Methods
| Name | Description | |
|---|---|---|
| GetStance | Gets the current stance. | |
| IsBlockTier1Available | Returns true if the first tier block skills are usable. | |
| IsBlockTier2Available | Returns true if the second tier block skills are usable. | |
| IsBlockTier3Available | Returns true if the third tier block skills are usable. | |
| IsParryTier1Available | Returns true if the first tier parry skills are usable. | |
| IsParryTier2Available | Returns true if the second tier parry skills are usable. | |
| IsParryTier3Available | Returns true if the third tier parry skills are usable. |
Events
| Name | Description | |
|---|---|---|
| IsBlockTier1AvailableChanged | Event fired when the block tier 1 availability has changed. | |
| IsBlockTier2AvailableChanged | Event fired when the block tier 2 availability has changed. | |
| IsBlockTier3AvailableChanged | Event fired when the block tier 2 availability has changed. | |
| IsParryTier1AvailableChanged | Event fired when the parry tier 1 availability has changed. | |
| IsParryTier2AvailableChanged | Event fired when the parry tier 2 availability has changed. | |
| IsParryTier3AvailableChanged | Event fired when the parry tier 2 availability has changed. | |
| StanceChanged | Event fired when the stance changes. |