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11-19-2020, 03:37 PM
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The Wary
Forum posts: 0
File comments: 29
Uploads: 0
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Sort not working
Sort in the Options window doesn't seem to be working. I've just tried moving Muster in the Misty Mountains up in the list so it's above 21st Hall but it stubbornly remains below it in View List mode.
Last edited by Altair7 : 11-19-2020 at 03:37 PM.
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11-13-2020, 07:09 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Destination sorting errors
Hi! The update to 28.2 seems to muddle up the destinations in the sorting window, at least when viewed in icon mode.
It might have something to do with there only showing 1 "Return to the Shire" in the select window, but 2 "Return to the Shire"s in the sorting window.
- one of the 2 "Return to the Shire" options moves "Return to Rivendell" instead (can't tell if Trait or Rep)
- Each subsequent "Return to..." affects the one after it instead
I unloaded and reloaded Travel Window, then reinstalled it, and it seems to affect others, depending on which ones you try to sort first.
As you can see from the screenshot, Lalia's Market appears to move Thorin's Gate, and the second Shire moves Bree:
Last edited by Felstaff : 11-13-2020 at 07:11 AM.
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11-09-2020, 05:39 PM
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The Wary
Forum posts: 4
File comments: 28
Uploads: 0
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Latest update breaks the sort again
I had to resort all of my destinations after this update. This has happened before, but not for a while. Not sure what causes it, but when it happens it is usually after an update comes out. Am I doing something wrong?
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11-09-2020, 09:55 AM
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The Wary
Forum posts: 1
File comments: 7
Uploads: 0
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Thank you so much!
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11-09-2020, 06:25 AM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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11-09-2020, 05:11 AM
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The Undefeated
Forum posts: 5
File comments: 17
Uploads: 0
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Thanks
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11-09-2020, 01:59 AM
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The Wary
Forum posts: 0
File comments: 79
Uploads: 1
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Quote:
its 'Return to Henneth Annûn' without the after-battle
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OK, that's what I thought, it was the same in the German Client. I will change it immediately!
Update is now online!
Last edited by Thaliruth : 11-09-2020 at 02:14 AM.
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11-08-2020, 11:20 AM
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The Undying
Forum posts: 47
File comments: 108
Uploads: 1
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its 'Return to Henneth Annûn' without the after-battle
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11-08-2020, 11:19 AM
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The Wary
Forum posts: 1
File comments: 7
Uploads: 0
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Thanks so much! I'm not positive how to attach pictures here, but the current name is "Return to Henneth Annun," with the small carat over the u in Annun.
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11-08-2020, 10:16 AM
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The Wary
Forum posts: 0
File comments: 79
Uploads: 1
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Quote:
Thank you for maintaining this add-on, it is a lifesaver!
Just wanted to make you aware that (after-battle) Henneth Annun appears to be bugged - does not show in any of my toons' lists in any view option (list, carousel, icon grid, etc). even when checked. This has persisted after your most recent updates, reloading plugins, etc.
Thank you!
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Yes, I noticed that with the German Client. There I have already corrected it. It is because this port has been renamed.
Please have a look at your travel skills (press K) and look for this skill and screenshots of it, or give me the exact name of the skill, then I can fix it in the English client!
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11-08-2020, 09:46 AM
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The Wary
Forum posts: 1
File comments: 7
Uploads: 0
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Thank you for maintaining this add-on, it is a lifesaver!
Just wanted to make you aware that (after-battle) Henneth Annun appears to be bugged - does not show in any of my toons' lists in any view option (list, carousel, icon grid, etc). even when checked. This has persisted after your most recent updates, reloading plugins, etc.
Thank you!
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11-07-2020, 10:36 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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Great !
@Drono
That's amazing, as you said, copy-pasting "Retour : Porte de Thorin" from the chat window's log into the plugin file file (through Notepad++) fixes the issue, despite it looks like nothing changed !
here is the patched file : https://uptobox.com/qado8czzgsfa
Thank you !
Last edited by Adra : 11-09-2020 at 05:46 AM.
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11-07-2020, 07:18 PM
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The Undying
Forum posts: 47
File comments: 108
Uploads: 1
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installed french version, the space between Retour and : is not really a space. string.byte("*") on it returns 194 (normal space is 32). Now, the unfortunate thing is, that afaik the plugin can read only the skill names, so it works by reading the skill names and matching them. However i did not manage to insert the "194 space" into the string.
Code:
"Retour"..string.char(194)..": Porte de Thorin"
would print "Retour?: Porte de Thorin" and when tested against the skill name - they were not equal
I also tried to use gsub("%s+", "") on the original string to strip the spaces and it returned the same "Retour?:PortedeThorin"
At least when tested against "Retour"..string.char(194)..":PortedeThorin" they were equal.
Could be possible solution to test for equality after striping the spaces, should not be problem for all skills. The game prints ? for any character that it cannot print so still would need to use string.char(194) in code.
One easier solution but also lot dirtier is just copy exactly the same string from the output of the command of my last comment. I tried it and it worked, might depend on editor used tho. I am not sure if it will work if post the string here - in case it would here it is "Retour*: Porte de Thorin"
I do not have much time to play with it more atm, there might be others that know a better workaround for this.
Edit: I did not type * in my comment and it is not there when i view it for edit . It is that weird char that seems to be displayed as * here.
Edit2: Heh now i finally figured out what that * in your comment is @Adra
Last edited by Drono : 11-07-2020 at 07:25 PM.
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11-07-2020, 04:33 PM
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The Undying
Forum posts: 171
File comments: 678
Uploads: 13
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@Drono
Thank you, that's an interesting command
Unfortunately, it displays the same text than the map's tootip.
"Retour : Porte de Thorin"
EDIT : I suppressed the "*" which self inserted in the copy-pasting.
Last edited by Adra : 11-07-2020 at 10:22 PM.
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11-07-2020, 10:07 AM
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The Undying
Forum posts: 47
File comments: 108
Uploads: 1
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@Adra not sure it will help, but there is a function to print all your trained skills names. However it is not used, you could add a command for it by modifying
Main.lua - adding this into the travelCommand:Execute (before the last elseif)
Code:
elseif (arguments == "list") then
travel:ListTrainedSkills();
After using "/travel list" you will get all you trained skill names printed - can locate and find the proper skill name. Warning: You might have lot of skills to print.
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