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| Category: LotRO Complete SetsYessh |
| Interface Information |
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| Name: |
Yessh  |
| Author: |
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| Date: |
05-10-2010 06:00 PM |
| Size: |
5.43 MB |
| Version: |
2.4 |
| Rate Addon: |
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Rogue
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Panels
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Vitals
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Hunter
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Updated version of my old Yessh one
This is a minimalistic Wowish like skin.
Main features: - Removed art assets and buttons on the main Quick slot/XP bar
- Enlarged Mail, Dressing, Vendor, Crafting & Quest log panels
- Edited all vitals
- Character level and name is hidden by default (You can check them by selecting yourself)
- Main menu button hidden in the middle of the XP bar
- Moved the focus button and pips at the bottom in the middle of the screen, and changed the art to an eye. (Can be repositioned to your liking editing the SkinDefinition.xml file with the help of the "Edit SkinDefinition.xls" file)
- Most used screen resolution provided & easy way to update to your settings with the "Edit SkinDefinition.xls" file
Important:
- You need to set the tool bar size to 1 to have the UI docked at the bottom.
- For some resolutions set the Quick Slot bars size to 0.96 to fit the default one.
** v2.4: - Edited the player and monster low resolution vitals (The ones with 3d portraits disabled)
- Changed the NPC quest parchment graphics
- Fixed the quest map display in the XLS file for custom resolutions
If you'd rather like the older minimap version (v2.1 & below) and/or displayed icons,replace the files in
C:\Users\%username%\Documents\The Lord of the Rings Online\UI\Skins\Yessh\Graphics\minimap
with the ones in C:\Users\%username%\Documents\The Lord of the Rings Online\UI\Skins\Yessh\Graphics\minimap\old
P.S: pics aren't up to date, ie crafting panel is larger...
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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2.3.1 |
4.96 MB |
Deewe |
03-19-2010 10:35 PM |
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2.2 |
4.24 MB |
Deewe |
03-07-2010 01:45 PM |
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2.2 |
3.39 MB |
Deewe |
02-28-2010 04:26 PM |
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2.0 |
3.40 MB |
Deewe |
02-24-2010 02:24 PM |
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1.9 |
1.76 MB |
Deewe |
02-16-2010 11:01 PM |
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1.8+ |
1.63 MB |
Deewe |
02-10-2010 01:12 PM |
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1.8 |
1.63 MB |
Deewe |
02-07-2010 01:44 PM |
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1.7 |
1.62 MB |
Deewe |
01-24-2010 10:42 PM |
| File Statistics |
| User Rating: |
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| Downloads: |
4758 |
| Views: |
24823 |
| Favorites: |
7 |
| Uploaded By: |
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| Last Modified: |
05-10-2010 07:23 PM by Deewe |
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06-06-2010, 11:29 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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I installed the UI and everything seemed pretty cool. I really liked the bigger mail UI, the larger vendor UI, the larger crafting UI, the simplistic approach, etc. However, when I got opened the dressing room UI, I was blown away! I know you may have borrowed some of it from someone else, I don't know. Maybe you did it all on your own. Either way, I really like it. I had to dig up my account information so I could log into these forums and post this message just because the freakin' dressing room UI blew me away lol.  It's so big and detailed. Good job!
Now that LOTRO is going free to play, hopefully some of the UI authors will be able to keep their creations working since they won't have to keep a subscription to the game just to log in and see if the UI works.
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05-23-2010, 10:47 PM
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The Undying
Forum posts: 99
File comments: 79
Uploads: 6
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Thanks for the feedback!
I'm not anymore able to test the UI as I'm taking a break from LotRo.
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05-22-2010, 10:22 AM
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The Wary
Forum posts: 1
File comments: 2
Uploads: 0
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I like the functionality of the XP bar that you implemented, I just miss the text!
I had to make some alterations to the Y and Height (don't know if it's because of my resolution?), but it worked great, thanks!
Edit: I want to point out, something I'm sure many of you already know, that not having an in-game interface reloading command is annoying!
Edit 2:
Also, for anyone interested: I'm using 1600x900 (crappy laptop won't go any larger (or smaller depending on how you look at it!) :\) Here's what I had to use:
Code:
<Element ID="LevelMeterText" X="1" Y="-1" Width="1023" Height="12"> </Element>
Last edited by septor : 05-22-2010 at 01:22 PM.
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05-22-2010, 08:01 AM
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The Undying
Forum posts: 99
File comments: 79
Uploads: 6
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If you mean when mouse overing the XP bar, as I set the menu button in the middle of the XP bar you have to point at the left or the right side.
Now about the text written on the XP bar by default then either just remove the following ligne:
Code:
<Element ID="LevelMeterText" X="0" Y="0" Width="1" Height="1" />
Or replace it with the one below:
Code:
<Element ID="LevelMeterText" X="1" Y="2" Width="1023" Height="8"> </Element>
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05-21-2010, 08:53 PM
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The Wary
Forum posts: 1
File comments: 2
Uploads: 0
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I am at a loss as to how to make the experience text display again. I've adjusted some values in the XML file, but with no luck.
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05-10-2010, 07:24 PM
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The Undying
Forum posts: 99
File comments: 79
Uploads: 6
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** v2.4: - Edited the player and monster low resolution vitals (The ones with 3d portraits disabled)
- Changed the NPC quest parchment graphics
- Fixed the quest map display in the XLS file for custom resolutions
Last edited by Deewe : 05-10-2010 at 07:26 PM.
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05-09-2010, 03:05 PM
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The Undying
Forum posts: 99
File comments: 79
Uploads: 6
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Quote:
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Originally Posted by Deewe
It seems you didn't quit then relaunched the game after choosing the UI.
So just select the UI, accept, quit then relog and the layout should be fine.
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For the map replace the <!-- Quest Map Tracker. --> section in the SkinDefinition.xml file with the one below.
Code:
<!-- Quest Map Tracker. -->
<Mapping ArtAssetID="questTrackerWindow_b" FileName="..\Graphics\map\questTrackerWindow_b.tga"></Mapping>
<Mapping ArtAssetID="questTrackerWindow_bl" FileName="..\Graphics\map\questTrackerWindow_bl.tga"></Mapping>
<Mapping ArtAssetID="questTrackerWindow_br" FileName="..\Graphics\map\questTrackerWindow_br.tga"></Mapping>
<Mapping ArtAssetID="questTrackerWindow_c" FileName="..\Graphics\map\questTrackerWindow_c.tga"></Mapping>
<Mapping ArtAssetID="questTrackerWindow_l" FileName="..\Graphics\map\questTrackerWindow_l.tga"></Mapping>
<Mapping ArtAssetID="questTrackerWindow_r" FileName="..\Graphics\map\questTrackerWindow_r.tga"></Mapping>
<Mapping ArtAssetID="questTrackerWindow_t" FileName="..\Graphics\map\questTrackerWindow_t.tga"></Mapping>
<Mapping ArtAssetID="questTrackerWindow_tl" FileName="..\Graphics\map\questTrackerWindow_tl.tga"></Mapping>
<Mapping ArtAssetID="questTrackerWindow_tr" FileName="..\Graphics\map\questTrackerWindow_tr.tga"></Mapping>
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05-08-2010, 02:43 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Im having the same problem as Audhun with the map and the clipped eye, except I am using 1600 X 900 res.
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05-04-2010, 11:14 AM
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The Undying
Forum posts: 99
File comments: 79
Uploads: 6
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Hello Audhun,
I finally found the bug but the code is too long to be parsed here.
PM me with an email address so I can send you the file.
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05-01-2010, 02:02 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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"Just wondering, which Yessh resolution are you using?
So I can check the specific XML file.
Also do you have 10 files in the "Documents\The Lord of the Rings Online\UI\Skins\Yessh\Graphics\map" folder?"
I am using 1366x768 which originally was 1024x768 (v2.3) before I changet it using the Excel file.
Yes, I do have 10 files in the map folder.
Is it possible to make the four buttons surrounding the mini map to show? I don't know how to access the destiny points menu without the button that's usually on the ring around the map. I'd also like to have quick access to the lore-book.
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04-25-2010, 09:37 PM
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The Undying
Forum posts: 99
File comments: 79
Uploads: 6
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I don't think we can edit the XP fill bar (blue or brown depending if you are rested or not)
But you can edit the XP bar itself.
Just edit the letterbox_bottom_XP.tga in my UI
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04-25-2010, 12:55 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Is there any way to alter the brown texture and/or the background textures on the xp bar?
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04-22-2010, 06:46 PM
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The Undying
Forum posts: 99
File comments: 79
Uploads: 6
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Just wondering, which Yessh resolution are you using?
So I can check the specific XML file.
Also do you have 10 files in the "Documents\The Lord of the Rings Online\UI\Skins\Yessh\Graphics\map" folder?
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04-22-2010, 08:37 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Thanks for your very kind offer! Before I take you up on it I need sort out the issue with version 2.3.1.
I downloaded the file you sent and it's the exact same one I have installed. Everything in it says 2.3 and the map problem persists. Are you sure it's 2.3.1 that's uploaded?
Last edited by Audhun : 04-22-2010 at 08:37 AM.
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04-18-2010, 02:54 PM
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The Undying
Forum posts: 99
File comments: 79
Uploads: 6
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The best way is to PM me with your email address and I'll sent you a working UI. Do you want a 1366*768 setting or a 1280*768 one?
Also send me a pic of your UI size options especially the quickslot size.
--- ==== ---
Otherwise:
It seems I updated the 2.3 without changing the file name. To be sure you can download it again using the download button here.
For the quickslot bar as you don't use all quickslot the easiest way is to hide the default one and replace it with a moveable one:
Replace the below code
Code:
<Element ID="Toolbar_Quickslot" X="430" Y="974" Width="420" Height="35" />
<!-- quickslot location. X values 0-860 (Center=430 for 1280x1024) / Y values 0-974 -->
With
Code:
<Element ID="Toolbar_Quickslot" X="0" Y="0" Width="1" Height="1" />
<!-- quickslot location. X values 0-860 (Center=430 for 1280x1024) / Y values 0-974 -->
It seems your character is capped, so you can also hide the XP bar.
Replace the below code
Code:
<Element ID="LevelMeter" X="128" Y="1015" Width="1024" Height="6">
<Element ID="LevelMeterFill" X="3" Y="0" Width="1018" Height="4">
<Element ID="LevelMeter_BonusMeter" X="3" Y="0" Width="1018" Height="4" />
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="0" Width="1" Height="1" />
<Element ID="LevelMeterText" X="0" Y="0" Width="1" Height="1" />
</Element>
With
Code:
<Element ID="ToolbarFieldMain" X="128" Y="936" Width="1024" Height="1024" />
<Element ID="LevelMeter" X="0" Y="0" Width="1" Height="1">
<Element ID="LevelMeterFill" X="0" Y="0" Width="1" Height="1">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1" Height="1" />
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="0" Width="1" Height="1" />
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="0" Width="1" Height="1" />
<Element ID="LevelMeterText" X="0" Y="0" Width="1" Height="1" />
</Element>
For the eye it's a bit tricky you need to choose a X and Y position in the XLS file for the eye and it will calculate all data needed accordingly then update the SkinDefinition.XML file. It's a try and error process.
Last edited by Deewe : 04-20-2010 at 01:38 PM.
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