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12-10-2022, 12:55 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Re: Re: Saving Sorting
There was a bug, it should be fixed with v1.0.22beta. Please give that a try.
Yup it's working now thanks!
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12-05-2022, 04:03 AM
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The Undying
Forum posts: 150
File comments: 313
Uploads: 3
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Re: Saving Sorting
Quote:
Is there a trick to getting the sort to save that I'm missing? I was able to move the Swanfleet (Muster) skill and that stayed but I don't know what I did different.
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The saving was a separate bug that is fixed in v1.0.23beta.
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12-04-2022, 06:47 PM
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The Undying
Forum posts: 150
File comments: 313
Uploads: 3
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Re: Saving Sorting
Quote:
I am having trouble with sorting Musters.
I would like to move Andrath (Muster) and Cardolan (Muster) skills to be near the Ost Guruth (Muster) skill but every time I unload and load the plugin the skills are at the bottom of the list again.
Is there a trick to getting the sort to save that I'm missing? I was able to move the Swanfleet (Muster) skill and that stayed but I don't know what I did different.
After more attempts, resetting, and leaving the travel window list open, I found that when I try to move Andrath (Muster) it actually moves Swanfleet (Muster) in the travel window list. Seems there is a bug with these.
Thanks
Hameed
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There was a bug, it should be fixed with v1.0.22beta. Please give that a try.
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11-22-2022, 05:38 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Saving Sorting
I am having trouble with sorting Musters.
I would like to move Andrath (Muster) and Cardolan (Muster) skills to be near the Ost Guruth (Muster) skill but every time I unload and load the plugin the skills are at the bottom of the list again.
Is there a trick to getting the sort to save that I'm missing? I was able to move the Swanfleet (Muster) skill and that stayed but I don't know what I did different.
After more attempts, resetting, and leaving the travel window list open, I found that when I try to move Andrath (Muster) it actually moves Swanfleet (Muster) in the travel window list. Seems there is a bug with these.
Thanks
Hameed
Last edited by Hameed : 11-22-2022 at 06:12 PM.
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11-15-2022, 02:35 AM
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The Undying
Forum posts: 150
File comments: 313
Uploads: 3
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Re: Re: Re: Before The Shadow
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11-14-2022, 05:15 PM
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The Indomitable
Forum posts: 14
File comments: 53
Uploads: 2
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Re: Re: Before The Shadow
Quote:
I can do you one better - I am working on having an update out before BtS :-)
In case I do not manage - here are the skills I have found. No idea yet how to obtain the tracery archives skill. It is not on the tracery library barter.
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Thanks! I'll check back again for the official release. In the meanwhile for anyone wanting to edit their own, open the file */Documents/The Lord of the Rings Online/Plugins/TravelWindowII/src/IndexedDictionaryEn.lua and add these lines at the bottom of each matching list:
Code:
hunterLocations:AddSkill("Guide to Andrath", "0x7006323C", "Andrath (Guide)");
hunterLocations:AddSkill("Guide to Swanfleet", "0x700634A4", "Swanfleet (Guide)");
hunterLocations:AddSkill("Guide to Cardolan", "0x700634A7", "Cardolan (Guide)");
wardenLocations:AddSkill("Muster at Andrath", "0x70063242", "Andrath (Muster)");
wardenLocations:AddSkill("Muster at Swanfleet", "0x700634B6", "Swanfleet (Muster)");
wardenLocations:AddSkill("Muster at Cardolan", "0x700634AD", "Cardolan (Muster)");
repLocations:AddSkill("Return to Andrath", "0x7006323D", "Andrath (Rep)");
repLocations:AddSkill("Return to Swanfleet", "0x700634AA", "Swanfleet (Rep)");
repLocations:AddSkill("Return to Cardolan", "0x700634AE", "Cardolan (Rep)");
repLocations:AddSkill("Return to Tracery Archives", "0x700634A5", "Tracery Archives (Rep)");
(Tested to be sure these additions cause no problems but of course none of those travel skills will actually become available until u34 is released tomorrow and your character earns the ability to use one of them.)
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11-10-2022, 03:47 PM
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The Undying
Forum posts: 150
File comments: 313
Uploads: 3
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Re: Before The Shadow
Quote:
Has anyone been trying the u34 beta on Bullroarer to acquire the hex codes for the new travel locations? I know it will take Hyoss some time to add these to the official distribution of TravelWindowII but it would be nice to be able to edit our own files so that they're ready for BTS release day on November 15th.
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I can do you one better - I am working on having an update out before BtS :-)
In case I do not manage - here are the skills I have found. No idea yet how to obtain the tracery archives skill. It is not on the tracery library barter.
Code:
Guide to Andrath 0x7006323C
Return to Andrath 0x7006323D
Muster at Andrath 0x70063242
Return to Swanfleet 0x700634A4
Guide to Swanfleet 0x700634AA
Muster at Swanfleet 0x700634B6
Return to the Tracery Archives in Rivendell 0x700634A5
Guide to Cardolan 0x700634A7
Muster at Cardolan 0x700634AD
Return to at Cardolan 0x700634AE
Last edited by Hyoss : 11-10-2022 at 03:54 PM.
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11-09-2022, 10:34 AM
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The Indomitable
Forum posts: 14
File comments: 53
Uploads: 2
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Before The Shadow
Has anyone been trying the u34 beta on Bullroarer to acquire the hex codes for the new travel locations? I know it will take Hyoss some time to add these to the official distribution of TravelWindowII but it would be nice to be able to edit our own files so that they're ready for BTS release day on November 15th.
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09-23-2022, 04:36 AM
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The Undying
Forum posts: 150
File comments: 313
Uploads: 3
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Quote:
It would be great if we can sort by Level restriction
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I do not think there are restrictions, so that would be by the level of the zone where the port is. Would that work?
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09-23-2022, 04:34 AM
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The Undying
Forum posts: 150
File comments: 313
Uploads: 3
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09-23-2022, 04:19 AM
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The Undying
Forum posts: 150
File comments: 313
Uploads: 3
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Quote:
Hi,
Whenever I click on open 'Eriador', 'Rhovanion' or 'Gondor' map it doesn't work and I receive this in chat log: - ...line\Plugins\TravelWindowII\src\EriadorMapWindo w.lua:251: attempt to index field '?' (a nil value)
Is there anything I can do?
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Nothing you can do, but that is a bug that is easy to fix and will be fixed in the next release. Tracking it here: https://github.com/wduda/TravelWindowII/issues/108
Last edited by Hyoss : 09-23-2022 at 04:35 AM.
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09-23-2022, 04:10 AM
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The Undying
Forum posts: 150
File comments: 313
Uploads: 3
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Re: error message
Quote:
Hi!
I have Travel Window II configured to use drop down menu. Whenever I select an entry the following error message is shown:
...lugins\TravelWindowII\src\OrendarUIMods\ComboBo x.lua:191: attempt to index field 'parent' (a nil value)
It does still work, however.
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Added to Bug Tracker here: https://github.com/wduda/TravelWindowII/issues/107
Will tackle it when I can, and I want to work on TWII this weekend.
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09-22-2022, 02:01 PM
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The Undefeated
Forum posts: 7
File comments: 1
Uploads: 0
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error message
Hi!
I have Travel Window II configured to use drop down menu. Whenever I select an entry the following error message is shown:
...lugins\TravelWindowII\src\OrendarUIMods\ComboBo x.lua:191: attempt to index field 'parent' (a nil value)
It does still work, however.
Last edited by cyberpotato : 09-22-2022 at 02:04 PM.
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09-07-2022, 06:13 AM
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The Wary
Forum posts: 2
File comments: 27
Uploads: 1
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Not for the icon in the grid, but I have found a way to resize the icon panel.
Line 21 in travelButton.lua, change self:SetSize(32, 32); to self:SetSize(48, 48);
Resize also the picture file travel.tga in ressource folder from 32x32 to 48x48
https://zupimages.net/viewer.php?id=22/36/ixra.png
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08-31-2022, 08:19 AM
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The Wary
Forum posts: 2
File comments: 27
Uploads: 1
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Hello,
there is a way to change the size of the travel icons in grid ?
I have a high resolution 3440x1440 and my old eyes have some difficulties
I'm trying to find the correct source file to change the size or to add a multiplier (kind of 1.5x normal size)
Thx a lot for this powerful plugin that I use since a lot of years.
Lumba
Last edited by Lumbago : 08-31-2022 at 08:23 AM.
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