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09-02-2011, 12:59 PM
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The Wary
Forum posts: 4
File comments: 5
Uploads: 0
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Any Inventory Bars I make reset their postion every time I load up LOTRO or reset the plugins. They default to the top left corner. The Quick slot bars are staying in the locations I set, though. Am I doing something wrong, missing a step in the set up or something?
Thank you for any help you may offer.
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08-22-2011, 02:14 AM
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The Unscathed
Forum posts: 17
File comments: 26
Uploads: 2
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Integration of Plugin Icons with UI
Hey Nuclear,
If you've wandered the forums lately you'll have seen how I'm trying to make UI elements that work with my plugin icons. Other than the various UI issues I'm encountering in this quest for integration is, several of the plugin Icons fall 'Behind' the UI elements. Where would I find the line in your plugin to bring your icon to the front so after I drag it onto the edge of my minimap, it'll still be usable?
I still use Tonicbars for all my skills and consumables, GREAT plugin.
Thanks for Tonicbars and your assistance is apreciated,
Jered Wolffe
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08-18-2011, 04:43 PM
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The Undying
Forum posts: 183
File comments: 108
Uploads: 3
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Trying to add an extension bar but I get the error:
...nline\Plugins\Tonic\TonicBars\Bars\QuickslotLis t.lua:164: attempt to compare nil with number
or
...s Online\Plugins\Tonic\TonicBars\Bars\BarManager.lua :172: attempt to index field '?' (a nil value)
When I manually tried to fix the problem in PluginData file I'm all of a sudden greeted with:
We found extension bar without a main bar. Deleting. Thank the community for the fix.
Times 5, losing all the extention bars I had made on that particular character!!
I noticed that ["nextBarId"] doesn't get updated, or shouldn't it with extentions? I'm too afraid to add any extention bars now on ANY of my characters.
Last edited by Wicked Mouse : 08-18-2011 at 04:44 PM.
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08-17-2011, 09:20 PM
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The Wary
Forum posts: 0
File comments: 13
Uploads: 0
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Burglar Easy Bar setup question
Great plugin and pretty much the primary way I setup my characters now.
I have been using TonicBars with my LM for quite some time, but since that class doesn't have a lot of reactive or triggered skills, I mainly use it for creating custom extension bars and cleaning up my interface.
I recently rolled a Burglar and decided to use the EasyBars provided with TonicBars. I have a question regarding the Tier 1 and Tier 2 Bars.
In this case, Tier 1 is set to be hidden and to appear when the Critical Response trigger occurs. The Tier 2 bar/skill "Double-Edged Strike" I'd like to remain hidden and only show after the Tier 1 skill has been used. What if any trigger can I use to have it appear from the hidden state?
I've tried Critical Response trigger, but that just brings it up at the same time as the Tier 1 bar, but inactive until/unless the Tier 1 skill is used in time, but it tends to go back to hidden too quickly. Looking at all the other Burglar related trigger options, there doesn't seem to be a trigger to bring up the Tier 2 bar from hidden. I see that there is a "Double-Edged strike" trigger to bring up a hidden Tier 3 bar, but of course, that doesn't help with the Tier 2 issue I'm having.
Ideally, I am trying to set up my various "triggered" skills to be hidden and only show up when the skill is active/available so that I can reduce the visual clutter on the screen.
Any help or explanations of what I'm doing wrong is greatly appreciated!
Thom
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08-17-2011, 02:57 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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I am having the exact same issue as ulrick1978. My mains are champ, hunter and minstrel and I tend to swap stances on the fly on all of them depending upon the fight and needs of the group/self. Every single time I log in my stance bar is set back to triggered instead of always visible.
Is there a fix in the works for this or should I just make my own custom bar and not use the 'easy' class-based bar?
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08-15-2011, 05:20 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Great plugin, helps a lot with skills that i don't need right away, but whenever I try to change the settings the spacing of an extension goes as high as it can, then my client crashes and i have to restart the client
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08-09-2011, 09:46 PM
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The Wary
Forum posts: 0
File comments: 6
Uploads: 0
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Triggering Issue
First of all - I love this plugin. I have used it for a long time. Bravo and keep up the great work.
I do have a quick question, though. Recently did some key re-mapping to set up my new Razer Naga mouse. Since remapping some of my hotbar keys (the normal in-game ones, not my tonicbars) Tonicbars triggering has stopped working. I really only have one bar Tonicbar quickslot called "Junk" where I put things like "Contact Pedlar" and "Practical Joke" skills along with Housing ports and Milestone skills. This bar has always had set to triggered by pressing ALT. Since remapping my keys for the new mouse the triggering isn't working. If I set the bar to "always show" it shows. If I set it to "triggered" by CTRL or ALT it doesn't work. If I triger it with Shift, it does work.
CTRL and ALT do not work
Shift and Always Show work fine
How do I get ALT working again? I have tried resetting my LOTRO hot keys to defaults and reinstalling the plugin to no avail.
I have also recently formatted my hard drive and reinstalled Windows (and LOTRO) ...put Tonicbars back in place.. still doesn't work. Any ideas?
Thanks
-volox
Last edited by Volox : 08-09-2011 at 09:47 PM.
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08-09-2011, 03:30 PM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Yep, I haven't committed the changes to make a new release yet. I need time to work out a few bugs.
Quote:
on the fix to war speech trigger
this still will not work for me, it ignores anything i change and when i load the plugin next it goes right back to show bar when buff triggered War-speach checked . :-(
if i didn't mention before this is the easybar for warspeach.
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08-08-2011, 11:37 AM
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The Wary
Forum posts: 1
File comments: 8
Uploads: 0
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on the fix to war speech trigger
this still will not work for me, it ignores anything i change and when i load the plugin next it goes right back to show bar when buff triggered War-speach checked . :-(
if i didn't mention before this is the easybar for warspeach.
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08-04-2011, 08:12 AM
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The Wary
Forum posts: 0
File comments: 8
Uploads: 0
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Suggestion for a new feature
I was thinking about my inventory bags and how I organize them. I typically put all my consumables in one bag. This is so a single click of that bags icon will take me to those items.
How about a feature in tonic bars that will add a quick-slot that contains all the inventory items in a bag in an extension that expands when moused over? Is something like this possible? Making the quick-slot icon (when collapsed expanded) match the icon of the bag would be nice too. (so a single icon that would expand up when moused over and contain the contents of that bag)
Hopefully I explained that clearly enough.
Thanks for a very useful plugin
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08-03-2011, 08:37 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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I've run into a bit of a glitch
I recently added TonicBars to my stable of plug-ins and I love it! However, I've hit a little bit of a snag.
I set up TonicBars with one little horizontal bar that I placed in the lower right corner of the screen. From 3 of the quick slots, I added extensions of various lengths to track my mounts, travel locations, LM pets, etc.
I am using various plug-ins: Emote, MouseCircle, AltInventory.
I have my plug-ins loaded by PluginsManager. I have set up a shortcut to the LOTRO quickslot 72 using /shortcut 72 /plugins load manager
Then I used the key mapping to map the "p" key to quickslot 72.
So all I have to do when I log on is hit "p" and everything loads.
This works fine for everything but TonicBars. The first time the plugins are loaded after I logon as one of my characters, I get the following error:
...ins\Tonic\TonicBars\Bars\Quickslots\QuickslotBa r.lua:109: attempt to index global 'maitre_d' (a nil value)
and all of the extension bars get displayed up in the upper left corner of the screen, superimposed on one another (rather than down where the quickslot bar is that they were supposed to be attached to).
By trial and error I've found that if I either manually load Manager or click on quickslot 72 with my mouse it works fine. But if I use the keymapped key to start it, the error occurs. I have tried both PluginsManager and Bootstrap with the same results and changing the order of loading to make TonicBars load first or last doesn't seem to help either. I have also tried turning off all the plug-ins except TonicBars - same result.
Obviously it's something to do with the keymapping. I've tried other letter assignments as well - same result.
Any idea what's going on here? (I filed a ticket on CURSE yesterday but that was before I had this additional information.)
Thanks for a great plug-in! At least I have a decent workaround for this, so I'm happy.
Last edited by donworth : 08-03-2011 at 08:38 PM.
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08-01-2011, 05:20 PM
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The Wary
Forum posts: 2
File comments: 95
Uploads: 0
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Great news! I'll continue to improve the german translation.
Fervour only works with "in combat"/"not in combat". Why? Glory works without problems.
Last edited by Farothhen : 08-02-2011 at 10:25 PM.
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07-31-2011, 09:36 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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First off, this is an awesome plugin that brings me much joy... thanks for that!
Is there currently a way to use "and" logic within the trigger types? For instance, for my Captain I would like to have one bar with the herald skills that shows up if I don't have a banner buff AND I'm not in combat, and another with my standards if I don't have the banner buffs AND I am in combat.
Currently when I select both triggers, it seems to show up if either condition is met. So in the standard example it appears when I'm out of combat and don't have the buff, and also when I'm in combat with the buff.
Thanks for your help!
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07-31-2011, 10:26 AM
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The Undefeated
Forum posts: 8
File comments: 247
Uploads: 1
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Re: warspeech trigger issue
Found that issue. It will be included in the next patch! War-Speach is different than War-speach! :P
Quote:
Hello, I cannot for the life of me get the warspeech bar to remember when i uncheck the warspeech active trigger. whenever i load the plugins for the first time after a log in,(or reload the plugins) and activate warspeech skill, i have to go back in and uncheck the box to keep from displaying the bar all the time.
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Quote:
How do I increase the actual icon size on my screen?
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This is actually not supported by the Turbine API. Sorry.
Quote:
I've noticed that there are no options for root/daze/stun-effects to be used as triggers. Any plans on adding these?
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My main problem doing this is that I use Buffs to watch status and when buffs are named a LOT of different things, it makes adding a trigger hard.
Quote:
I guess binding keyboard shortcuts to bar slots is not possible? Sorry if it has been asked before.
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Sorry, this is the most asked for feature and Turbine doesn't support this in their API. I think they are worried about automation.
Last edited by NuclearTonic : 07-31-2011 at 01:37 PM.
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07-30-2011, 11:50 PM
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The Wary
Forum posts: 1
File comments: 8
Uploads: 0
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warspeech trigger issue
Hello, I cannot for the life of me get the warspeech bar to remember when i uncheck the warspeech active trigger. whenever i load the plugins for the first time after a log in,(or reload the plugins) and activate warspeech skill, i have to go back in and uncheck the box to keep from displaying the bar all the time.
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