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09-18-2010, 04:55 AM
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The Undying
Forum posts: 466
File comments: 362
Uploads: 12
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You mean dismounting while riding your own horse or a stable-master mount ?
I'm guess your own mount. I got an idea why thats happening. Turbine added the new dismount button but I made the panel smaller so I guess the button is overlapping. This isn't intentional, I just missed it as I didn't have a mount in beta. Can't wait to be able to skin the dismounting button
Anyways I'll try to upload a patch today
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09-18-2010, 12:57 AM
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The Wary
Forum posts: 0
File comments: 6
Uploads: 0
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Quote:
I like the bags being "invisible" showing only as those little dots until moused-over. Keeps things nice and clean looking.
Here is how I have mine set up...
http://img227.imageshack.us/img227/3...shot00002s.jpg
Only things I have changed is the map back to the original (as I like its plain look) and changing it so that my vitals are on the left and the targets vitals on the right.
Loving it.
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nvm... just saw ur post about TGA files...
Last edited by dgambino : 09-18-2010 at 02:39 AM.
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09-18-2010, 12:51 AM
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The Wary
Forum posts: 0
File comments: 6
Uploads: 0
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Dismount Button Not Functioning
Daimon - the dismount button is not functional when riding horse. I can right click on the display and dismount that way but it is cumbersome.
Anyone have a fix?
Last edited by dgambino : 09-18-2010 at 02:47 AM.
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09-18-2010, 12:38 AM
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The Wary
Forum posts: 3
File comments: 9
Uploads: 0
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Anyone else having difficulty dismounting using this UI?
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09-16-2010, 10:01 PM
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The Wary
Forum posts: 0
File comments: 33
Uploads: 0
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Re: Re: small gfx error
I haven't been able to get this to work either...I tried changing it in both the \Setup\SkinDefinition.xml and the SkinDefinition.xml.1920 and it still has the four rings error.
Quote:
There is a snippet of code in the earlier posts. Follow the instructions but copy that code into the skin file in the SETUP folder.
This will fix the graphical issue. Daimon said he will fix it in next updated release.
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09-16-2010, 07:43 AM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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My bad, should have looked through the responses (2nd page man!!). Put the fix in but servers are down, will check on it in a few hours. Thanks again everyone.
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09-16-2010, 06:35 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Quote:
Could you explain me how to change the own vitals to the left and the target vitals to the right?
Thanks
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I used photoshop to flip the tga image files so that they were the other way around and then you have to edit the vitals lines in the skindefinition.xml file to get the vitals components in the right places for the new images.
Last edited by tombstone : 09-16-2010 at 06:36 AM.
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09-16-2010, 06:01 AM
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The Wary
Forum posts: 0
File comments: 30
Uploads: 0
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Quote:
I like the bags being "invisible" showing only as those little dots until moused-over. Keeps things nice and clean looking.
Here is how I have mine set up...
http://img227.imageshack.us/img227/3...shot00002s.jpg
Only things I have changed is the map back to the original (as I like its plain look) and changing it so that my vitals are on the left and the targets vitals on the right.
Loving it.
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Nice!
Could you explain me how to change the own vitals to the left and the target vitals to the right?
Thanks
Last edited by mglinka99 : 09-16-2010 at 07:24 AM.
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09-15-2010, 10:28 PM
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The Undying
Forum posts: 70
File comments: 61
Uploads: 8
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Re: Re: small gfx error
There is a snippet of code in the earlier posts. Follow the instructions but copy that code into the skin file in the SETUP folder.
This will fix the graphical issue. Daimon said he will fix it in next updated release.
The problem is with the file he used for the picture, for some reason there are two version, I changed it in mine and fixed it... took me forever to figure out what the problem was myself.
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09-15-2010, 08:30 PM
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The Wary
Forum posts: 0
File comments: 6
Uploads: 0
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Re: small gfx error
Quote:
DLed and installed 4.01, everything looks and works great. One small gfx anomaly with the rings next to the quest tracker. I have reloaded several times but that does not seem to be the problem.
http://img196.imageshack.us/img196/8699/daimonui.jpg
Any ideas? Thank you for your work, this is a great skin. really enjoying it.
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There is a snippet of code in the earlier posts. Follow the instructions but copy that code into the skin file in the SETUP folder.
This will fix the graphical issue. Daimon said he will fix it in next updated release.
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09-15-2010, 06:59 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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small gfx error
DLed and installed 4.01, everything looks and works great. One small gfx anomaly with the rings next to the quest tracker. I have reloaded several times but that does not seem to be the problem.
http://img196.imageshack.us/img196/8699/daimonui.jpg
Any ideas? Thank you for your work, this is a great skin. really enjoying it.
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09-15-2010, 01:49 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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I like the bags being "invisible" showing only as those little dots until moused-over. Keeps things nice and clean looking.
Here is how I have mine set up...
http://img227.imageshack.us/img227/3...shot00002s.jpg
Only things I have changed is the map back to the original (as I like its plain look) and changing it so that my vitals are on the left and the targets vitals on the right.
Loving it.
Last edited by tombstone : 09-15-2010 at 01:49 PM.
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09-14-2010, 05:29 PM
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The Undying
Forum posts: 466
File comments: 362
Uploads: 12
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Skald: Heyas. Seems you have set the skin properly. All you have to do is to move some of the UI elements (like the vital panels) at their designated locations. Check "My UI is still a mess!" troubleshooting above to see how to do it. Layouts are at the moment unavailable. they will return in the next update.
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09-14-2010, 03:53 PM
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The Wary
Forum posts: 3
File comments: 9
Uploads: 0
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Love the UI but having some problems getting things to look 'right' as it were.
Here is a link to the way its set up:
Seems the character portrait and the message box don't want to move really.
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09-14-2010, 02:27 PM
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The Undying
Forum posts: 466
File comments: 362
Uploads: 12
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mglinka99: that's something I might add as an optional option. not promising it will get into next update but you have been heard
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