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Unread 03-13-2012, 07:52 PM  
Eili
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quickslots not working properly as of U6

I noticed that items on quickslots appear normally but for some reasons you have to add them each time on their quickslot to be able to use them.

I wonder if we should create from scratch our bar again or if this is a Turbine problem.
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Unread 02-01-2012, 11:33 AM  
Eili
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Re: My apologies

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For the past few weeks I have been unable to spend any time on Lotro, indeed any game, as work has been too busy.

Unfortunately I foresee this as continuing for the next few weeks as well. Hopefully I will be back on in Late February.
I hope at least that you like your job
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Unread 02-01-2012, 11:30 AM  
Eili
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Also while I'm here and thinking of it, it would be SO cool to have a checkbox for "copy bars from other character" where you could set up your bars on one character, load the exact same bars onto another character, and then tweak them after they were loaded in to the second character.
While we wait for the return of MrJackdaw, you still could use my easy solution to have the same set up.

When my set up bars is created, i log off the game completely, goes into the folder PluginData, C:\Documents and Settings\xxxxxxxx\Mes documents\The Lord of the Rings Online\PluginData\xxxxxxx\Landroval\Moranae)
Then i copy the file BevyOBars2.plugindata and past it in the other characters folders i wish it to go (you can create the character folder if it does not exist).
I do that since the Plugins exist on Lotro and it is working perfectly.

Last edited by Eili : 02-01-2012 at 11:30 AM.
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Unread 02-01-2012, 02:57 AM  
MrJackdaw
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My apologies

For the past few weeks I have been unable to spend any time on Lotro, indeed any game, as work has been too busy.

Unfortunately I foresee this as continuing for the next few weeks as well. Hopefully I will be back on in Late February.
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Unread 01-17-2012, 01:03 AM  
MizSparrow
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Hi there! Minstrelly type person here, with some feedback! I haven't actually played the game with the bars active, yet... I've been setting up plugins for the first time. I can't wait to play and see how it goes!

First of all... I had a heck of a time figuring out how to add a 2nd bar and where the rest of the options were for the bar I'd already created.

I read the article, but somehow my eyes hazed over during the Options part; I actually found it accidentally while fiddling around in game, and then saw it again when I got back to this page. If anyone as ditzy as me is installing this thing, it might be nice to have that portion of text in bold, and/or red, so that it can't be missed, as it is probably the most important part of the article! A readme.txt wouldn't go astray, either.

For stances, we now have Harmony in addition to War-Speech.

Whoa! So, I just crashed my client.
(a) loaded my shiny new plugins and have been fiddling with them. (LOADED: palantir, bevy, sortpack, altinventory)
(b) had recently unlocked the UI and created a 2nd bar in Bevy
(c) realized I wanted to write feedback here
(d) didn't have any other windows to alt-tab to, so I used options-->windowed mode
(e) opened sticky notes (win7)
(f) in lotro, did not accept changes, so it went back to full screen
(g) alt tabbed, opened firefox, and started writing this comment while lotro was still running, with UI unlocked and one new, unnamed bevy bar with the stance menu "slid out" aka actively showing.


Also while I'm here and thinking of it, it would be SO cool to have a checkbox for "copy bars from other character" where you could set up your bars on one character, load the exact same bars onto another character, and then tweak them after they were loaded in to the second character.
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Unread 12-26-2011, 04:00 PM  
Balindil
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PopUp Modul without Collapsing to selected?

Excellent work! I like the bars.

Nevertheless: is there a possibility to select an item on a "popup" bar without collapsing and getting the selected item in the staying field?
The first field is for me a kind of "fast select". I don't want to have it changed while selecting an item.

It would be great to get an option in for selecting like

-collapsing while selecting yes/no
- selected Item in resting field after collapsing yes/no

Sorry for having additional wishes

Greets

Balindil
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Unread 12-22-2011, 08:38 AM  
Eili
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Re: Halt!

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In a thread here Narrel states;


So, I am not going to touch Bevy till I see what they do - once burned, twice shy...
Well thought ! until know i can live with it like that no worry ))

Merry christmas to you and your family
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Unread 12-22-2011, 04:29 AM  
MrJackdaw
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Halt!

In a thread here Narrel states;
Quote:
We are aware of the Lua quickslot plugin issues that are cropping up with the Plugin Manager and recently found the cause. You can expect to see a fix coming in a future patch so keep your eyes peeled on the patch notes!
So, I am not going to touch Bevy till I see what they do - once burned, twice shy...
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Unread 12-20-2011, 03:48 PM  
Eili
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Creation of new bar bugged

So after some days, i went in the festival and created a bar to have the apples and petals on it.

After one utilisation the two items become blocked from any utilisation, even on my main bar and backpack.

I have to log off to be able to use those again
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Unread 12-20-2011, 01:43 AM  
nugget1770
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I have configured some bars to appear when I'm wounded poisoned feared or diseased but they don't. Same with the buff watcher option when I get dazed or rooted. The bellow X health/power option does work though.
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Unread 12-20-2011, 12:32 AM  
MrJackdaw
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Quote:
Why do the Monitor and Debuff options not work in monster play? Is there any way to get this working on my Weaver?
Oh! Erm... I have never done Monster Play... Well... Erm... I suppose I had better try!

EDIT: Tried it - stance module doesn't work but others seemed fine. Remember that it can only monitor buffs on your Player Character, not others. Trapdoor was detected just fine, as were wounds.

Last edited by MrJackdaw : 12-20-2011 at 12:54 AM.
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Unread 12-19-2011, 09:02 PM  
nugget1770
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Why do the Monitor and Debuff options not work in monster play? Is there any way to get this working on my Weaver?
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Unread 12-18-2011, 01:10 PM  
Stever1388
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Sorry I had gone to bed when all of the action was going down, but I can confirm that TOBII would be causing the problems because the event handlers in that plugin are not "safe", as in, they overwrite other plugins event handlers, which means if TOBII is loaded in after BevyBars is loaded, then your quickslots won't work right. I recently discovered that the Travel plugin has the same problem with the local player InCombatChanged events.

This is the reason plugin managers like Bootstrap (and my own Ordered Plugin Loader) had the ability to set the order for the plugins to load, because certain plugins were never "fixed" with the Nov 2010 update that caused the LocalPlayer to be a universal object through all plugins, and some plugins still step on the methods/event handlers of other plugins.

I'm glad you got it fixed and MrJackdaw I agree it's a good idea to keep the Loader option until these kinds of problems are fixed.
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Unread 12-18-2011, 10:25 AM  
Eili
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Re: Re: Re: Re: Re: Version 320

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Ah! Nice to know it was another plugin causing the issue - and not to be unexpected. I will leave Bevyautoloader as an option for those who have issues.


Not a problem! Thanks for doing the search.


And to you! Have fun in Arda!
May be as Author of plugins you could speak to Turbine .... when now you go in session play you have all the plugins trying to load ..... in the session play :P

No need to say it is totally a bad idea ...
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Unread 12-18-2011, 08:35 AM  
MrJackdaw
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Re: Re: Re: Re: Version 320

Quote:
]I found the problem after testing one by one with adding plugins to Bevy. The fault goes to Tobii. As soon as i ad Tobii to the plugins to be loaded, then the Bevy bar is empty.
I just have then to unselect Tobii and relog and the Bevy bar is fine again.
Ah! Nice to know it was another plugin causing the issue - and not to be unexpected. I will leave Bevyautoloader as an option for those who have issues.

Quote:
Sorry for the work i gave you. I should have tested this yesterday.
Not a problem! Thanks for doing the search.

Quote:
Thank you again
And to you! Have fun in Arda!
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