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Unread 01-31-2018, 08:58 PM  
Garan
The Undying
 
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Quote:
Originally Posted by Rhongar
Still playing with the plugin, I have a small suggestion.

When I create objectives for a chapter and minimize the reader, you get the small transparant objectives tracker. This is great in itself but I was wondering if completing all objectives required to go to the next chapter could maybe trigger the reader to come up again, so the player can see the new quest text before they see the new objectives. Personally that's how I'd like people to play my quests. Also maybe the tracker could show the chapter name.

Keep up the amazing work!
Thanks for the feedback and suggestions. I like both suggestions so they will definitely make it to the ToDo list.

EDIT: They will both most likely be in the first non-beta release - due out... soon.

Last edited by Garan : 01-31-2018 at 09:35 PM.
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Unread 01-31-2018, 08:47 PM  
Rhongar
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Still playing with the plugin, I have a small suggestion.

When I create objectives for a chapter and minimize the reader, you get the small transparant objectives tracker. This is great in itself but I was wondering if completing all objectives required to go to the next chapter could maybe trigger the reader to come up again, so the player can see the new quest text before they see the new objectives. Personally that's how I'd like people to play my quests. Also maybe the tracker could show the chapter name.

Keep up the amazing work!
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Unread 01-18-2018, 04:44 PM  
Garan
The Undying
 
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Quote:
Originally Posted by Rhongar
2. When using the 'receive effect' objective the selected effect does not seem to save in chapter maintenance. I tried out the cooked food in the tutorial and that worked fine, but when I select the 'You are quite merry' effect you get from drinking beer, the quest does not update when I get it. I tried it with a couple other effects but all with the same result. Maybe I'm just doing something wrong here yet again. (Edit, I found that it only doesn't work if you select the effect from the list, if you type it out it does in fact work)
I was able to replicate this behavior (it was indeed a bug) and it will be fixed in the next release. Thanks for reporting this.
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Unread 01-17-2018, 01:03 PM  
Rhongar
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Quote:
The quest advancing prematurely sounds like you accidentally set the "Next Chapter" setting on the Objectives tab for the effect objective to a chapter instead of "Use Transition". The premature advancement is exactly what happens when a multi-part transition is defined on the Transition tab but one or more objectives also have a Next Chapter defined on the Objectives tab. If not, then I can give you an email address to send the story definition to so that I can replicate the situation and determine the root cause.
Ah yeah that was exactly what happened. All working now, much obliged! Still learning haha.
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Unread 01-17-2018, 11:12 AM  
Garan
The Undying
 
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Quote:
Originally Posted by Rhongar
I am using the English client. I am also using a custom UI skin so maybe that could have something to do with it?

I ran into another issue today btw. Alongside the objective to get the 'you are quite merry' effect I had an objective to use /sing. Now in another quest the quest only advanced when both objectives were completed, as it should. But somehow I can't get it to work the same this time. The quest already advances when I just have the effect on me and doesn't wait for a /sing. If I use /sing first though it will wait for the effect.
I made sure I set up the transitions exactly the same as with the working quest (only changing chapters ofc). The working quest featured a 'location' and 'receive chat' objective.
The custom UI skin won't impact Anthology. I haven't had a chance to look into the issue but it is almost certainly a bug in the Effect List code - I was just wondering if it was specific to the FR or DE language specific strings (but since you use EN I have to dig deeper).

The quest advancing prematurely sounds like you accidentally set the "Next Chapter" setting on the Objectives tab for the effect objective to a chapter instead of "Use Transition". The premature advancement is exactly what happens when a multi-part transition is defined on the Transition tab but one or more objectives also have a Next Chapter defined on the Objectives tab. If not, then I can give you an email address to send the story definition to so that I can replicate the situation and determine the root cause.

Last edited by Garan : 01-17-2018 at 11:21 AM.
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Unread 01-17-2018, 09:14 AM  
Rhongar
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Quote:
The second issue sounds like a bug in the Effect List and will require some testing. Out of curiosity, which client are you using? EN, FR or DE?
I am using the English client. I am also using a custom UI skin so maybe that could have something to do with it?

I ran into another issue today btw. Alongside the objective to get the 'you are quite merry' effect I had an objective to use /sing. Now in another quest the quest only advanced when both objectives were completed, as it should. But somehow I can't get it to work the same this time. The quest already advances when I just have the effect on me and doesn't wait for a /sing. If I use /sing first though it will wait for the effect.
I made sure I set up the transitions exactly the same as with the working quest (only changing chapters ofc). The working quest featured a 'location' and 'receive chat' objective.
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Unread 01-16-2018, 02:59 PM  
Garan
The Undying
 
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Quote:
Originally Posted by Rhongar
Hey there,

I've been testing the plugin a little bit and first of all I must say what an amazing job have you done so far! Once you realize what you're doing it's quite easy in use and what you can do with it is incredible.

However I did run into two small issues. You may already be aware of these but I wanted to let you know just in case.

1. When using the 'receive chat' objective through the emote channel, my 'quest' would not update when I was targeting an npc (tried it on Lobelia Sackvile-Baggins). As requirement I entered 'You wave to Lobelia Sackville-Baggins.'. But when I targeted her and did /wave nothing happened. I also tried 'Rhongar waves to...' and '@PlayerName waves to...' but neither worked.
I then changed the requirement to 'You wave to everyone.' and that worked perfectly when I did /wave without targeting anyone. Not sure if this is a bug with emoting npc's or if I'm doing something wrong.

2. When using the 'receive effect' objective the selected effect does not seem to save in chapter maintenance. I tried out the cooked food in the tutorial and that worked fine, but when I select the 'You are quite merry' effect you get from drinking beer, the quest does not update when I get it. I tried it with a couple other effects but all with the same result. Maybe I'm just doing something wrong here yet again. (Edit, I found that it only doesn't work if you select the effect from the list, if you type it out it does in fact work)

I'll let you know if I find other issues. Keep up the good work!
Thanks for reporting these. I'm glad you are enjoying it - I look forward to seeing what gets created with it - the next update may be the first non-beta release (unless any really, really ugly bugs manifest between now and then) and should be out in a week or two.

The first issue sounds like a game client discrepancy - either a non-printing character in the message or possibly a different channel used when targeting a character/object (there are multiple emote channels and I don't recall off the top of my head how they differ - I thought it had to do with whether there was player text in the emote command but it's been a while since I played with emotes). Either way, the next update will include a Chat Log which will display both the raw text received as well as the channel and should help eliminate any confusion (except the occasional white space character masquerading as a normal space which can be a royal pain to figure out).

The second issue sounds like a bug in the Effect List and will require some testing. Out of curiosity, which client are you using? EN, FR or DE?

Last edited by Garan : 01-16-2018 at 03:04 PM.
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Unread 01-16-2018, 01:13 PM  
Rhongar
The Wary

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Hey there,

I've been testing the plugin a little bit and first of all I must say what an amazing job have you done so far! Once you realize what you're doing it's quite easy in use and what you can do with it is incredible.

However I did run into two small issues. You may already be aware of these but I wanted to let you know just in case.

1. When using the 'receive chat' objective through the emote channel, my 'quest' would not update when I was targeting an npc (tried it on Lobelia Sackvile-Baggins). As requirement I entered 'You wave to Lobelia Sackville-Baggins.'. But when I targeted her and did /wave nothing happened. I also tried 'Rhongar waves to...' and '@PlayerName waves to...' but neither worked.
I then changed the requirement to 'You wave to everyone.' and that worked perfectly when I did /wave without targeting anyone. Not sure if this is a bug with emoting npc's or if I'm doing something wrong.

2. When using the 'receive effect' objective the selected effect does not seem to save in chapter maintenance. I tried out the cooked food in the tutorial and that worked fine, but when I select the 'You are quite merry' effect you get from drinking beer, the quest does not update when I get it. I tried it with a couple other effects but all with the same result. Maybe I'm just doing something wrong here yet again. (Edit, I found that it only doesn't work if you select the effect from the list, if you type it out it does in fact work)

I'll let you know if I find other issues. Keep up the good work!

Last edited by Rhongar : 01-16-2018 at 01:21 PM.
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Unread 01-07-2018, 12:54 PM  
Garan
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Beta 0.5 is now available.

This version now includes the ability to display a series of .jpg files as a "Movie". As noted in the plugin description above, the feature is limited due to the size of a .jpg series compared to a .mpg file. To limit the size of the .jpg series, I recommend starting with the shortest duration possible to illustrate the point of the chapter it is used in. Additionally, decreasing the resolution of the .mpg will also significantly reduce the size of the resulting .jpg files.

To create the sample included in the tutorial I hijacked the intro to one of my daughters' YouTube videos, "CatQuest". The intro was about 40 seconds in duration but was recorded in significantly better resolution and quality. Just for giggles, I exported the file as a .jpg series and it played really nicely in the Anthology player - except the zipped version of the files would have been over 100 Meg. So, I started experimenting with shrinking that to a more palatable size. The first thing I did was use an application called "Handbrake" to convert the video to a much smaller resolution, 640x360, and set a lower frame rate, in this case 25 FPS. I then opened the resulting .mpg in QuickTime Pro 7 for Windows and exported it as a .jpg series, setting the quality to Medium. The resulting .jpg series was still a little larger than I wanted, about 16 Meg so I re-exported the series at a lower quality and brought it down to about 10.5 Meg - any lower and the video got really ugly.

Unfortunately, Quicktime Pro 7 for Windows is no longer available - I don't know if the Mac version has the "export as .jpg series" feature but I suspect it does. There are a number of other video processing applications that claim to support this feature, just use Google to search for saving an .mpg as a series of .jpg files.

The only complicated part of the Anthology Movie Maintenance window is the File Pattern. I needed to make the Movie definition as simple as possible so authors have to save their series of .jpg files with names that have a numeric value that increments from 1 to the number of files. The File Pattern simply defines how the numeric portion is defined in the file names. The sample used 1015 files named from CatQuest0001.jpg to CatQuest1015.jpg. Since QuickTime put in the leading zeros in the numeric portion of the file name I used the File Pattern, "CatQuest%04d.jpg" which specifies files with the prefix "CatQuest" followed by a number left padded with zeros up to four place and a suffix of ".jpg". Had the file names not had zeros padding the number such as "CatQuest1.jpg" then the File Pattern would have simply been CatQuest%d.jpg.

Last edited by Garan : 01-07-2018 at 03:02 PM.
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Unread 01-05-2018, 06:06 PM  
Garan
The Undying
 
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Quote:
Originally Posted by Interitus
Yeah, otherwise I would have never figured out what was going on there. Thanks.
Version 0.5 should be out this weekend. While it doesn't include the chat log, it does have a fun new feature...
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Unread 01-05-2018, 12:18 PM  
Interitus
The Indomitable

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Quote:
Thanks for reporting this. I suspect this was due to using the Select Story window in Reader to delete the story you last edited in Author. A similar bug occurs if you use Author to delete the story you were currently reading in Reader and then reload Reader. Both bugs are now fixed (both modules verify that the prior loaded story actually still exists before trying to load it) and will be in the next release.
That must be it. I think I viewed an old version of a story before deleting it to verify that I was deleting the right one, and didn't realize it was still in the reader.

Quote:
I believe I mentioned earlier that you can use the chat log feature from LotRO Alerts to see the raw characters that are in a message
Yeah, otherwise I would have never figured out what was going on there. Thanks.
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Unread 12-26-2017, 09:54 PM  
Garan
The Undying
 
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Quote:
Originally Posted by Interitus
I got this error today.

...Rings Online\Plugins\GaranStuff\Anthology\Author.lua:194 8: attempt to index field '?' (a nil value)

I deselected "Auto Load Last Story", then opened the author section again and opened the story again by using "Edit Existing" and now everything appears to be fine. Even when I turned "Auto Load Last Story" on again.
Thanks for reporting this. I suspect this was due to using the Select Story window in Reader to delete the story you last edited in Author. A similar bug occurs if you use Author to delete the story you were currently reading in Reader and then reload Reader. Both bugs are now fixed (both modules verify that the prior loaded story actually still exists before trying to load it) and will be in the next release.
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Unread 12-26-2017, 09:00 AM  
Garan
The Undying
 
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Quote:
Originally Posted by Interitus
You were right about the parenthesis and dash. I substituted in %(, %), and %-, and they all work. I can't find anything else to work for the character after "Completed:" though. I tried \f, \n, and \r, so I'm not sure what's going on there.

I also found there's an issue with the word "benefit". It requires tags around it. Such as:
applied a <rgb=#FFFF00>benefit</rgb> with

Thanks, and hope you had a merry Christmas.
Anything displayed with color (different from the user defined color for the channel it is in) or any of the links that you can hover over will indeed have hidden markup language tags surrounding them. I believe I mentioned earlier that you can use the chat log feature from LotRO Alerts to see the raw characters that are in a message and that I intend to add a similar feature to Anthology to make detecting message oddities easier.

Last edited by Garan : 12-26-2017 at 09:03 AM.
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Unread 12-26-2017, 03:39 AM  
Interitus
The Indomitable

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Quote:
Generally, you want to be as specific with patterns as possible to avoid false matches. Wildcards are generally best reserved for portions of a string that are either subject to change or unknown ahead of time. To that end, the percent character, %, is often used to escape any known special characters in patterns (the '-', '(' and ')' all have special purposes in Lua patterns). While you could specify \n for the line feed, one space character is not likely to cause a false positive so the generic 'space' pattern can be used there. So, a precise pattern would be:
Completed:\nWolf%-slayer %(Advanced%)
or for a close approximation:
Completed:%sWolf%-slayer %(Advanced%)
In the case of something as non-critical as a story for Anthology pretty much any pattern that matches is good enough since any false matches won't break anything critical (a story will just advance prematurely). But it's still good to know how to make a more precise pattern for those cases where distinctions matter.
You were right about the parenthesis and dash. I substituted in %(, %), and %-, and they all work. I can't find anything else to work for the character after "Completed:" though. I tried \f, \n, and \r, so I'm not sure what's going on there.

I also found there's an issue with the word "benefit". It requires tags around it. Such as:
applied a <rgb=#FFFF00>benefit</rgb> with

Thanks, and hope you had a merry Christmas.
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Unread 12-25-2017, 03:58 AM  
Interitus
The Indomitable

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I got this error today.

...Rings Online\Plugins\GaranStuff\Anthology\Author.lua:194 8: attempt to index field '?' (a nil value)

I deselected "Auto Load Last Story", then opened the author section again and opened the story again by using "Edit Existing" and now everything appears to be fine. Even when I turned "Auto Load Last Story" on again.
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