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Unread 06-09-2014, 11:52 AM  
Schroty
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Lua error

The same problem here - I've made new Bars and try to use the store build option - when i start lotro there was no Button anymore - the bars are there - but not configurable - when i try configure Modules (/bb module) - this error occures:

Rings Online\Plugins\JackdawPlugins\Bevy2\class.lua:239: attempt to index field 'Window' (a nil value)

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Unread 06-07-2014, 12:35 AM  
Ahkama
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Exclamation Not working on alts

I've fallen in love with these bars and tried to set it up on an alt. All went well until I relogged. Now the plugin doesn't auto-load at start up. If I manually load it, it says it fails. It'll load the bars and I can use them, but I can't edit them. The Options menu does not come up. I've tried using the included auto-loader but it hasn't helped. The alt it was originally set up on still works fine. HELP!

Last edited by Ahkama : 06-10-2014 at 11:37 AM.
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Unread 05-25-2014, 10:54 AM  
MrJackdaw
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Just checked Lotro as I thought I might play it again for a while - to find that my plugin is quite badly broken. Depressing to the point of logging out again...
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Unread 05-09-2014, 03:58 AM  
nelladh
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is there a possibility to make the bars horizontal/across the screen?
with my screen (16:9) id like to set it to top/bottom lines. thanks for any help
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Unread 03-22-2014, 10:07 AM  
kraszus
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Not working

I have the plugin loaded..and the static bars work fine...Proc bars don't work. eg. Guardian can use a parry follow-up, but the proc bar doesn't show.
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Unread 03-08-2014, 08:31 AM  
Dwalhin
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Re: just to give you more job... :P

When I enter in monster play (spider), this is the msm that I receive:

...Rings Online\Plugins\JackdawPlugins\Bevy2\stance.lua:58: bad argument #1 to 'pairs' (table expected, got nil)
...ngs Online\Plugins\JackdawPlugins\Bevy2\function.lua:1 83: Failed to import package "JackdawPlugins.Bevy2.stance".

I hope it will be usefull for you.

Mr Jackdawn.... Are you there?? Normally you answer very quick... Everything ok?... I hope so!
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Unread 03-03-2014, 02:28 AM  
Dwalhin
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just to give you more job... :P

When I enter in monster play (spider), this is the msm that I receive:

...Rings Online\Plugins\JackdawPlugins\Bevy2\stance.lua:58: bad argument #1 to 'pairs' (table expected, got nil)
...ngs Online\Plugins\JackdawPlugins\Bevy2\function.lua:1 83: Failed to import package "JackdawPlugins.Bevy2.stance".

I hope it will be usefull for you.
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Unread 03-01-2014, 10:55 AM  
Styxion
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Problem with Encoding in German Client?

Hello,

great plugin

2 Questions:
Do I still need to use Vindar Patch before storing Settings?

And is it possible to avoid the existings problems with german special chars?
If I make a shortcut to emote /tschüss (or other emotes with äöüÄÖÜß) these chars get messed after saving / reloading:

/tschüss

This seems to be a problem with changing encoding on loading (unicode-chars?).

Settings-Section:

["shortcut"] =
{
["1"] =
{
["Data"] = "/Tsch#195##131##194##188#ss",
["Type"] = "4"
},
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Unread 02-15-2014, 02:52 PM  
Aesai
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Awesome Plugin

This is an amazing plugin! I love that you can have MULTIPLE options for the same bar as well as the class proc option and the ability to lock the items on the bar (unlike BuffBars, my other favorite bar plugin). Though I would like to see a couple of additions: one, as a champ I have a couple of personal buff/heal skills (namely, Battle Frenzy, Fight On, and Bracing Attack) that I would like to be able to use at the second the cooldown finishes. I was wondering if it was possible to add a module where you could have the bar pop up at a user-set time interval, then disappear when you click the skill/item and start the countdown again. The problem, though, is it would work better for a bar with only one slot on it than for one that has more. The other addition I would like to see is the ability to have different options set for different slots on the same bar (like buffbars does), though this option might be hard considering how your plugin options is set up.

Well, just my review on a great plugin. Wonderful job!

Aesai
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Unread 02-15-2014, 03:00 AM  
Retiarius
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Bug Report

I had great success using Bevy o' Bars with my burglar, hunter, and warden, selecting all the modules for each and having fun playing with the plugin, cleaning up my regular toolbars of travel and milestone skills, muster skills, guide skills and the like. Unfortunately, when I started on my lore-master, my troubles began. First I got a normal message:

Buff Monitor module; Currently collecting buffs for options. Type /cb to stop buff collection. This does not disable the plugin

Followed by these more ominous messages:
...Rings Online\Plugins\JackdawPlugins\Bevy2\stance.lua:58: bad argument #1 to 'pairs' (table expected, got nil)

...ngs Online\Plugins\JackdawPlugins\Bevy2\function.lua:1 83: Failed to import package "JackdawPlugins.Bevy2.stance".

...ngs Online\Plugins\JackdawPlugins\Bevy2\function.lua:1 60: attempt to index global 'KM' (a nil value)


Unloading and reloading the plugin doesn't fix the problem, nor does deselecting the Stance module. I can't get the full options screen to display on any Bevy Bar, getting instead the error message:

... Rings Online\Plugins\JackdawPlugins\Bevy2\class.lua:127: attempt to call field 'Update' (a nil value)

So far, it seems to work with other characters and classes. I haven't loaded all the characters in my stable since installing Bevy o' Bars so I may still encounter problems with them, but I loaded and set up Bevy Bars for the hunter after the lore-master with no difficulties.

Any suggestions or workarounds I haven't tried?

EDIT 1:
I just tried it with the rune-keeper and got the same stance module load error but was able to disable the Stance module before anything further got bollixed and had no further trouble with that character. Recommendation: if necessary, code which classes can use stances and don't load the stance module for those classes, nor display the option to load it in the module load screen. Hopefully the devs included a .hasStances sort of thing in the class modules.

EDIT 2:

Looking over the stance.lua file and it does look like the code attempts to see if the class has stances. I don't know why this is failing so badly for lore-masters, I'll have to run some tests. I still think that the module options panel should not display the stance module as an option if the loaded character's class does not have stances, though. I haven't found that part of the code yet.

EDIT 3 (fix for bug):

Moving lines 62 through 68 in stance.lua up to line 57 fixes this bug enough for lore-masters to be able to use Bevy o' Bars. This moves the code block commented with "Unload if the table is nil" to just after the line starting with "if PlayerClass==194".

Last edited by Retiarius : 02-17-2014 at 03:51 PM.
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Unread 02-01-2014, 03:08 AM  
Dwalhin
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Guardian / Skill / Smashing Stab

One question:

Exist, at least, one skill (Smashing Stab) which is triggered/unlocked by Shield-swipe or Retaliation skills, and never locks again if you don't use it.

I know how to make a visible bar (with Smahins Stab skill) after shield-swipe/retaliation, but I don't know how to keep visible after this two effects (when shield-swipe/retaliation effect finishes is goes invisible)!! ...an, ideally, to make invisible after Smashins Stab use...

Can anyone tell me if it is possible?

Last edited by Dwalhin : 02-01-2014 at 03:10 AM.
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Unread 01-02-2014, 02:54 PM  
Zalanna
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Re: Version 456 - Zalanna

Version 456 - Zalanna returns!

Quote:
So, here is the new version!
thank you!!! It works perfectly now.
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Unread 01-02-2014, 02:54 AM  
MrJackdaw
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Version 456 - Zalanna

Version 456 - Zalanna returns!

Yes, yes I had made a stupid mistake with the last version. However, thinking about this mistake has led to a better version of the "alias bug fixing" code.

So, here is the new version!

There are also some changes to the way the context menu is handled within the plugin. You *should* notice no difference - it is purely there for my own benefit.
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Unread 01-01-2014, 07:24 PM  
MrJackdaw
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Re: Re: Version 455 - Zalanna

Version 455 - Zalanna


Quote:
I think I am going to have to roll back to the previous version. While you did fix the issue that I mentioned, the bug you pointed out completely eliminates the option of creating new bevy bars or adding to existing ones.

Now, when creating a new bar or adding to an existing one, it doesn't matter what I am trying to drag to the bar, I always get the last alias shortcut that I removed there instead. :-(
That's... weird. If I get a chance tomorrow I will have a look at this.

UPDATE: I had made a very silly mistake...

Last edited by MrJackdaw : 01-02-2014 at 02:51 AM.
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Unread 01-01-2014, 04:57 PM  
Zalanna
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Re: Version 455 - Zalanna

Version 455 - Zalanna
Quote:
This can cause a small but irritating bug if you are disposing of Alias' by dragging them off bars and then replacing them with things from Turbine bars. I can't fix that - this is the best of a bad choice!
I think I am going to have to roll back to the previous version. While you did fix the issue that I mentioned, the bug you pointed out completely eliminates the option of creating new bevy bars or adding to existing ones.

Now, when creating a new bar or adding to an existing one, it doesn't matter what I am trying to drag to the bar, I always get the last alias shortcut that I removed there instead. :-(
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