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Unread 07-18-2010, 04:36 AM  
daimon
The Undying
 
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cheers, redhawk.

ArrdenGarden: Hi and thanks. Yeah I know the trackers clip under the rings a bit (left+right mostly, up+down are pretty ok). I've been hoping they'd add us an option to change those tracker icons without a luck. Therefore I made a guide how to use the original minimap art with my UI, it's quite simple to do and you can even do it with my little setup script (check customizing from the readme's). I've also been planning to redo the minimap but we will see about that ..
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Unread 07-18-2010, 05:30 AM  
IrishNite
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Mainbar

hello Daimon,

Firstly, I love your interface! But just wondering if there is a way I can change the image of the mainbar? I'm currently using the seigewood - but I just want a black background.. is this at all possible to change?

Thank you,

Irish
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Unread 07-18-2010, 10:40 AM  
daimon
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Irishnite: Actually that is quite easily done, takes a couple of minutes if you know what you're doing a bit more if you don't. All you have to do is to have a drawing app that can handle TGA files (freeware: GIMP, Paint.Net with TGA plugins). Then you just modify the background file so it's blank black. You might need to work a bit on the alpha layers as they define what parts of the picture are seen transparent, there are plenty of guides to Google about how to do it.
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Unread 07-20-2010, 02:50 AM  
IrishNite
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Ah, well that's awesome Though where would I find the right file to edit? I have downloaded gimp - it's a lot like photoshop which I have used before.

One other small question if you don't mind. The main toolbar down the bottom which is stuck in position - can that be upscaled like the other bars? (I use my tv as a monitor and the default size is a little so small to see)

Last edited by IrishNite : 07-20-2010 at 02:56 AM.
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Unread 07-20-2010, 07:30 PM  
daimon
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Irishnite: Well .. if you got Photoshop that's even better file you're looking for is \daimonui\setup\w1680.tga (depending what resolution you're using the numbers are different).

And yes you should be able to scale the "locked" main quickslot bar. Try using the in-game scalers, can't remember the name of the scaler, probably mainbar or something, that should do it (don't worry about overscaling the background picture, it will not overlap if you use high scaling value).
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Unread 07-21-2010, 12:07 AM  
IrishNite
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Thank you very much! 2 very newbie questions, i'm sorry.. but makes the world of difference ^^
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Unread 07-24-2010, 08:40 PM  
sylvantina
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nice looking ui, but no where do i see you have support for the most common rez out there 1360/1368. Yet you have 1024? if your playing on a monitor with that rez you simply cannot be playing lotro.

You can't be playing lotro because quite simply, if you cant afford a cheap widescreen monitor then you cant afford a pc good enough to even run a game of this magnitude!

So I am asking does this support 1360?

great work on the ui
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Unread 07-26-2010, 10:35 AM  
daimon
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sylvantina: you must mean 1366x resolution ? Download and install "ARS" addon for DaimonUI to enable it. I haven't supported 1024x resolution for quite some time (only had it because my secondary pc couldn't do more than that at the time, laptops meh ).
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Unread 07-28-2010, 08:54 PM  
Fustercluck
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Daimon,

So far I am enjoying this mod very much. I would prefer to use the default radar. I read through the prior posts and you state this is fairly easy, and to check the "customizing" in the readme's. I dont have anything outlining customization that I can find. I did go through your script and chose not to use your minimap, but that did nothing. I have tried removing various elements and of vourse that just leaves me with a grey checkerboard where the minimap is supposed to be. I tried to replace the tga files with the Zenix Radar kit and that failed as well.

Could you point me in the right direction on how to simply use the default minimap or replace it with the Zenix Radar, (which is my preference).

Also, I drag my chat box over the left side of the mod, but cant get it to stick. I have to reposition it each time. Any thought s on what I am not doing correctly.

Thanks.

Last edited by Fustercluck : 07-28-2010 at 09:03 PM.
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Unread 07-29-2010, 06:39 AM  
daimon
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Fustercluck: First of which version of my UI are you using ? the original/mini/uni ?

Open the skindefinition.xml in your notepad (DaimonUI\Setup\ or DaimonUI\Mini\ or DaimonUI\Universal, those are the three locations you can find skindefinition.xml for different versions).

Find a line that says <!-- dmnMinimap --> and delete all lines below that until the next comment marking (<!--something-->). You can double check of what you need to remove by opening DaimonUI\Setup\addons\dmnui_minimap.xml in your notepad, that's the whole code for my minimap.

To apply a minimap from another skin all you have to do is to copy paste your preferred minimap's code to mine, just make sure it's somewhere between the <opt></opt> tags. remember to check that the graphic files are in their intended locations, you can change the paths from the code if you must.

The Chat box is a known problem. The devs have designed the UI so that the chat box wont accidentally move away from the screen area. That's why if you move it too close of your screens borders it pops back a bit, it's a bit difficult to find a correct spot to make it stick as near the borders as possible so that it won't pop off from it's place when you relog.
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Unread 07-29-2010, 01:29 PM  
Fustercluck
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You sir, are a gentleman and a scholar. Thank you for the quick response and easy instructions. You have just made my level of enjoyment, playing this game, much higher. May all the good karma you have coming wallup you with fortune and happiness .
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Unread 07-30-2010, 10:07 AM  
Lenapi
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Your work is great, I adore it despite of small, very, very small spell icons... I have only one question: what's happened to that blue arrow?
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Unread 07-30-2010, 10:18 AM  
daimon
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hehehe

Lenapi: thanks. you can scale up the spell icons from the game options (the set back is that they will go blurry), nothing can be done to them and they are the same in every UI, including the original.

that blue arrow is a temporary buff everyone gain while the freeps control Ettenmoors (PvMP area), it's a rare treat, at least on Laurelin EN-RP
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Unread 07-30-2010, 10:27 AM  
Lenapi
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hehehe
...

Yes, I know! I'm talking about the place! All buffs must be near the bars not in space, aren't they?))
And what about the size - in that version of your UI there isn't possibility to make bigger the main panel, and its sad)) "Minimal" and other are great because of scaling ickns))
Thanks!
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Unread 07-31-2010, 01:38 PM  
daimon
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Lenapi: that "hehehe" was aimed to Fustercluck btw

yeah about the buff locations. I decided to move em above the vitals because there are some nasty restrictions involved with them with my setup otherwise. I think they work pretty well up there, easier to mouse over them etc imo, only downside is that if you get a lot of em then .. well, it isn't pretty sight.

true. the UI is however based on my own preference and the resolution I use myself, I have added more resolution options on the way and tried to solve issues as much as I have ability to do it but as you said scaling my UI may not be easy. One way to do it if you use high resolutions is to install a lower resolution version of the UI and then scale everything (mainbar, vitals etc) to see the vitals bigger than they originally are. The downside is obviously that the graphics will get blurry.

In hopes when we get LUA things change and I don't have to try to think workarounds anymore. It will take time tho before we get that for my UI project as I am not very experienced with LUA.

Nevertheless I am taking a bit of a break from the project until I see what LUA can bring us.
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