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01-06-2011, 12:08 PM
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The Wary
Forum posts: 0
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"Sorry, I have to ask, did you delete the entire /tonic directory before re-installing v2.3_Beta3? It appears to me like the installation might not be complete. That was the error we were getting in v2.3_Beta2 and I was pretty sure I fixed it. It could be I didn't. Anyone else still seeing the issue?"
Saw it in Beta2 but not Beta3... LM on US servers.
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01-06-2011, 06:16 PM
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The Wary
Forum posts: 4
File comments: 35
Uploads: 0
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Quote:
Sorry, I have to ask, did you delete the entire /tonic directory before re-installing v2.3_Beta3? It appears to me like the installation might not be complete. That was the error we were getting in v2.3_Beta2 and I was pretty sure I fixed it. It could be I didn't. Anyone else still seeing the issue?
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Strange I thought I did delete the folder, so I re-deleted it and then downloaded the plugins again and unzipped this time it loaded w/o a problem.
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01-06-2011, 06:30 PM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Quote:
Strange I thought I did delete the folder, so I re-deleted it and then downloaded the plugins again and unzipped this time it loaded w/o a problem.
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Those are the types of problems I like :P
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01-06-2011, 11:30 PM
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The Wary
Forum posts: 2
File comments: 95
Uploads: 0
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Quote:
...Lord of the Rings Online\Plugins\Tonic\UI\Slider.lua:270: bad argument #2 to 'format' (number expected, got nil)
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Found this error testing beta3 using my hunter.
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...ugins\Tonic\TonicBars\Events\ClassSpecificEvent s.lua:68: attempt to compare number with nil
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After de-activating "Focus between:"
- The text at the top of the main settings screen can't be translated. Please add it to the language files.
- The extension bars are nearly invisible even if I set the visibility to 100.
I can't start the plugin after having the visibility problem. The same error as above:
Quote:
...ugins\Tonic\TonicBars\Events\ClassSpecificEvent s.lua:68: attempt to compare number with nil
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After deleting the plugindata file, it gaves me the following error and doesn't start:
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... Online\Plugins\Tonic\TonicBars\Menu\EasyBarMenu.lu a:93: attempt to index field '?' (a nil value)
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This error appears everytime you start the plugin with a new character, which is not listed in the plugindata file!! You've to restart to get it working!
Do I need the "nil, " in front of the skills in the class-files?
Last edited by Farothhen : 01-07-2011 at 12:45 AM.
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01-07-2011, 08:25 AM
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The Wary
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File comments: 5
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I can send you everything you want in french, just tell me what i have to do or where i can find it; and i'll send them.
Thanks for the great work btw
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If you are using Non-English client, then I need Translators. Help out the cause :P I've added every translation that I have received thus far. I actually got two strings on the Burg last night that ARE included in this build, but it's just not complete yet.
English is working I tested it last night on my 65 burg.
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01-07-2011, 10:03 AM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Quote:
- The text at the top of the main settings screen can't be translated. Please add it to the language files.
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Yeah, will do that... sorry.
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- The extension bars are nearly invisible even if I set the visibility to 100.
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I'll look into all the extension issues you are seeing, thanks!
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Do I need the "nil, " in front of the skills in the class-files?
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I have added a lookup into all of our class-based files. that lookup requires the English to be the first parameter. The Translated description and then the translated skill.
The NIL is only for the english because it doesn't have an english definition.
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I can send you everything you want in french, just tell me what i have to do or where i can find it; and i'll send them.
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Take a look in the /Tonic/TonicBars/Localization/<language> folder. Most of the files have specific translations for class based skills, but the "MenuStrings.lua" has all of the Menu strings that need to be converted. I have tried my best using google to translate, but it's not very good.
Last edited by NuclearTonic : 01-07-2011 at 10:06 AM.
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01-07-2011, 11:32 AM
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The Wary
Forum posts: 0
File comments: 16
Uploads: 0
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Minstrel
The Quick Slots are off for a Minstrel. You need a Tier 1 Bar and all others would move up 1 and Tier 3 would be Anthem's. The triggered options are right its just the names. Im not sure how many tier 1s they have but I have this at lvl 40
Ballard of Resonance
Ballard of Steel
Ballard of Vigor
They would just be active at all times and wouldnt need a trigger.
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01-07-2011, 11:45 AM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Re: Minstrel
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They would just be active at all times and wouldnt need a trigger.
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I can fix that. Thanks for the input! (they were named based on what they needed to be triggered, but yeah, it's confusing!)
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01-07-2011, 12:39 PM
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The Wary
Forum posts: 0
File comments: 16
Uploads: 0
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I did a fresh install of the Beta file and extinsions dont seem to work. I first create a General Slot and then right click on the first block to create an extinsion. After I set that when I right click on the next block it dont start a new one. It stays at the old One and if a type a different name it changes the one I just created. At this point it also starts leaving traces of bars on the screen that dont go away. It just dont want to create a new extension. I reinstaled the Old version and it works fine. It just dont create a new extinsion when you right click anymore.
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01-07-2011, 02:02 PM
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The Wary
Forum posts: 0
File comments: 42
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...line\Plugins\Tonic\TonicBars\Menu\QuickslotsMen u.lua:303: attempt to index field 'ClassTriggers' (a nil value)
class: hunter
client: english
os: german
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01-07-2011, 02:34 PM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Quote:
...line\Plugins\Tonic\TonicBars\Menu\QuickslotsMen u.lua:303: attempt to index field 'ClassTriggers' (a nil value)
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Thank you for your help!! I'll look into it! (this is why I run betas now. Those that are brave enough to play with things when they might not be 100% help everyone out!)
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01-07-2011, 03:20 PM
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The Wary
Forum posts: 0
File comments: 16
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I get the error like the last one when I first run it from a fresh install when it creates the TonicBarSettings.plugindata. Then you load it again and it works.
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01-08-2011, 09:28 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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I have just started using TonicBars and I think it's fantastic
I'm just having a couple of problems though that I wasn't able to find any answers to after having gone through this entire thread:
1. Champion Defeat Response condition is not being fulfilled correctly, the bar never appears (I think this has been mentioned previously).
2. I can not get the Extensions to work correctly. I can right click the first slot, create an extension, rename it etc ... but when I try to add another extension bar, it will give me a copy of the first extension. There is no option to Edit the second extension, as it doesn't exist. There are "ghost" bars which are copies of the first extension bar that appear next to any slots that I right clicked, and if i unload/reload the plugin they disappear. It just seems like the bar id is not being incremented when creating extension bars, so it never makes more than one instance of extension bar.
Aside from the above though, everything is all working as expected ![Smile](//www.lotrointerface.com/images/style_mmoi_lotroi/smilies/smile.gif)
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01-08-2011, 09:58 AM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Quote:
I have just started using TonicBars and I think it's fantastic
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Thank you, I'm glad you are enjoying it.
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1. Champion Defeat Response condition is not being fulfilled correctly, the bar never appears (I think this has been mentioned previously).
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I'll look into it. Probably just a mis-capitalization on my part.
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2. I can not get the Extensions to work correctly. I can right click the first slot, create an extension, rename it etc ... but when I try to add another extension bar, it will give me a copy of the first extension. There is no option to Edit the second extension, as it doesn't exist. There are "ghost" bars which are copies of the first extension bar that appear next to any slots that I right clicked, and if i unload/reload the plugin they disappear. It just seems like the bar id is not being incremented when creating extension bars, so it never makes more than one instance of extension bar.
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When I added the Pre-defined bars, it appears like I broke Extensions, so, I need to fix that. Probably sometime tonight.
Thanks for the feedback!
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01-08-2011, 12:52 PM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Quote:
Take a look in the /Tonic/TonicBars/Localization/<language> folder. Most of the files have specific translations for class based skills, but the "MenuStrings.lua" has all of the Menu strings that need to be converted. I have tried my best using google to translate, but it's not very good.
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I have looked a bit :
for the champion (cant test everything, im only lvl 30)
flurry doesnt work, i think its because it has been rename in french from rafale to déluge de coup (same for this ability with the different stance)
fervor not working, maybe because there's two kind of "ferveur" in french, the stance, and the thing you get fighting.
Ennemy defeat not working but it looks like it doesnt work for ot her language too, but the buff you get after killing an ennemy is : "Réaction à la défaite de l'ennemi"
About the menustrings :
I think
Inventorier barres => barres d'inventaires
But i dont know where i can use them, so i dont know if its really that.
theLocalizer:Register( "AboutMenu", "I hope you appreciate the many hours that went into this plugin, enjoy!", "J'espère que
vous apprécierez les nombres heures passées à créer ce plugin, amusez vous bien !" );
=> J'espère que vous aprécierez les nombreuses heures passées à créer ce plugin, amusez-vous bien !
Hope this help
Last edited by Mwoua : 01-08-2011 at 12:57 PM.
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