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Unread 10-16-2012, 06:47 PM  
D.H1cks
The Undying
 
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Quick update that should fix some of the worst issues.

Wow I need a better QC dept.
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Unread 10-16-2012, 05:11 PM  
Eleventeen
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To follow up...

I already am a lvl 75 Hunter & the only travel skill I currently lack is Snowbourn (which is NOT selected)--I do have the new CG and MM travel skills.

Upon logging in today, dropdown mode selected, I have nothing available in the dropdown. It's a blank window & the following message appears in chat...

Code:
[10/16 03:02:44 PM] ... Rings Online\Plugins\Turbine\UI\Lotro\Quickslot.lua:11: Invalid shortcut for quickslot specified.
When I change the mode to the various options, I get the following errors...

Code:
[10/16 03:05:35 PM] ...s Online\Plugins\DhorPlugins\Travel\TravelWindow.lua:356: attempt to index field 'sizeControl' (a nil value)
Code:
[10/16 03:03:58 PM] ...s Online\Plugins\DhorPlugins\Travel\TravelWindow.lua:680: attempt to index field 'PullTab' (a nil value)
I hope this helps narrow it down.

Last edited by Eleventeen : 10-16-2012 at 05:12 PM.
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Unread 10-16-2012, 04:53 PM  
D.H1cks
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Well, things don't seem to be working to well.

First let me say that the messages that say you do not have a skill trained is normal if you don't actually have the skill trained and have it selected in the options window.

My plan is to removed the checkboxes for untrained skills, and have a method to list any skills that are not trained yet.

The thing I worry about is people not understanding why they don't have some skills listed, so that is the reason for the messages. To stop the messages, just unselect the skills that are generating the messages.

I also remembered after I posted the new version, that I have not updated the two maps yet. I will get to them soon.

I will also be looking into some of the other bugs you guys are talking about. Hope it won't take too long to sort them out.
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Unread 10-16-2012, 04:15 PM  
Thoronmir
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New Hunter Ports?

75 Hunter. I updated last week to get the version with Stangard and everything was working fine. After downloading the LOTRO update today, I then downloaded 10.5, hoping that it would have Snowbourne and the other new ports. Everything worked fine until I purchased the Caras Galadhon and Misty Mountain ports this afternoon.

I use Icon mode and the box had slots for the CG and MM ports where they should be based on how I sort the ports, but the slots were blank. The other ports were still working after that.

I tried the universal panacea for all computer issues ... rebooted and prayed. Now, I cannot load the Travel plugin at all. I usually have it set to auto-load via the Plug-in Manager. When I log in, I get nothing (other than the messages that I don't have certains skills yet, such as Snowbourne). When I try to manually load the plugin, I get the error message that I am "Unable to load Travel'. The tiny box in the corners appears, but the window that should have my port icons is now completely empty.

I don't know enough about computers and the magic hamsters that spin the wheels that make them work to even guess at what the problem is. I have another 75 Hunter who has not yet purchased the CG and MM ports, and 10.5 works fine for him as of a few minutes ago. Not sure what will happen when my guys get the Snowbourne port.

I just need some idea what the problem is and whether it is fixable on my end. It's not the end of the world to run around without the CG and MM ports on a pair of 75 Hunters, but I'd like to clear this up if I can.

Thanks ... and thanks for the awesome plugin ... my Hunters love it.
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Unread 10-16-2012, 01:17 PM  
mglinka99
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I'm playing a hunter lvl 75 with new RoR addon.

After installing new version of TravelWindow I get a message that nothing is skilled.

Can someone help?

greets

mglinka99
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Unread 10-16-2012, 09:15 AM  
Rrys
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Problems with v10.5

Character Class lvl 75 Guardian, w/ all rep skills through Stangard and all 11 milestones

Three Problems and One Previous Feature missing:

1) Milestone Skills Sixth home location (per skills panel) is Gravenwood, but the Travel UI shows Return Home 6 to be unbound
2) Getting a lot of error messages about:
Skill not trained: Return to Thorin's
Skill not trained: Return to Shire
If I unselect them on the Travel UI - Travel Options - Select Tab, the errors cease. Immediately upon reselecting either one of these two, I immediately get 3 "Skill not trained ..." messages. If I reselect both of these, I start getting 3 pairs of "Skill not trained ..." messages
3) With both of these selected, neither shows up in any of the selection modes. Note Return to Snowbourn is acting the same as the two above skills

Feature missing: "Hide window on click" I really like this feature. Hopefully you'll be able to put it back in.
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Unread 10-16-2012, 07:26 AM  
Eleventeen
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Error here also

Code:
... Rings Online\Plugins\Turbine\UI\Lotro\Quickslot.lua:11: Invalid shortcut for quickslot specified.
Code:
...lugins\DhorPlugins\Travel\OrendarUIMods\ComboBox.lua:409: attempt to index field '?' (a nil value)
The main two errors I get ^^

Dropdown doesn't display the full list of location skills, nor does it display the skill icon anymore.
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Unread 10-15-2012, 07:42 PM  
Wilfoot
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Problem with Version 10.5

When I updated to this version I got reports in the Chat window that I did have any travel skills. I am reverting back to Version 10.3 since I know that one works. It seems there is a problem with the automatic skill search.
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Unread 09-21-2012, 03:48 PM  
D.H1cks
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Quote:
Hrm... may have a bug in the current version (10.3)

On an elf hunter I disabled "Return to Rivendell (Rep)" Reputation Skill option, but it still shows up in the Icon Grid view although it is greyed out (skill is not earned/traited)
Are you sure it is not still showing the Racial travel skill?
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Unread 09-21-2012, 03:39 PM  
Odhalvun
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Hrm... may have a bug in the current version (10.3)

On an elf hunter I disabled "Return to Rivendell (Rep)" Reputation Skill option, but it still shows up in the Icon Grid view although it is greyed out (skill is not earned/traited)
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Unread 09-20-2012, 09:36 AM  
Rrys
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Thanks for that info. In retrospect, it seems so simple. Of course, I didn't have to write a plugin, just to go get that skill information. I'm able to use yours!

Thanks once again for a really great mod!
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Unread 09-19-2012, 04:26 AM  
D.H1cks
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Re: Re: Re: All those extra Milestone slots!

Quote:
IndexedDictionary.lua "builds" a list of the 'map home' skills. But it appears to be hard coded with some sort of "hex address" (for want of a better term). Where did the 'addresses' for the Return Homes come from? How are they determined?
Those codes are hard coded in the game, and I need to get them from the game. There are 2 ways I do this.

1. If I have the skill on character, I can add the skill to a quickslot plugin, like PagedSlots, and then look at the saved data to get the code.

2. I have another plugin I use just for scanning through skill codes and look for skills I don't actually have on a character.
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Unread 09-18-2012, 05:44 AM  
Rrys
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Re: Re: All those extra Milestone slots!

Yippee!

Quote:
I have some stuff working in the Beta. Its not quite exactly as I would like to have it, but at least there is some progress.

The main thing I have coming is most of the skills will be detected automatically, however the ettenmoors map and all the 'map home' skills won't be.
BTW (in my various, nefarious past lives) I've done a lot of maintenance coding where I had to pickup code from others and either fix it, maintain it or improve it. I've looked at lots of this LUA code and I still keep shaking my head. Travel has a prime example for me.

IndexedDictionary.lua "builds" a list of the 'map home' skills. But it appears to be hard coded with some sort of "hex address" (for want of a better term). Where did the 'addresses' for the Return Homes come from? How are they determined?

Thanks for a marvelous mod and being willing to continue to maintain it even in light of one of your previous, recent posts:

Quote:
Thank you for letting me know. I really have not played much lately so I don't keep up with the changes in game. Will look into adding more soon.
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Unread 09-17-2012, 04:30 PM  
D.H1cks
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Re: All those extra Milestone slots!

I have some stuff working in the Beta. Its not quite exactly as I would like to have it, but at least there is some progress.

The main thing I have coming is most of the skills will be detected automatically, however the ettenmoors map and all the 'map home' skills won't be.

Quote:
Just a "nudge" to see how the next release of Travel is coming....

Thx
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Unread 09-05-2012, 06:06 AM  
Rrys
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All those extra Milestone slots!

Just a "nudge" to see how the next release of Travel is coming....

Thx
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