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08-07-2008, 08:33 PM
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The Undying
Forum posts: 183
File comments: 403
Uploads: 49
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Grumbul:
Sorry about that,yeah I forgot to add the vitals from Cleitanious.
Its on the readme on top of this page.
It seem in your edit post you figured it out,correct?
Were some of my steps wrong on the readme's(besides of the missing vitals)?
And thank you for the comments.
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08-07-2008, 11:45 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Can't move the main toolbar
I have tried everything under the sun and can not seem to get the main toolbar to move. It always stays centered. The default setting according to one of your readme files (which is confusing since you have many and some reference non existing files and directories) is to be movable. However I did not see any code in the skins xml file to modify per the readme. Therefore I tried almost every version in the standard and optional directories. Didn't see any other skins xml files there but tried them anyways. Next I tried using all the tools under the developers section on lotrointerface. Some modify the skins xml file and some do not. Still no change. I downloaded the skinart pack to get the default skins xml file from turbine and still it does not move when i modify the code. All I want to do is delete the attack button and center the remaining buttons. Could you point me in the right direction please? I love your graphics. What a great job you did and thank you for your efforts.
*edit* After exhaustive double checking of my steps I figured it out.
Last edited by Grumbul : 08-07-2008 at 04:39 PM.
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08-06-2008, 01:26 AM
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The Undying
Forum posts: 183
File comments: 403
Uploads: 49
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RavenJonny:
Yo!
I see,well you should release it under your account.
Just have to post link to this page for people to use it,or yeah I don't mind putting up with the optional folder in the zip and you name be included in the readme.
Which ever you choose its up to you,If you decide to send it over to me to include it in the zip, use the link to upload it and paste the link for me to download it.
http://www.sendspace.com/
I redid the minimap bit,previously it was smaller and hiding the direction icons on the side.
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08-05-2008, 04:47 PM
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The Wary
Forum posts: 0
File comments: 7
Uploads: 0
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Well, here is my minimalist version of your toolbar, planning on doing a nobags version tomorrow aswel. New minimap is looking good .
I am also looking at making a black glass minimap pointer tomorrow aswel, Was thinking of sending my modified work to you if you want to place it in an optional pack or whatever.
Last edited by RavenJonny : 08-05-2008 at 04:51 PM.
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08-05-2008, 03:50 AM
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The Undying
Forum posts: 183
File comments: 403
Uploads: 49
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W.I.P Style 2 of minimap.
I'm still working the vitals abit for now be doing vits for pve,later date will work on the MP.
Also I'm working on style 2 for the minimap,the minimap that comes in B.M.G 14A
the area that gloss is kinda obstruct the view of the icons inside the minimap.
I'm making it more transparency of it for better viewing the icons like quest markers.
Preview:
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08-04-2008, 07:27 PM
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The Undying
Forum posts: 183
File comments: 403
Uploads: 49
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RavenJonny:
Hi,yeah go ahead make mini version if want,just I ask is give me credit on the readme's if you release it.
About the toolbar:
Yeah I see the problem now,at first I didn't notice it,there a minor code error on the first line code.
I don't know why the skin dictionary still has the code:
<PanelFile ID="ID_UISkin_Toolbar">
It should be
<PanelFile ID="toolbar">
Code:
<PanelFile ID="toolbar">
<Element ID="ToolbarField" X="128" Y="914" Width="1024" Height="110">
<Element ID="ToolbarFieldMain" X="0" Y="25" Width="1024" Height="90"></Element>
<Element ID="GamePlay_FervorPipDisplay" X="236" Y="25" Width="90" Height="42"></Element>
<Element ID="GamePlay_AimPipDisplay" X="236" Y="25" Width="90" Height="42"></Element>
<Element ID="GamePlay_RampagePipDisplay" X="236" Y="0" Width="105" Height="67"></Element>
<Element ID="LevelMeter" X="1" Y="91" Width="1024" Height="30">
<Element ID="LevelMeterFill" X="5" Y="12" Width="1015" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1015" Height="6"></Element>
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="1024" Height="10"></Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="1021" Height="10"></Element>
<Element ID="LevelMeterText" X="3" Y="10" Width="1020" Height="10"></Element>
</Element>
<Element ID="AutoAttackIndicatorButton" X="249" Y="43" Width="63" Height="63"></Element>
<Element ID="ViolentModeIndicator" X="249" Y="43" Width="63" Height="63"></Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="244" Y="25" Width="80" Height="78"></Element>
<Element ID="ToolbarButton_Crafting" X="360" Y="37" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Journal" X="480" Y="37" Width="30" Height="30">
<Element ID="ToolbarButton_Traits_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Journal_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_GainedFirstTitle_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_LevelUp_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
</Element>
<Element ID="ToolbarButton_Social" X="390" Y="37" Width="30" Height="30">
<Element ID="ToolbarButton_Social_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
</Element>
<Element ID="ToolBarButton_MainMenu" X="330" Y="37" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Accomplishment" X="420" Y="37" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Quest" X="450" Y="37" Width="30" Height="30">
<Element ID="ToolbarButton_Quests_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Quest_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
</Element>
<Element ID="ToolbarButton_Inventory" X="708" Y="35" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory2" X="676" Y="35" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory3" X="644" Y="35" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory4" X="612" Y="35" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory5" X="580" Y="35" Width="30" Height="30"></Element>
<Element ID="Toolbar_Quickslot" X="323" Y="62" Width="420" Height="35"></Element>
</Element>
</PanelFile>
Last edited by Brygard2007 : 08-04-2008 at 07:35 PM.
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08-04-2008, 01:38 PM
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The Wary
Forum posts: 0
File comments: 7
Uploads: 0
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Okay been modifying this ui into a minimalist version, hope you don't mind.
Having a problem with moving the bag icons and system icons(Crafting etc).
Was wondering if you could take a look and see why its not actualy moving.
Code:
<PanelFile ID="ID_UISkin_Toolbar">
<Element ID="ToolbarField" X="128" Y="914" Width="1024" Height="110">
<Element ID="ToolbarFieldMain" X="0" Y="25" Width="1024" Height="90"></Element>
<Element ID="GamePlay_FervorPipDisplay" X="236" Y="25" Width="90" Height="42"></Element>
<Element ID="GamePlay_AimPipDisplay" X="236" Y="25" Width="90" Height="42"></Element>
<Element ID="GamePlay_RampagePipDisplay" X="236" Y="0" Width="105" Height="67"></Element>
<Element ID="LevelMeter" X="1" Y="91" Width="1024" Height="30">
<Element ID="LevelMeterFill" X="5" Y="12" Width="1015" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1015" Height="6"></Element>
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="1024" Height="10"></Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="1021" Height="10"></Element>
<Element ID="LevelMeterText" X="3" Y="10" Width="1020" Height="10"></Element>
</Element>
<Element ID="AutoAttackIndicatorButton" X="249" Y="43" Width="63" Height="63"></Element>
<Element ID="ViolentModeIndicator" X="249" Y="43" Width="63" Height="63"></Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="244" Y="25" Width="80" Height="78"></Element>
<Element ID="ToolbarButton_Crafting" X="360" Y="37" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Journal" X="480" Y="37" Width="30" Height="30">
<Element ID="ToolbarButton_Traits_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Journal_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_GainedFirstTitle_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_LevelUp_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
</Element>
<Element ID="ToolbarButton_Social" X="390" Y="37" Width="30" Height="30">
<Element ID="ToolbarButton_Social_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
</Element>
<Element ID="ToolBarButton_MainMenu" X="330" Y="37" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Accomplishment" X="420" Y="37" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Quest" X="450" Y="37" Width="30" Height="30">
<Element ID="ToolbarButton_Quests_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
<Element ID="ToolbarButton_Quest_TutorialHighlight" X="0" Y="0" Width="30" Height="30"></Element>
</Element>
<Element ID="ToolbarButton_Inventory" X="708" Y="35" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory2" X="676" Y="35" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory3" X="644" Y="35" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory4" X="612" Y="35" Width="30" Height="30"></Element>
<Element ID="ToolBarButton_Inventory5" X="580" Y="35" Width="30" Height="30"></Element>
<Element ID="Toolbar_Quickslot" X="323" Y="62" Width="420" Height="35"></Element>
</Element>
</PanelFile>
Last edited by RavenJonny : 08-04-2008 at 03:32 PM.
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08-03-2008, 09:51 AM
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The Wary
Forum posts: 0
File comments: 7
Uploads: 0
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Vitals are looking good so far, Wonder how well they would come out with a square potrait instead of round.
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08-03-2008, 05:42 AM
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The Undying
Forum posts: 183
File comments: 403
Uploads: 49
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I have started to try skinning the vitals.
I'm still working on them.
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08-03-2008, 01:42 AM
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The Undying
Forum posts: 183
File comments: 403
Uploads: 49
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I just noticed that for some reason I forgot to include Cleitanious vitals on the zip,I'm sorry about this.
Will fix it soon.
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07-31-2008, 06:08 PM
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The Undying
Forum posts: 183
File comments: 403
Uploads: 49
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RavenJonny: Thanks for your comments.
Valteron:
Glad you could fix your problem ,didn't know UK keyboards are different from US.
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07-31-2008, 04:04 PM
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The Wary
Forum posts: 1
File comments: 9
Uploads: 0
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1680x1050
Thanks for the suggestions, my UK keyboard is a different layout from your picture, the \ key is above the left CTRL key, but it doesn't matter, I checked the key mapping in game and it was set to CTRL+#, so it's all sorted.
Thanks again, and once again - excellent UI, keep up the great work, much appreciated.
Regards
Valteron.
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07-31-2008, 08:05 AM
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The Wary
Forum posts: 0
File comments: 7
Uploads: 0
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Love this UI, keep up the good work dude, can't wait for the vitals .
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07-30-2008, 10:44 PM
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The Undying
Forum posts: 183
File comments: 403
Uploads: 49
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Valteron:
Valteron: Use the \ that is located top part of the Enter key,dont use the \ that is side by the alt key.
Example:
Last edited by Brygard2007 : 07-30-2008 at 10:44 PM.
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07-30-2008, 06:38 PM
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The Wary
Forum posts: 1
File comments: 9
Uploads: 0
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1680x1050
Hi,
I've tried pressing crtl\ but nothing happens, no frames round any components? could this be a vista problem? i have no idea, i've asked ppl in game and they told me to press ctrl\, but it doesnt do anything?
Any help appreciated.
Valteron.
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