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Category: Unit Frames (Character, Fellowship, Target)Vitals (additional target visuals) |
Patch & Add-on List |
File Name |
Version |
Size |
Author |
Date |
Type |
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2021.10.08 |
8.22 Kb |
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06-10-2021 05:48 PM |
Patch |
Description
Plugin creates additional target visuals.
Features
- Add, remove additional targets.
- Show level, name, power and morale (current, maximum values and percent). Percent value includes one digit after decimal point.
- Targets feature in-game ability to select target and to show target's context menu.
- Lock target. In most cases values will continue to update.
Dynamic updates (monster): target must be held by you, your pet or raid assist. Otherwise, values will update, when link with target is re-established.
Dynamic updates (player/party member): no conditions. Just select and lock.
Restrictions
- Doesn't show effects, rank, class, etc.
Notes
- Temporary values are added to the current or/and maximum values.
Example: current = 5, temporary current = 5, maximum = 10, temporary maximum = 10; bar will show 10/20.
On expiration bar will show 5/10.
Usage
Load plugin (named "M_Vitals") using plugin manager or command: /plugins load M_Vitals.
To unload use command: /plugins unload M_Vitals.
To move visuals: click left mouse button on name (left to the lock icon), morale or power bar and drag to the desired position.
To access plugin's context menu: click right mouse button on name bar (left to the lock icon).
To select target or access target's context menu: click left/right mouse button on morale or power bar (in-game analog).
To lock/unlock target: click on the lock icon.
To save settings use plugin's context menu. Settings are saved per character.
Notes:
- Visuals hide with all HUD.
- Visuals ignore Esc key.
Commands
None.
UI language
English and Russian.
How to add German and French translations
Open folder "Translation".
Create copy of file "ENG.lua". Rename copy to "FRE.lua" or "GER.lua".
Edit copy (text and change on last line "ENG" to "FRE" or "GER").
Changelog
2014.12.25
- You should now be able to load plugin when using "Automatically Load For" in plugin manager.
2014.10.25
- Public release.
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Please, report errors, suggestions, feature requests.
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Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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2014.10.25 |
17.20 Kb |
DToX |
10-25-2014 10:16 AM |
File Statistics |
User Rating: |
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Downloads: |
22067 |
Views: |
90978 |
Favorites: |
7 |
Uploaded By: |
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Last Modified: |
N/A |
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![Post A Reply](//www.lotrointerface.com/images/style_mmoi_lotroi/buttons/reply.gif) |
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12-25-2014, 09:10 PM
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The Wary
Forum posts: 0
File comments: 35
Uploads: 0
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Thanks, it worked.
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12-25-2014, 07:49 AM
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The Wary
Forum posts: 2
File comments: 5
Uploads: 6
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Re: Problem loading plugin
Quote:
I have a problem loading this plugins. When I go to load it gives me an error saying something about a nil value, but when I load it in game (using plugin manager) it loads fine.
Is there some way to delay when it loads. I know Currency Tracker does this but I can't figure out how it does it.
Thanks for any reply
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Thank you.
Please, download new version. Problem should be fixed.
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12-24-2014, 05:43 PM
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The Wary
Forum posts: 0
File comments: 35
Uploads: 0
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Problem loading plugin
I have a problem loading this plugins. When I go to load it gives me an error saying something about a nil value, but when I load it in game (using plugin manager) it loads fine.
Is there some way to delay when it loads. I know Currency Tracker does this but I can't figure out how it does it.
Thanks for any reply
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11-05-2014, 03:13 AM
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The Wary
Forum posts: 2
File comments: 5
Uploads: 6
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Quote:
It's been a while since I've messed with party/target API, but shouldn't LocalPlayer.GetTarget().GetEffects() return a list of the buff/debuffs on the target? This works for raid/fellowship members (as my SmaugPlugin uses it to track when people get the valve cooldown debuff), but it may not work for targets.
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Doesn't work.
Works for player. Can't remember, if I checked party members...
Quote:
Also, have you noticed any crashing or lag when using this plugin? I know the SmaugPlugin can bring a client to a halt if the target assistant is yourself (and you are running the plugin) and I haven't 100% figured out why (might be a memory leak on my end), and I always considering the Party methods and target calls risky because they seem to be prone to crashing the client. It's possible Turbine has semi-fixed this without really mentioning it. I've always been interested in replacements to the raid and target vitals, as they are big and cumbersome and don't display the information in a organized way.
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No crashing (U11-14).
I didn't receive any reports about performance issues... yet.
Quote:
Also, does hiding the enemy target vitals eliminate the huge lag people experience when blitzing one enemy (Fear/Poison T1 for example)? I know a lot of people (myself included) have a problem with that, and if we can run your plugin instead to eliminate that lag, that would be great. Having at least the option to turn off the normal enemy vitals would allow us to turn them off when needed and keep them on if we actually need to see the buffs/debuffs.
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Still lags. Actually, it was original intention. But it didn't help, so I salvaged, what I could.
Quote:
Great potential though, if Turbine ever gives us more access...
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True. PvMP ranks, effects, target of the target, etc.
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11-04-2014, 12:37 AM
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The Undying
Forum posts: 33
File comments: 122
Uploads: 10
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It's been a while since I've messed with party/target API, but shouldn't LocalPlayer.GetTarget().GetEffects() return a list of the buff/debuffs on the target? This works for raid/fellowship members (as my SmaugPlugin uses it to track when people get the valve cooldown debuff), but it may not work for targets.
Also, have you noticed any crashing or lag when using this plugin? I know the SmaugPlugin can bring a client to a halt if the target assistant is yourself (and you are running the plugin) and I haven't 100% figured out why (might be a memory leak on my end), and I always considering the Party methods and target calls risky because they seem to be prone to crashing the client. It's possible Turbine has semi-fixed this without really mentioning it. I've always been interested in replacements to the raid and target vitals, as they are big and cumbersome and don't display the information in a organized way.
Also, does hiding the enemy target vitals eliminate the huge lag people experience when blitzing one enemy (Fear/Poison T1 for example)? I know a lot of people (myself included) have a problem with that, and if we can run your plugin instead to eliminate that lag, that would be great. Having at least the option to turn off the normal enemy vitals would allow us to turn them off when needed and keep them on if we actually need to see the buffs/debuffs.
Great potential though, if Turbine ever gives us more access...
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10-30-2014, 06:04 PM
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The Wary
Forum posts: 2
File comments: 5
Uploads: 6
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Quote:
1. it's an additional bar that works for targets only. So now I have 2 target displays on my screen.
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Yes. Or more displays...
Well, default target can be hidden. But currently not all information can be accessed, so plugins can't fully replace defaults. Player's display can almost be replaced...
Quote:
2. It displays no buffs, debuffs, ...
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Yes, as mentioned. API's limitations.
I didn't see point in implementing effects only for player. There are other plugins for that.
Quote:
3. it's size cannot be altered
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Size changes with font.
Do you need to decrease width and increase height (text on several lines) or do you want just to increase width (make bars longer)?
Quote:
For me to use it, it'd need to be an alternative to all 3 panels (my own, my target and target's target), replace said panels and incorporate (de)buffs.
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Sure, just ask Turbine to expand API.
But for now, it works pretty good when you need to see values and percents (and you don't want to change settings to see only percents) and/or track morale of several targets (for example, The Fires of Smaug, The Battle of Erebor).
Or to see morale when it isn't showing on default display (for example, Draigoch).
Last edited by DToX : 10-30-2014 at 06:15 PM.
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10-30-2014, 02:17 PM
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The Wary
Forum posts: 1
File comments: 19
Uploads: 0
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Several concerns;
1. it's an additional bar that works for targets only. So now I have 2 target displays on my screen.
2. It displays no buffs, debuffs, ...
3. it's size cannot be altered
For me to use it, it'd need to be an alternative to all 3 panels (my own, my target and target's target), replace said panels and incorporate (de)buffs.
I'll definately track this addon, it's got a good basis.
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