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12-04-2012, 10:33 AM
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The Wary
Forum posts: 0
File comments: 3
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Quote:
@Sir Valiant I'm currently working on an update that will allow you to set the scope on effect windows and sliders. This will allow you to configure items that will show for all characters or just the current character. I should have it finished and released in the next few days.
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Awesome! Thank you very much!
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12-03-2012, 03:52 PM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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@Sir Valiant I'm currently working on an update that will allow you to set the scope on effect windows and sliders. This will allow you to configure items that will show for all characters or just the current character. I should have it finished and released in the next few days.
@Farkenel Check the plugin manager(/plugins manager) and make sure BuffBars is set to automatically load for all the characters you want. You can also configure auto-load on the character selection screen by clicking the "Manage Plugins" button and then selecting BuffBars.
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12-02-2012, 05:15 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Fantastic addon. Thank you! The only problem I am finding is that each time I log in I need to type "/plugins load BuffBars" for it to show. Is this normal, or is it an issue? If it's an issue, any idea how I fix it? Thank you in advance.
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12-02-2012, 01:43 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Copy settings from one charater to another?
Is there a way to take the layout from my main character and save it to my alt? Or do I have to actually setup each character from scratch?
Thanks for the help
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12-01-2012, 12:20 PM
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The Wary
Forum posts: 1
File comments: 1
Uploads: 0
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Cunning Attack
Hello,
I'm trying to get Cunning Attack (BRG bleed effect) to show up in a bar. I've tried almost everything possible combination but it just wont work.
Anyone able to tell me if it possible at all and how?
Thanks.
/Z
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11-30-2012, 06:12 PM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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@Fastback66 Those kind of effects are sent to BuffBars by the CombatAnalysis plugin. I'm not sure if those effects are in the current version of it(4.1.6). Evendale has added a way to add your own debuffs in the next version(4.2.0) due out soon. That means that even if CA doesn't have support out of the box for those effects you will be able to add them yourself if they show up in the combat log.
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11-30-2012, 09:12 AM
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The Wary
Forum posts: 0
File comments: 21
Uploads: 0
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It installed fine and is running smooth. My only problem is I still cannot get the Warden Morale-Taps to show up anywhere on BuffBars, the only place I can see them, is the small Icon under the enemy's vitals, which needs to be highlighted with the cursor to see the remaining time.
And I am running the latest version of CombatAnalysis as well, Version 4.1.6
Last edited by Fastback66 : 11-30-2012 at 12:20 PM.
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11-30-2012, 04:33 AM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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I've updated BuffBars for RoR. The release notes are posted in the description above. Let me know if you guys find any outstanding issues.
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11-29-2012, 02:09 PM
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The Undying
Forum posts: 29
File comments: 34
Uploads: 2
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If you find the time, could you add an option for limiting the visibility of a buffbar to only when mounted or unmounted?
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11-26-2012, 02:41 PM
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The Wary
Forum posts: 0
File comments: 9
Uploads: 0
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Don't know if it's just me but the Ettenmoors keep buff of Lumber camp does not show up on my buff bars.
I've checked and it's not in any of my blacklists.
Any fix for this or help with the issue would be greatly appreciated.
Thanks.
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11-16-2012, 08:39 PM
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The Wary
Forum posts: 2
File comments: 1
Uploads: 0
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"Yes the pots don't show up because I haven't added the names into the list yet. I'll try and get an update posted this week to fix that along with some of the other bugs people have been reporting."
I've noticed the same thing with the new morale and power pots. Please make sure you add them to the list while you are at it
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11-15-2012, 08:19 AM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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i am currently having an issue trying to get ANY warden debuffs to display on buffbars. I have and am using Combat Analysis ver 4.1.6 and BuffBars ver 2.0.4.
Both are active and running and effects are indeed getting logged correctly on CA. I have tried damage over time effects, bleeds, shield piercer, taunts, morale taps and the power attack line but nothing shows up.
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11-15-2012, 02:31 AM
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The Wary
Forum posts: 0
File comments: 42
Uploads: 0
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That would be really nice!
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11-12-2012, 10:52 AM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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Yes the pots don't show up because I haven't added the names into the list yet. I'll try and get an update posted this week to fix that along with some of the other bugs people have been reporting.
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11-12-2012, 08:18 AM
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The Wary
Forum posts: 2
File comments: 38
Uploads: 2
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Re: bug with pots
Quote:
With the new disease, fear, wound and poison pots i found a minor bug.
with older Pots you have a Cooldown timer bar, with the new pots this timer bar doesn't work?
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Could it be that the names of the new pots are missing? See i.e. in CoolDownManager.lua the following line:
Code:
Pot(L["Disease"], CoolDownCategory.Disease, 30, {L["Brewed Flask of Lhinestad"], L["Brewed Salve of Lhinestad"], L["Distilled Lhinestad Draught"], L["Distilled Lhinestad Salve"], L["Flask of Lhinestad"], L["Greater Lhinestad Draught"], L["Greater Lhinestad Salve"], L["Infused Lhinestad Draught"], L["Infused Lhinestad Salve"], L["Lesser Lhinestad Draught"], L["Lesser Lhinestad Salve"], L["Pure Flask of Lhinestad"], L["Pure Salve of Lhinestad"], L["Refined Lhinestad Draught"], L["Refined Lhinestad Salve"], L["Salve of Lhinestad"], L["Simple Lhinestad Draught"], L["Simple Lhinestad Salve"], L["Steeped Lhinestad Draught"], L["Steeped Lhinestad Salve"], L["Dunland Lhinestad Draught"], L["Dunland Lhinestad Salve"]}),
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