appears on current monitor when launched instead of the default monitor, or instead of where it was last closed. This is annoying when I use multiple monitors. Launching it from a shortcut icon on the desktop, will launch it on the monitor where that shortcut exists.
Some questions for D.H1cks, the author: - You didn't include any license with the program, nor did you mention this on the thread where it is available. What's its license? Is it released under the GNU GPL, as "Freeware", Public Domain, or something else?
- What language and IDE did you use to create it? Does it require .NET or some other library?
- Would you be willing to release the source code? If you are, I'd be happy to help bug-fix things for you, or even help with development. I am more than content to let you run with the project, but I'd like to add some functionality here and there if you're willing, and if this is in C, C++, or C#.
Thanks! 
Last edited by cipher_nemo : 05-29-2008 at 03:46 PM.
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08-27-2007, 07:06 AM
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The Undefeated
Forum posts: 8
File comments: 10
Uploads: 0
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hi there
i tried to load some edited skin into the skin-viewer but some (critical) things go wrong:
-if you change the toolbar size/ratio its not shown correctly
-changed sizes of buttons are not shown correctly
-"player-health-window" doesn´t show up at all
( the features i mentioned work correctly ingame)
do you lpan on further working on this nice program in the future?
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07-03-2007, 07:41 AM
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The Wary
Forum posts: 4
File comments: 10
Uploads: 1
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Hi.. I tryed to use your Skin Viewer.
But I get the error
- Object reference not set to an instance of an object
- Could not Initialize the program. Exitting now.
What do I nead to do to make it work?
I have the latest Dx running.
Last edited by Budvar : 07-03-2007 at 07:43 AM.
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07-02-2007, 01:52 PM
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The Unscathed
Forum posts: 18
File comments: 13
Uploads: 0
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Got it working with version 3.5 and a little messing around. Thanks. 
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07-02-2007, 12:54 PM
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The Undying
Forum posts: 45
File comments: 23
Uploads: 3
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I just moved my My Documents folder to a different location and it still worked for me. Not sure why it does not work for you.
The program uses a built-in Windows function to determine where your My Documents folder is located, so it should not matter where it is located.
If it was trying to find the skins somewhere else, it should give an error like:
"Could not find a part of the path: E:\My Docs\Lord of the Rings Online\....."
Did version 3.3 work for you?
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07-02-2007, 12:28 PM
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The Unscathed
Forum posts: 18
File comments: 13
Uploads: 0
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I know the problem. My Docs folder is not on my C: partition. Can we have a way to tell the program where our Docs folder is located?
Thanks.
Last edited by AstroCat : 07-02-2007 at 12:29 PM.
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07-02-2007, 11:17 AM
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The Undying
Forum posts: 45
File comments: 23
Uploads: 3
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Quote:
Latest version 3.4 =
"Could not read XML data"
"Object reference not set to an instance of an object"
"Could not initialize the program. Exitting now."
Any ideas?
Thanks.
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Looks like an XML file you are using is not correctly formatted.
For example. I can re-create the error by removing the </opt> line from the file.
One way to test an XML file, is to try and open it in Internet Explorer. If there is a problem with the formatting, then it will display a message about the error. My example above had the following message:
Code:
The XML page cannot be displayed
Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later.
--------------------------------------------------------------------------------
The following tags were not closed: opt. Error processing resource 'file:///C:/Documents and Settings/MyUser/Desktop/LOTRO...
The problem is, finding which one is not formatted properly.
Edit: I have updated the program to point to the skin that is causing the problem.
Last edited by D.H1cks : 07-02-2007 at 11:28 AM.
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07-02-2007, 08:18 AM
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The Unscathed
Forum posts: 18
File comments: 13
Uploads: 0
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Latest version 3.4 =
"Could not read XML data"
"Object reference not set to an instance of an object"
"Could not initialize the program. Exitting now."
Any ideas?
Thanks.
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06-27-2007, 06:06 PM
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The Undying
Forum posts: 38
File comments: 22
Uploads: 5
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Ahhh... Okay. Well it's the old Load and Exit route for me for now. Hopefully, your revamp will make things easier, but I can do it the "old skool" way, too. hehe
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06-27-2007, 04:24 PM
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The Undying
Forum posts: 45
File comments: 23
Uploads: 3
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Ah, interesting error. It works fine using the drop down list, but not the File->Open menu selection. I am trying to figure out what is causing the problem.
Quote:
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And yup, i also notice custom positioning and sizing isn't working correctly too
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Nope, it does not. And I do not plan on updating this app to do so. However, the Skin Editor I am working on will support it. And depending on how long it takes before the scaling comes into effect, maybe that too.
Last edited by D.H1cks : 06-27-2007 at 04:26 PM.
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06-27-2007, 03:24 PM
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The Wary
Forum posts: 0
File comments: 18
Uploads: 1
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It helps when you are already using custom UI since all the UI will appear on the drop-down list located on the right hand side of the icon menu (the one with the "Open", "L", "P", etc).
From here you just select the one to load
And yup, i also notice custom positioning and sizing isn't working correctly too 
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06-27-2007, 01:27 PM
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The Undying
Forum posts: 38
File comments: 22
Uploads: 5
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I downloaded the package last night... I have the latest DX (june 2007) installed.
I get a nice series of errors as others have listed here. The second error, after "could not load image" pops up, says that it is, indeed, looking for yuk.tga in the folder where I'm trying to load the skindefinition.xml file from... as an example, it said: Could not find file C:\Documents and Settings\Khanon\MyDocuments\The Lord of the Rings Online\ui\skins\Shae Test\yuk.tga
Then it proceeds to say first that it "failed loading file", then "could not load sprites", then "could not close drawing properly", then exits.
Eedit: I tried Grimholm's sorta-fix. I got the initial "Could not load image" error, then it loaded the skin...but it didn't load the skin properly. Can it not handle the changes that you can now make to positioning the items in the main toolbar from anything but default? I ask, because it's not running the right resolution (1280x1024) and it improperly placed and improperly displays the main toolbar. For a reference, you can see what my toolbar looks like (atm) here.
I'm just now getting into ui skinning, and AncientWolf has been a great inspiration to getitng me going on it, so I've taken the latest Fenir Wood ui and have copied a set of the ui files from the movable toolbar files and am modding it for myself.
Last edited by Khanon : 06-27-2007 at 01:42 PM.
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06-23-2007, 09:15 PM
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The Undying
Forum posts: 45
File comments: 23
Uploads: 3
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Quote:
Argh, but now I receive a "Error Loading default Images"-Message followed by a "Could not find 'Path\thame\yuk.tga'"-message when I try to open a skin 
P.S.: Copying a random "yuk.tga" into the theme-folder helps a bit.
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Strange. It should only be looking for yuk.tga in the same folder as the program. So far I cannot replicate the same error.
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06-23-2007, 08:54 PM
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The Undying
Forum posts: 29
File comments: 11
Uploads: 1
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Argh, but now I receive a "Error Loading default Images"-Message followed by a "Could not find 'Path\thame\yuk.tga'"-message when I try to open a skin
P.S.: Copying a random "yuk.tga" into the theme-folder helps a bit.
Last edited by Grimholm : 06-23-2007 at 08:57 PM.
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