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Unread 01-17-2011, 07:01 AM  
BullFrog
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Umm I found a bug. To reconstruct follow these steps.

1) make an alias for the Plugins Manager
/alias ;p /plugins load manager

2) make a hotkey for ;p (it will overwrite previous hotkey on shortcut 1, so move it to somewhere else, or note what was there)
/alias shortcut ;p 1

3) now press 1, and it loads all the plugins properly, except Tonicbars, for some reasons, when you press 1 on your keyboard, the "extension bars" stay on the top left side of the monitor and the strangest thing when you click with mouse on shortcut 1, it works properly.
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Unread 01-15-2011, 10:34 PM  
Almagnus1
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First off, thank you so much for making this plugin, it's really been a huge help with organizing stuff =)

Any chance a rows/columns settings can be added to the extensions? I'd much rather go with an 5x8 grid containing my horses, than a ~40 button bar that contains them all.

Also, an option for a random selection of everything else in the extension (as a possible "dead" last button) would be awesome too =)
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Unread 01-12-2011, 04:32 PM  
NuclearTonic
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Re: Cappy

Quote:
Snoopy me went into DefaultConfiguration.Captain.lua
Personally, it was designed for this purpose. Especially the DefaultConfiugration.... my goal around this was to allow GUILD leaders and RAIDERS to augment what I have provided to allow for standardization across their RAIDS. Basically zip that up and pass it along in your guild and you have provide the same bars in the same places wiht the same triggers across your entire RAID... the potential is huge and the easy of use is rather basic once you know how to use it.

I'm very happy you have it working, I'll try to get my local copies to the same state. I also need to get documentation on exactly HOW to do this, as it IS a supported feature.
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Unread 01-12-2011, 03:30 PM  
Wyndyn_Xor
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Cappy

Snoopy me went into DefaultConfiguration.Captain.lua and added:
configHelper:SetBuffTrigger( "Improved Banner of Hope" );
and in the English localization:
eventManager:RegisterEffect( nil, "Improved Banner of Hope", "Improved Banner of Hope", Turbine.Gameplay.Class.Captain );


it works for me now.

Same changes should work with "Improved Banner of War" and "Improved Banner of Victory"

Not sure what other localizations are.

WX
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Unread 01-12-2011, 01:21 PM  
NuclearTonic
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Re: Captain Heralds

Quote:
No big deal, but something to add to your list. - WX
Firstly, THANK You for the support, I appreciate this information, Cappy is one o the classes I haven't leveled past 30.

I'll be sure to update with your input!
NT
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Unread 01-12-2011, 06:14 AM  
Wyndyn_Xor
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Captain Heralds

First...thanks! Great plugin.

Running TonicBars on my 37 Captain and noticed that the Herald bar didn't close out when I summoned my Herald of Hope.
Looking at my buffs, The basic "Banner of Hope" is replaced by 2 buffs... "Banner's Hope" and "Improved Banner of Hope" (which are not in the check-off list for captain buffs to check)

No big deal, but something to add to your list.
Keep up the great work.

WX

edit: More info

Apparently, all 3 have an "Improved" version if the captain has slotted the trait for summoning that herald 60 times "Captains Hope" for my example.

Last edited by Wyndyn_Xor : 01-12-2011 at 12:16 PM.
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Unread 01-11-2011, 06:34 PM  
NuclearTonic
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Quote:
Unfornately creating new extension bars is still bugged
I can not reproduce. I can create 5+ extensions on a single bar, go in and edit each seperate extensions settings and have them all function through an unload and then load...

Any more info you can give on the problem Wicked Mouse?

Anyone else still seeing issues creating extensions and then editing their properties? Any more information would be great. Thanks.

Last edited by NuclearTonic : 01-11-2011 at 08:41 PM.
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Unread 01-11-2011, 05:10 PM  
Farothhen
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I'll test it tomorrow and send you new german files, too.
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Unread 01-11-2011, 02:56 PM  
NuclearTonic
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I'll take a look when I get home. Anyone else still seeing issues creating extensions and then editing their properties? Any more information would be great. Thanks.

Last edited by NuclearTonic : 01-11-2011 at 03:10 PM.
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Unread 01-11-2011, 02:01 PM  
Wicked Mouse
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"Did you delete your /tonic directory before installing the new v2.3 overtop?"

I always do that
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Unread 01-11-2011, 01:11 PM  
NuclearTonic
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Quote:
Just a passing thought, the 2.3 Readme.txt doesn't contain the 2.3 Changes :P I realize it's above in the description but figured I would point that out anyway.
I need to be better about that, I figured no one read it and only kept the backlog in the read-me. :P I'll make sure to be better.

Thank you for your support!

Last edited by NuclearTonic : 01-11-2011 at 01:11 PM.
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Unread 01-11-2011, 11:45 AM  
xaero
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Just a passing thought, the 2.3 Readme.txt doesn't contain the 2.3 Changes :P I realize it's above in the description but figured I would point that out anyway.

Last edited by xaero : 01-11-2011 at 11:46 AM.
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Unread 01-11-2011, 10:29 AM  
NuclearTonic
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That's odd. I had that working and specifically checked it a few times before uploading... Did you delete your /tonic directory before installing the new v2.3 overtop? It's wise when installing new versions to always delete the old rather than paste over top.
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Unread 01-11-2011, 09:58 AM  
Wicked Mouse
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Unfornately creating new extension bars is still bugged Editing them (once manually created in the plugindata file) is no problem.

I haven't looked very closely into it, since I'm no code-junkie myself but it changes the plugindata in some way and some form that it only uses the first created extension bar and apparently puts it in the new location or so. Or it only looks like it puts it there, and reloading the plugin removes it again and shows the old location.

Whatever it is, it doesn't create anything new


Btw, congrats on your much more clear settings pages

Last edited by Wicked Mouse : 01-11-2011 at 10:04 AM.
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Unread 01-11-2011, 12:55 AM  
NuclearTonic
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Re: IDOME issue

Quote:
Set up this way, the bar remains visible all the time, whether the IDOME buff is up or expired.
I found that with Beta3 ALL Triggers were broken. So, I have corrected that and it should function without an issue for v2.3 formal release. Let me know if you are still having issues.
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