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Unread 11-30-2008, 10:56 PM  
fwaits
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Sure, I'll load it up and take a look and see if I notice anything odd. I'll let you know.

Last edited by fwaits : 11-30-2008 at 10:56 PM.
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Unread 11-30-2008, 09:18 PM  
Brygard2007
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1920

Whoa that's out of my league,my lcd can only go up to 1680x1050 wide screen.
So I wouldn't know what settings to be set,so yeah you will have to mess with the x and y.
But glad to help in the other area.
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Unread 11-30-2008, 06:26 PM  
Valteron
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Thanx

Thankyou kindly for the reply, I'll have a mess around with those bits - BTW: I'm using 1920x1200 resolution.

V.
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Unread 11-30-2008, 05:11 PM  
Brygard2007
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fwaits:
Thanks I try my best I can.

Also side note,I have another UI set that need testing please if anyone up for it.
This time its the gambit,I hope the styl is ok for most of yall.

http://www.savefile.com/files/1910659

I used the screenshot from turbine to guide me what sort of will look like,hope it looks ok and no errors.
Pic:
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Unread 11-30-2008, 05:01 PM  
Brygard2007
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Valteron:

Hi Valteron,yeah but requires tweaking the xml dimensions on the panel ID.
There is no skin to completely remove the attack button animation.
This where the panel ID code comes in.

You have to mess with it for your resolution screen.

What screen size you playing the game on?

Also want to note since the begining using this panel Id code will make the toolbar move up to the middle of the screen when alt tab to different screen size.
You would have to log out and back in to fix it,this a bug thats been around for long time.

Add the code to the skin definition file xml:
Code:
 <PanelFile ID="toolbar">
 <Element ID="ToolbarField" X="40" Y="997" Width="1024" Height="200" Detach="1">
 <Element ID="ToolbarFieldMain" X="0" Y="115" Width="1024" Height="90"></Element>
 <Element ID="GamePlay_FervorPipDisplay" X="236" Y="115" Width="90" Height="42"></Element>
 <Element ID="GamePlay_AimPipDisplay" X="236" Y="115" Width="90" Height="42"></Element>
 <Element ID="GamePlay_RampagePipDisplay" X="236" Y="90" Width="105" Height="67"></Element>
 <Element ID="LevelMeter" X="1" Y="181" Width="1024" Height="30">
 <Element ID="LevelMeterFill" X="5" Y="12" Width="1015" Height="6">
 <Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1015" Height="6"></Element>
  </Element>
 <Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="1024" Height="10"></Element>
 <Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="1021" Height="10"></Element>
 <Element ID="LevelMeterText" X="3" Y="10" Width="1020" Height="10"></Element>
  </Element>
 <Element ID="AutoAttackIndicatorButton" X="249" Y="133" Width="1" Height="1"></Element>
 <Element ID="ViolentModeIndicator" X="249" Y="133" Width="1" Height="1"></Element>
 <Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="244" Y="115" Width="1" Height="1"></Element>
 <Element ID="Gameplay_AtunementUI" X="237" Y="116" Width="88" Height="60"></Element>
 <Element ID="ToolbarButton_Crafting" X="46" Y="163" Width="25" Height="25"></Element>
 <Element ID="ToolbarButton_Journal" X="157" Y="163" Width="25" Height="25">
 <Element ID="ToolbarButton_Traits_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
 <Element ID="ToolbarButton_Journal_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
 <Element ID="ToolbarButton_GainedFirstTitle_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
 <Element ID="ToolbarButton_LevelUp_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
  </Element>
 <Element ID="ToolbarButton_Social" X="74" Y="152" Width="25" Height="25">
 <Element ID="ToolbarButton_Social_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
  </Element>
 <Element ID="ToolBarButton_MainMenu" X="17" Y="152" Width="25" Height="25"></Element>
 <Element ID="ToolbarButton_Accomplishment" X="101" Y="163" Width="25" Height="25"></Element>
 <Element ID="ToolBarButton_Quest" X="130" Y="152" Width="25" Height="25">
 <Element ID="ToolbarButton_Quests_TutorialHighlight" X="0" Y="0" Width="25" Height="25"></Element>
 <Element ID="ToolbarButton_Quest_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
  </Element>
 <Element ID="ToolbarButton_Inventory" X="940" Y="156" Width="30" Height="30"></Element>
 <Element ID="ToolBarButton_Inventory2" X="901" Y="156" Width="30" Height="30"></Element>
 <Element ID="ToolBarButton_Inventory3" X="862" Y="156" Width="30" Height="30"></Element>
 <Element ID="ToolBarButton_Inventory4" X="823" Y="156" Width="30" Height="30"></Element>
 <Element ID="ToolBarButton_Inventory5" X="785" Y="156" Width="30" Height="30"></Element>
 <Element ID="Toolbar_Quickslot" X="323" Y="152" Width="420" Height="35"></Element>
 <Element ID="ToolbarButton_Traits" X="185" Y="153" Width="25" Height="25"></Element>
 <Element ID="ToolbarButton_ItemAdvancement_buttonFrame" X="211" Y="160" Width="30" Height="30"></Element>
 <Element ID="ToolbarButton_ItemAdvancement" X="214" Y="163" Width="25" Height="25"></Element>
  </Element>
  </PanelFile>
You will have to edit the X="40" to higher value to move the toolbar to right side,a X="0" will make the toolbar move to the corner left.
The code you need to look for is the second in line look the bottom code for example to look for:
<Element ID="ToolbarField" X="40" Y="997" Width="1024" Height="200">

The code for the attack button is already set to 1 so it wont show up ingame at all so no need to worry about that.

About the fervor bars,you will need to edit the following code:

<Element ID="GamePlay_FervorPipDisplay" X="236" Y="115" Width="90" Height="42"></Element>
<Element ID="GamePlay_AimPipDisplay" X="236" Y="115" Width="90" Height="42"></Element>
<Element ID="GamePlay_RampagePipDisplay" X="236" Y="90" Width="105" Height="67"></Element>

Edit the Y="115" to move the fervor bars up or down to your desire location.

Last edited by Brygard2007 : 11-30-2008 at 05:14 PM.
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Unread 11-30-2008, 04:46 PM  
fwaits
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I didn't expect the UI to get made even better than it already was so thanks much for the extra work you're putting in on top of making it MoM compatible. The extra attention to details is very much appreciated.
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Unread 11-30-2008, 04:20 PM  
Valteron
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Attack Icon?

Hi,

Not sure if this has been asked, but is it possoble to have the main hotbar without the auto atack icon popping up when in use or when you mouse over?

Edit: could the focus/fervour be placed in the area between the icons where the auto attack was? i.e. between the Legendary icon and quickslot 1/1.

Thanks for all the updates, much appreciated...

V.

Last edited by Valteron : 11-30-2008 at 04:30 PM.
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Unread 11-30-2008, 12:42 PM  
Brygard2007
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Thanks for your feedbacks guys.
I'm still working some areas of the UI for non M.o.M.
Skinned the buttons on the deed panels for the skills,the part where you
checkmark the "Set Rewards" those buttons weren't skinned and have missed those.
Also I'm hueing the colors of some of the UI tabs just to get the same colors for the rest of the UI.

I fixed the hunters tracking list to certain degree,since the same image uses on other part of the UI like search for group and friends list and auction house selection button etc.

I haven't gotten into the movable toolbars yet to update those optional pack.
I don't think I will finish for today.

I don't think I have time to make more styles of the minimap like I planned this week but will try to add what Cleitanious requested in few months ago to use numbers for hope.

Its taking me time to get finish cause I spot something like,oh I have to reskin that cause don't look right.
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Unread 11-30-2008, 11:32 AM  
Goldnessel
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Looks great
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Unread 11-30-2008, 02:23 AM  
Naajia
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Looks good

Great Work Brygard !

Greetings from Maiar

Naajia
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Unread 11-29-2008, 10:41 PM  
Brygard2007
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Glad it worked just hope it doesn't effect other areas.
Thanks for you help.
I will put the new skin in the main IA folder now that its fixed.
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Unread 11-29-2008, 09:52 PM  
fwaits
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That fixed it. Thanks. =)
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Unread 11-29-2008, 07:12 PM  
Brygard2007
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Whoa,that I have encounter some of the UI before,I actually had to make some of the UI size larger then thier default skin to fit them.

As you can see the bar bronze on top of the tooltip from the default UI is longer then the UI skin of mine and yet I didn't mess with thier dimension size.

This probably an error of the UI skin size from M.o.M UI skin pack.
Is this the only place that the bronze bar is used?

I was thinking making longer to fit the tooltip,but what if I do make it longer this could cause the image longer on other areas of the UI.

And thanks for the help.

P.S
Try this file I made a custom size of the skin.
Drop the tga file inside the ia folder to overwrite the old one, and test it for me?
Thanks.

http://www.savefile.com/files/1909175

Last edited by Brygard2007 : 11-29-2008 at 07:34 PM.
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Unread 11-29-2008, 06:50 PM  
fwaits
The Wary

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Not sure if this is a known issue, but I noticed today the item tooltips for legendary items is off a bit. Note the 2 pics below showing the default UI and Brygard's. The header graphic is not correct:



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Unread 11-29-2008, 12:12 PM  
Brygard2007
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Thanks.

Last edited by Brygard2007 : 11-29-2008 at 12:12 PM.
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