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04-27-2022, 12:15 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Hi there,
Great plugin. Thanks for keeping it updated! I have been using the plugin for a few months now and wanted to give some feedback on a few deeds:
1. Glimmerdeep - Dead-Ends. I can confirm this deed is obtainable and can be completed, however it is very bugged. Some of my chars were able to complete it while others still can't get credit.
2. Steel Keep - Where death lies in wait. Seems to be unobtainable on the live servers. Was supposed to be a challenge deed for this instance, but got removed after beta.
3. Gundabad - Critter deeds. Do these truly exist? I have killed at least 100+ critters in Gundabad, but haven't received any credit for one of these deeds.
4. Social deeds. Did the deeds 'Harvestmath', 'Yule' and 'World Consolidation Announcement' actually exist? I participated in all these event since beta, but do not have any of these deeds completed in my deed log. I do have 'World Consoliation Begins' completed though.
Keep up the great work! I am sure you are helping a lot of players with this plugin (even though some may not comment here).
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04-26-2022, 06:09 PM
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The Undefeated
Forum posts: 5
File comments: 106
Uploads: 13
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Quote:
Hey there,
I'm missing the german translation for The Angle of Mitheithel. Do you need any help with this?
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Hi, thanks for the offer! With update 1.3.5, all of the deed names, descriptions, and objectives should be updated with German (and French) data.
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04-17-2022, 12:34 AM
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The Wary
Forum posts: 2
File comments: 45
Uploads: 2
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Hey there,
I'm missing the german translation for The Angle of Mitheithel. Do you need any help with this?
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04-01-2022, 02:29 PM
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The Undefeated
Forum posts: 5
File comments: 106
Uploads: 13
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Quote:
Before I suggest something as a "new feature" and clearly missing the blatently obvious, is there any way to have a "tracked deeds" list. Especially useful to, say, group hidden deeds together that can't be done via the Deed Log because, well, they're hidden.
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Neat idea! Currently there's no "Deed Tracker" tracker to call out specific deeds in a separate area, like with the current in-game Quest/Deed tracker.
Last edited by b414213562 : 04-01-2022 at 02:29 PM.
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03-12-2022, 01:01 PM
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The Wary
Forum posts: 4
File comments: 34
Uploads: 0
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Yeah, the option was ticked. So I was being stupid. Sorry about that
Before I suggest something as a "new feature" and clearly missing the blatently obvious, is there any way to have a "tracked deeds" list. Especially useful to, say, group hidden deeds together that can't be done via the Deed Log because, well, they're hidden.
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03-11-2022, 04:11 PM
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The Wary
Forum posts: 4
File comments: 34
Uploads: 0
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Quote:
'Thanks for letting me know! My first question is - did you enable the setting to hide completed deed? If so, would you uncheck that and see if the deed shows up?'
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I'm not sure, I'll check! If I have I'll totally feel stupid, soooo apologies in advance if that's the case!
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03-11-2022, 11:23 AM
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The Undefeated
Forum posts: 5
File comments: 106
Uploads: 13
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Quote:
The Deed tracker (Gondor - Far Anórien) has the (Advanced) version, but not the preceding one. All the other slayer entries in the Tracker have their preceding one, just not Beast-slayer.
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Thanks for letting me know! My first question is - did you enable the setting to hide completed deed? If so, would you uncheck that and see if the deed shows up?
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03-11-2022, 10:23 AM
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The Wary
Forum posts: 4
File comments: 34
Uploads: 0
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Heya,
I'm finally getting this setup. The first deed I completed after installing Deed Tracker was Beast-slayer of Far Anórien that gives 5LP and 700 Rep with the Riders of Rohan.
The Deed tracker (Gondor - Far Anórien) has the (Advanced) version, but not the preceding one. All the other slayer entries in the Tracker have their preceding one, just not Beast-slayer.
Anything else I can do to help here? Sadly I can't attach a screenshot in replies, from what I can see.
Last edited by lotrofamily : 03-11-2022 at 10:25 AM.
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02-19-2022, 11:41 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Re: Re: Re: Re: Esc enable
lol, Thanks kindly. This works great! Appreciate your time working on this.
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02-19-2022, 03:37 PM
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The Undefeated
Forum posts: 5
File comments: 106
Uploads: 13
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Re: Options Bug
Quote:
I noticed that when I started changing options the Total LP available and Total available VXP numbers kept climbing. If you just sit in options and toggle a check box you can just watch those totals grow and grow.
It looks like it restarts from a clean slate when the plugin is reloaded though.
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Thanks for letting me know! That was supposed to be fixed in 1.3.3. Can you check which version you're using? If you're using an older version, then once you update to 1.3.3 or newer (1.3.4 coming soon!) you'll stop seeing this.
You're correct that it's just a visual glitch.
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02-18-2022, 04:23 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Options Bug
I noticed that when I started changing options the Total LP available and Total available VXP numbers kept climbing. If you just sit in options and toggle a check box you can just watch those totals grow and grow.
It looks like it restarts from a clean slate when the plugin is reloaded though.
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02-15-2022, 07:06 PM
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The Undefeated
Forum posts: 5
File comments: 106
Uploads: 13
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Re: Re: Re: Esc enable
Quote:
I apologize for the length of this and thank you for looking into this. I have added the code you posted, but am receiving the following error now when trying to close the completion window by ESC.
...Plugins\CubePlugins\DeedTracker\CompletionWindo w.lua:34: attempt to index field 'minimizeIcon' (a nil value)
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Whoops! The line with minimizeIcon was a mistake, please delete it from the CompletionWindow.lua copy.
Code:
self.minimizeIcon:KeyDown(sender, args); -- <- delete this
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02-15-2022, 01:48 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Re: Re: Esc enable
I apologize for the length of this and thank you for looking into this. I have added the code you posted, but am receiving the following error now when trying to close the completion window by ESC.
...Plugins\CubePlugins\DeedTracker\CompletionWindo w.lua:34: attempt to index field 'minimizeIcon' (a nil value)
I copy/pasted what you had into the CompletionWindow.lua.
Starting at line 30 I have:
self.charName = GetStartingCharacterName();
self:SetWantsKeyEvents(true);
self.KeyDown = function (sender,args)
self.minimizeIcon:KeyDown(sender, args);
if args.Action == 268435635 then -- handles F12 button
-- Note: This will hide the window but not bring it back.
-- More work is needed, but this is a basic solution.
self:Hide();
end
if args.Action == 145 then -- handles Esc button
self:Hide();
end
end
self:CreateWindow();
end
____
For some reason it doesn't like this line- (Restarting client and logging different characters didn't change)
self.minimizeIcon:KeyDown(sender, args); - (line 34)
I'll keep looking and hope to catch your stream live today
Have a good day!
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02-09-2022, 10:12 AM
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The Undefeated
Forum posts: 5
File comments: 106
Uploads: 13
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Re: Esc enable
Quote:
Great plugin. I was wondering if it's possible to make this esc enabled (close with esc key)? I have compared to the code of other plugins I use and don't see where I can add (unless I'm just missing something)
Thanks!
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The main window should close when you press Escape. Currently, the completion window does not close with Escape. I think that was an intentional design choice back at the beginning, but I can't remember why I did it that way now.
For now, you could add this to CompletionWindow.lua at the end of CompletionWindow:Constructor() (line 31):
Code:
self:SetWantsKeyEvents(true);
self.KeyDown = function (sender,args)
self.minimizeIcon:KeyDown(sender, args);
if args.Action == 268435635 then -- handles F12 button
-- Note: This will hide the window but not bring it back.
-- More work is needed, but this is a basic solution.
self:Hide();
end
if args.Action == 145 then -- handles Esc button
self:Hide();
end
end
(I didn't have time to test it, but I think it's close to right. )
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02-08-2022, 11:44 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Esc enable
Great plugin. I was wondering if it's possible to make this esc enabled (close with esc key)? I have compared to the code of other plugins I use and don't see where I can add (unless I'm just missing something)
Thanks!
Last edited by Resa2k : 02-08-2022 at 11:45 PM.
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