|
|
|
10-01-2013, 05:54 PM
|
|
The Undying
Forum posts: 340
File comments: 980
Uploads: 20
|
Quote:
Originally Posted by IceBear
That's a problem how turbine (LUA) handles numbers. (dot vs. comma as decimal separator when saving numbers)
I have this problem, too. I'll have a look at the code later this week. Maybe I can provide a fix. (There are plugins which handle different client languages correctly, so I hope, I can "borrow" some code lines from there)
|
This topic is covered on the LotRO forums:
https://www.lotro.com/forums/showthr...97#post5784197
Note that this is a two step solution to the internationalization issue. The first step, implementing the Vindar patch, eliminates issues with special charactes and the second step, defining and using the euroNormalize function, converts decimal numeric values into the correct current format regardless of how they were saved. This means calling the euroNormalize function on any loaded NUMERIC value that might contain a decimal - do NOT call that function on non-numeric (string) values. This allows the plugin to smoothly handle saving and loading values in EN, DE and FR even if the user swaps languages between saving and loading.
Note, you can eliminate the euroFormat variable by using the code:
Code:
if (tonumber("1,000")==1) then
function euroNormalize(value)
return tonumber((string.gsub(value,"%.",",")));
end
else
function euroNormalize(value)
return tonumber((string.gsub(value,",",".")));
end
end
The euroFormat variable is a carryover from an older solution and is not needed since it is no longer referenced outside of this code block but the rest of the solution is valid. Someday I may go back and fix the original post.
Last edited by Garan : 10-01-2013 at 05:59 PM.
|
|
|
10-01-2013, 07:43 AM
|
|
The Indomitable
Forum posts: 10
File comments: 15
Uploads: 3
|
Quote:
Is there a way to keep the settings independant of the language the lotro client is running?
|
That's a problem how turbine (LUA) handles numbers. (dot vs. comma as decimal separator when saving numbers)
I have this problem, too. I'll have a look at the code later this week. Maybe I can provide a fix. (There are plugins which handle different client languages correctly, so I hope, I can "borrow" some code lines from there)
|
|
|
09-14-2013, 07:46 PM
|
|
The Wary
Forum posts: 0
File comments: 1
Uploads: 0
|
Options not saving
Hi, awesome plugin!
The settings in the options menu are not saved when I log out. I've tried the solutions as some of you have posted above but to no avail.
Here's what I did:
o I always click the save button located at the bottom of each option.
o I ticked the option to always load the plugin, pre and in-game. But I still have to reload and redo options the next time I log in.
o I use in-game plugin manager, "/plugins load buffbars", bootstrap.
o I tried to use bootstrap to edit the options "/buffbars options" but it's still not saving when I log out.
Thanks!
|
|
|
08-20-2013, 04:39 PM
|
|
The Wary
Forum posts: 2
File comments: 8
Uploads: 1
|
I've been using this plugin for quite some time and am still experimenting with how to customize it. I really like it.
Today I decided to make a second slider bar and window to show mob CCs because my LM sometimes gets distracted in big battles and lets something wear off that wasn't supposed to.
Unfortunately, I was having some difficulties. When I daze a mob with blinding flash, the daze shows up in the window and slider. Then I pull a few other mobs (lower-level so I won't die while I experiment!). When one of them dies, the daze on the first mob disappears from the slider and window. Is there anything I can do to stop this from happening?
Edit: With a bit more experimenting, it appears that it may be an issue with pulling 2 or more of the same types of mobs. That is, if i pull a Cargaraf and a Troll in Carn Dum there doesn't seem to be any issue; if I pull 2 trolls, then when one dies the program seems to believe the dazed one did as well. :-(
Last edited by bitz_a : 08-20-2013 at 05:34 PM.
|
|
|
07-02-2013, 02:14 AM
|
|
The Wary
Forum posts: 0
File comments: 9
Uploads: 0
|
Hi,
i really like the Plugin
Can anyone help me with this problem: I often switch the language settings from english to german and back again.
The BuffBars settings get lost every time. Eg. i disable the Effect sliders but when i switch the language it comes back. The same with the Quickslots: I have to add all the potions in the slots.
Is there a way to keep the settings independant of the language the lotro client is running?
|
|
|
06-23-2013, 07:16 AM
|
|
The Undefeated
Forum posts: 6
File comments: 9
Uploads: 0
|
schieb...
|
|
|
06-16-2013, 04:10 PM
|
|
The Undefeated
Forum posts: 6
File comments: 9
Uploads: 0
|
BuffBars is also my favourite PlugIn!
But I found something, that could be better:
Today I updated my BuffBars from 1.2.0 to the newest one. Now I can choose more options for combat, not in combat, ever shown and so on. This gave me the idea, to make all greyed-out skills invisible. Especially when I'm mounted, this idea gives me more overview to the landscape, cause I play on an 17"-monitor by using 1280x1024 pixel.
But there are some difficulties:
The first: I tried to make a bar from ingame in a bar from BuffBars. Then I placed it over the old area and saw, that the space between the skills is bigger than from ingame.
The second: The skills are unsorted. There is no way to arrange them in that place I want unless I make one bar for each skill.
The third: Skills can mostly be used when not in combat or in combat, but not mounted. But there is no way to select two or more options. For example the staff-strike by the loremaster: It is greyed-out mounted, but can be used when in combat AND not in combat even though you're immediately in combat after activating it. So you have to activate two options, to get it right.
My idea is, to place some checkboxes instead of the pulldown-menue. So then you can choose more options.
By the way, is it feasible to get the info, if an enemy is targeted? If yes, this could be another option.
But I wonder why you don't let the user choose, if they wanna center, left-justify or right-justify your bars.
Here is an example, if you don't understand what I mean:
The loremaster has really much skills with buffs and debuffs. So if you use all of them in one bar, it could be that there are shown two, three, five, or just one skill. Used in an instance, it could be difficult to hit the right skill, because there are many changes in a short time. If each skill in one bar has its own place, it could be easier.
So far
Riggie1000
Greetings from Germany.
|
|
|
06-04-2013, 04:04 PM
|
|
The Wary
Forum posts: 1
File comments: 2
Uploads: 0
|
Debuffs
Is it possible to make bars displaying the debuffs/dots I put on my target, and if so, how do I do this?
Edit: Nevermind. I guess it's not really possible at this time. Shame. I'll be damned if I can see what's affecting my target with the tiny, default icons.
Last edited by Eloora : 06-07-2013 at 10:48 AM.
|
|
|
05-29-2013, 12:58 AM
|
|
The Wary
Forum posts: 1
File comments: 32
Uploads: 0
|
|
|
|
05-28-2013, 03:31 PM
|
|
The Undefeated
Forum posts: 7
File comments: 9
Uploads: 0
|
First off, I adore this mod. Thank you so much!!!
But, the reason I'm posting is to find if anyone else seems to have issues while using the German (or perhaps French) client? I play about 90% in the English version, but when I'm playing in German I notice a number of issues.
The problem seems to lie in the fact that Europeans and Americans use different notation for 1/10th and one thousand: Americans type them as 0.1 and 1,000 while Europeans write 0,1 and 1.000. As a result, I get a lot of errors reading:
Quote:
BuffBarsSettings.plugindata:5: ']' expected near ','
|
I've gone through the files afterwards and changed the 5,000 to 5.000 and everything works swimmingly when I log in next, but when I log out, it swaps all the periods and commas back.
So I guess my question is this: is there a bilingual option I'm missing? Or some sort of fix where I don't have to go through [all four of] my German alts' files each time I want it working properly again?
|
|
|
05-17-2013, 02:38 PM
|
|
The Undying
Forum posts: 85
File comments: 165
Uploads: 0
|
an interesting error
...ugins\PengorosPlugins\BuffBars\EffectBarSetting s.lua:139: attempt to index field '?' (a nil value)
This was from another toon casting ? at me.
action was throwing something, my toon then fell down with the Eye with the slash through it above ...
probably one of the Halloween "tricks", but I don't know.
|
|
|
04-05-2013, 02:08 AM
|
|
The Unscathed
Forum posts: 16
File comments: 22
Uploads: 0
|
Any chance to implement a warningfunction in the style of Effectwarn?
A visual warning for curable Debuffs besides the Quickslot? In Raids I often miss the Debuffs or Low Morale/Power. A big warning would be a great thing.
|
|
|
03-28-2013, 03:02 PM
|
|
The Wary
Forum posts: 0
File comments: 9
Uploads: 0
|
Custom Effect Trigger
When trying to add a Custom Effect Trigger, when I click on Custom in the Template field the Accept button is always greyed out. Am I doing something wrong here? I can't figure it out
|
|
|
03-01-2013, 08:09 PM
|
|
The Undying
Forum posts: 85
File comments: 165
Uploads: 0
|
probably a stupid question
Been using buffbars for the sliders and list for ages...
Decided to try creating a Quickslot bar...
Nada...
At best I have been able to create (apparently) an arbitrary bar called Xyzzy.
Its enabled and set to always. But...
1- It never shows up.
2- I can not populate it with more than one thing.
Goal, Id like to create a bar with pets in it for my LM.
|
|
|
02-26-2013, 04:01 PM
|
|
The Unscathed
Forum posts: 16
File comments: 22
Uploads: 0
|
Thats a Direct X Problem, which will be (hopefully) fixed with Update 10. Its already mentioned in the Patchnotes from Bullroarer.
|
|
|
All times are GMT -5. The time now is 11:52 PM.
|
|