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Unread 11-30-2010, 01:52 PM  
Thayilis
The Undying
 
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Forum posts: 59
File comments: 88
Uploads: 2
Update?? Pretty pretty please with sugar on top? lol I needz mah buffbars! Thanks again for such a fantastic plugin!

~~Thay

EDIT: Please note that a moron who apparently can't read that you updated this plugin earlier this month made the post above. I have since locked the evil moron Thay in the basement and he will never again be released. lol Sorry didn't see it at the bottom. Thanks!!

~~Thay

Last edited by Thayilis : 11-30-2010 at 08:06 PM.
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Unread 11-30-2010, 10:39 AM  
Rhime
The Undefeated

Forum posts: 6
File comments: 1
Uploads: 0
Has BuffBars been updated after the Nov Update?
I could not get it to load for me yesterday.
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Unread 11-30-2010, 01:38 AM  
Pengoros
The Unscathed
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Forum posts: 15
File comments: 176
Uploads: 2
Quote:
Originally Posted by Sokos
Any idea why BuffBars would be breaking FilterBag?

I have played around with both of the new versions of each plugin. It appears they get along if I manually load FilterBag after BuffBars but if I load BuffBars after FilterBag all of the visual quickslots stop working. Meaning if I move items in my bag or loot items, they don't visually appear in FilterBag even though they are there.

Great plugin!
Not sure why but I'll poke around and see what I can find.
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Unread 11-29-2010, 11:10 PM  
Sokos
The Wary

Forum posts: 2
File comments: 10
Uploads: 0
Any idea why BuffBars would be breaking FilterBag?

I have played around with both of the new versions of each plugin. It appears they get along if I manually load FilterBag after BuffBars but if I load BuffBars after FilterBag all of the visual quickslots stop working. Meaning if I move items in my bag or loot items, they don't visually appear in FilterBag even though they are there.

Great plugin!
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Unread 11-29-2010, 09:49 PM  
stryker84
The Indomitable
 
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Forum posts: 12
File comments: 20
Uploads: 0
Problem with update

I don't think I'm the only one to have this issue, but I cannot get buffbars to load after this new update. I don't get any errors, just the plugin won't load. I didn't realize how accustomed to seeing those bars I was until playing without them today. Is there something I'm not doing, or do we need a slight update to this plugin?

EDIT: I am getting the same errors reported by another user.

EDIT AGAIN: How about I make sure I have the absolute latest version downloaded...that should solve things; lemme check....yep, no problem.

So for anyone else having an issue, make sure you have 1.1.4 (bullroarer version) downloaded and all will be right in the world.

Last edited by stryker84 : 11-29-2010 at 10:08 PM.
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Unread 11-29-2010, 07:09 PM  
Stormsworn
The Wary

Forum posts: 0
File comments: 6
Uploads: 0
Jacbo,

Turbine fixed that issue with today's patch.
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Unread 11-29-2010, 05:06 PM  
Jacbo
The Wary

Forum posts: 0
File comments: 1
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Cool plugin, I'm really liking the look of the buffs and the quickslot potions bar, makes it easy for me as a Warden to see when things like Shield Up are expiring or when I need to pop a fear/wound pot(a lot), or my power pot has cooled down.

Unfortunately I had to disable until Turbine fixes this:
Quote:
Due to a bug in the Turbine quickslot class your skill in position one of your main bar may get overwritten. Quickly swapping it with another slot and back will fix the problem.
I tried swapping it, tried overwriting it, but it kept going back to being overwritten by my potions bar. For most classes this wouldn't be a deal breaker, but for a Warden who has his Gambit Default button in Quickslot 1, suffice to say it was not such a good thing when I found it not working while trying to tank Igash.

Any news on if Turbine is aware of this and is trying to fix it? I checked the patch notes for the November Update and it doesn't appear this issue was addressed.
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Unread 11-29-2010, 04:46 PM  
Stormsworn
The Wary

Forum posts: 0
File comments: 6
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LOTRO Patch

With today's patch I am now seeing the following errors:

..ngs Online\Plugins\PengorosPlugins\BuffBars\Main.lua:3 : Failed to import package "PengorosPlugins.Utils".

...gs Online\Plugins\PengorosPlugins\Utils\__init__.lua: 12: Failed to import package "PengorosPlugins.Utils.PlayerManager"

...line\Plugins\PengorosPlugins\Utils\PlayerManage r.lua:9: attempt to call field 'LocalPlayer' (a table value)

...ngs Online\Plugins\PengorosPlugins\BuffBars\Main.lua:3 : Failed to import package "PengorosPlugins.Utils".

...gs Online\Plugins\PengorosPlugins\Utils\__init__.lua: 12: Failed to import package "PengorosPlugins.Utils.PlayerManager".
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Unread 11-28-2010, 07:34 PM  
liftedplane
The Undying
 
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Forum posts: 70
File comments: 61
Uploads: 8
nvm I deleted the .dat for that character and it seems to be working

Last edited by liftedplane : 11-28-2010 at 07:53 PM.
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Unread 11-28-2010, 11:28 AM  
IceBear
The Indomitable
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Forum posts: 10
File comments: 15
Uploads: 3
me again

Code:
..Online\Plugins\PengorosPlugins\BuffBars\Settings.lua:58: table index is nil
The "problem" is the tonumber() function. It expects a comma as decimal separator in the german client, and a dot in the english client.

I think, it's Turbine's part to fix this. Either they use always the dotted form (i'd prefer) or use settings depending from the locale. (as returned by Turbine.Engine.GetLocale(), not the compiled language of the client)

Expected launch date for the "november update" in EU is the 7th December. Let's see, if Turbine.PluginData.Load() is fixed then...
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Unread 11-28-2010, 01:41 AM  
Pengoros
The Unscathed
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Forum posts: 15
File comments: 176
Uploads: 2
Quote:
Originally Posted by GrimCon
There's just one thing that would make your plugin perfect for me:
Could you implement the option to completely remove the the timer bar and only show the icon?
Right now the only way to do this is by hiding the bar behind the icon by increasing the icon size to 50 and reducing the bar length to 50. But I would like to have smaller buff icons (something in the range of 30) without having any timer bar attached to it.
Also would it be possible to have the icon flash on expiring as well (or add any other indicator to the icon if the bar is not visible)?
This is something that has been on my todo list, hopefully I can get it put in soon.
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Unread 11-28-2010, 01:36 AM  
Pengoros
The Unscathed
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Forum posts: 15
File comments: 176
Uploads: 2
Re: still problems with saved data on EU client

Quote:
Originally Posted by IceBear
Buffbars runs fine with the EU (german) client. As long as you use only one client. I have installed the german and english client and sometimes switch the languages, just to have lotro in native language.

When running the english client, buffbars won't load the saved data from the german client (and vice versa). I get a nil value from settings.lua (around line 58 iirc, I'm not ingame atm)

You test Turbine.Eninge.GetLocale(). On my system it always returns "de", regardless of client, because of a German Windows Installation. Saved numbers are different from client. The DE-client uses "0,3", the EN-client "0.3". (the decimal separator in Germany is the comma)

I will do some test later this day.

I hope, Turbine does some fixes to the localized clients with the "November"-Update (which we probably get in december in Europe...)
I'm note sure there is anything at this point that I can do to make the two client saved files compatible but I will keep looking.
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Unread 11-28-2010, 01:32 AM  
Pengoros
The Unscathed
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Forum posts: 15
File comments: 176
Uploads: 2
Quote:
Originally Posted by WitchKingNazgul9
As a minstrel, I realized how useful it would be to show me the dropped-Warspeech healing debuff. That is, when you turn Warspeech stance off a 10 second debuff applies that gives you a healing penalty. Unfortunately, the game has also named the debuff "War-speech," and any bar that shows the debuff must also show the stance.

Since I don't care to have a bar that reminds me I am always in Warspeech, is there a way to decouple the stance-buff and debuff, or is this a limitation of LOTRO's poor choice of naming?
Due to the unfortunate naming conflict there isn't anything you can do in the current version with the ignore/show stuff. You may be able to turn on effect logging so you can see what category each one falls into. If they have different categories you could filter one out that way.
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Unread 11-28-2010, 01:29 AM  
Pengoros
The Unscathed
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Forum posts: 15
File comments: 176
Uploads: 2
Quote:
Originally Posted by Kroc
What is the difference between buff and CD (Cooldown) ? I don't see what buff are CD and what are buff.
Cooldowns are timers for pots. I doubt they work in the french version due to pot names being different than the english versions.

Quote:
I don't see what "always show" done. What is the difference between the default state and the "always show" state.
"Always Show" will make an item always visible regardless of filters you have in place. For example if you have unchecked the wound category but choose to always show a "deep wound" that debuff will still show up on the bar.


Quote:
And a suggestion :
Is it possible to set a buff as "sticked" ? (pearhaps is the objective of "always show").
When a "sticked" buff isn't in the buff window, it stay in the window with just it's name and a red border "well visible".
It will be usefull for himself to show a buff, for example the +10% moral buff for capitain, the "à la défense de la terre du milieu" (don't know its name in english, +50 in all carac) for capitain, the buff +80 will for lore-master, etc ...

This buff could be set as "sticked" and also as "ignore". Then the buff is display as "missing" when it is not present, but when it is launch, it does not appear in the window

The best (in a futur version) will be to have the possibility to "group" some buff in a group name, and display a red "missing" buff with the name of the group. For example, having a group named "capitain buff", that contains the 3 possible capitain buffs (critical, power regen, parade). If the player hasn't have one of this 3 buffs, the plugin display a "missing" buff named "capitain buff". It will work with the stances of champions, hunters, warden, ministrel (with "Tale of Warding" and others), etc ...
There was a plugin that did this kind of thing but I don't remember the name. It isn't something I'm likely to add to buffbars though in the near future due to the limited amount of time I have right now to work on enhancements.
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Unread 11-25-2010, 07:21 AM  
GrimCon
The Wary

Forum posts: 2
File comments: 6
Uploads: 0
First off: Your Plugin is great! Being able to reposition the Buffs/Debuffs has been on my wishlist for quite a long time.

There's just one thing that would make your plugin perfect for me:
Could you implement the option to completely remove the the timer bar and only show the icon?
Right now the only way to do this is by hiding the bar behind the icon by increasing the icon size to 50 and reducing the bar length to 50. But I would like to have smaller buff icons (something in the range of 30) without having any timer bar attached to it.
Also would it be possible to have the icon flash on expiring as well (or add any other indicator to the icon if the bar is not visible)?

Cheers,
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