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01-21-2009, 12:34 AM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 5
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Alright, here's the scoop on the Target's Target frames:
It's pretty much not possible.
I can change the graphic, but I can't move any of the individual elements (vitals bars, name text, de/buff bar, etc.). So, if I make the frame similar to the other frames, the text will be half sticking out of the side of the "fade box". What's worse, the text appears underneath the frame graphic, so it's half-hidden as well.
I'm currently putting the finishing touches on a new computer (waiting for Vista 64 to get here before I start working on anything), then I'll likely get back to work. Fellowship frames are about all I have left to do, other than refining and reworking some details.
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01-10-2009, 04:56 AM
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The Wary
Forum posts: 1
File comments: 6
Uploads: 0
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I would like to see the targets target without the icon next to it. More like the other square frames you have started. Looks to be a good start. I like square mini things.
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01-08-2009, 10:14 PM
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The Wary
Forum posts: 0
File comments: 1
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Very nice work, everything I look for in a ui. Good to see people still supporting Lotro, although after this ui, no one else needs to
The unit frames are most to my liking. A perfect 10/10.
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12-28-2008, 03:22 PM
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The Undying
Forum posts: 80
File comments: 15
Uploads: 0
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Target's target first!!
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12-12-2008, 04:39 PM
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The Wary
Forum posts: 4
File comments: 14
Uploads: 0
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frames
most execellent work, would a pet frames be at all possible?
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12-09-2008, 02:26 PM
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The Wary
Forum posts: 4
File comments: 14
Uploads: 0
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frames
we demand felowship frames or raid frames :P
whatever u can do is apreciated,but fellowship frames would be awesome!!
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12-09-2008, 02:06 PM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 5
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Well, I just finished up my last exam for the semester, so I should have a decent amount of time to work on it this week. Both the Target's Target and Fellowship frames are giving me fits, so they're not likely to be included (though the Escort frame is working just fine). The new additions will include:
Menu buttons
Progress bar
Escort frame
And a big "maybe" on the Fellowship frames. I can't believe how disjointed the guts of that single aspect are. I may just end up sticking with the default Fellowship frames.
I'd wager I'll have another version up in time for the weekend.
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12-09-2008, 01:02 PM
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The Wary
Forum posts: 4
File comments: 14
Uploads: 0
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xml
thank you most kindly i made the change,when do you think an update will be online? i.e. additions to skin,not the fix we just did
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12-09-2008, 11:45 AM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 5
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Re: filename
Quote:
Which filename did u mistype? can you tell us so that i can make the correction
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In the SkinDefinition.xml, under the <!-- Target Frames --> heading:
The following line is incorrect...
Code:
<Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good" FileName="Frames\opponent_master_defender_vitals_good.tga"></Mapping>
...and should be changed to...
Code:
<Mapping ArtAssetID="opponent_vitals_backdrop_master_defender_good" FileName="Frames\opponent_vitals_master_defender_good.tga"></Mapping>
The highlighted portions are where the error is (the _vitals_ bit is in the wrong place). That's it that I've found so far.
Note: I may be misremembering the incorrect example, but that is the line that needs to be changed.
Last edited by Halvr : 12-09-2008 at 11:45 AM.
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12-09-2008, 04:27 AM
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The Wary
Forum posts: 4
File comments: 14
Uploads: 0
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filename
Which filename did u mistype? can you tell us so that i can make the correction
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12-08-2008, 09:45 AM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 5
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Here's the skinny:
Nemesis and Arch-Nemesis mobs use the same frame as Normal mobs, but with an unskinnable overlay (which I removed). As such, both types display as "Normal" mobs with my UI. I think the huge amounts of Morale (and likely Dread and a big pre-boss-fight monologue) will give away the difference, though.
Also, there is some sort of issue with the Legendary Item Traders in Dolven-view not displaying their frames correctly. I just discovered it last night, so I haven't had a chance to look at it yet. So far, it's just those guys that I've noticed.
EDIT: Found the problem with the LI traders. I had mistyped the file name in the SkinDefinition.
All the other enemy mob-type frames are skinned and display appropriately. I'm not sure about all the ally frames, but Normal, Signature, and Hero at least work.
Last edited by Halvr : 12-08-2008 at 03:47 PM.
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12-08-2008, 07:00 AM
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The Undefeated
Forum posts: 8
File comments: 10
Uploads: 0
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hi
glad to see there´s someone still developing
i definitely will try this. One question beforehand:
what about the sig/elite/em/nemesie frames for the target?
did you do some reskin there, too?
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12-07-2008, 03:30 AM
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The Wary
Forum posts: 4
File comments: 14
Uploads: 0
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frames
hmm okies thanks for the replie,shame frames are unskinnable. The raid frames for group would suit me...
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12-06-2008, 04:44 PM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 5
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As far as I'm aware, the raid frames are mostly (if not entirely) unskinnable. I will eventually get around to doing the fellowship frames (as much as possible; several parts of those are unskinnable, as well), but I want to get the target's target/escort frames and menus finished up first.
I'd guess the next batch of updates will be done by next weekend, and probably have the fellowship frames the week after. Provided nothing goes wrong, of course...
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12-06-2008, 11:35 AM
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The Wary
Forum posts: 4
File comments: 14
Uploads: 0
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interface
Are you going to skin the group and raid parts as well?
So everything matches together.
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