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12-26-2011, 08:18 AM
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The Wary
Forum posts: 0
File comments: 9
Uploads: 0
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Im having a major issue with my palantir plugin. When I load up, my pots arent in their slots. so I slot them. I play and they work fine, but if I log another character theyre gone again. If I then log back to the first character, the pots are gone for her too and I have to reload them again.
Is this a known issue? Is there a fix for it? Its maddening!
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11-22-2011, 07:45 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Quote:
Does 1.10.1 identify itself as 1.10.0?
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Apparently I was a bit too quick to get that update out, and forgot to change the in-game plugin version/by-line to reflect it. However, the file shown as 1.10.1 (i.e. the current version) is correct.
For everyone's convenience, I have uploaded a patch that will correct this oversight, as correcting it within the plugin itself would require bumping up the version number for the file here as well.
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11-22-2011, 06:31 PM
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The Undefeated
Forum posts: 7
File comments: 72
Uploads: 0
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Quote:
1.10.1 should be available soon with the fix
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Does 1.10.1 identify itself as 1.10.0?
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11-21-2011, 11:27 PM
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The Undying
Forum posts: 48
File comments: 72
Uploads: 2
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Cool, thanks for the update.
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11-21-2011, 01:55 PM
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The Undying
Forum posts: 466
File comments: 362
Uploads: 12
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That was fast. Thanks Working fine now
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11-21-2011, 01:36 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Quote:
Thanks for the update.
For some reason when I zone the morale bar appears (with the value of morale) and stays that way until I reload Palantir (I keep it hidden if not in combat).
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Problem boiled down to forgetting to keep hidden bars in mind while writing the lines to force a redraw. It will now check whether it's visible or not before forcing the redraw.
1.10.1 should be available soon with the fix
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11-21-2011, 12:31 PM
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The Undying
Forum posts: 466
File comments: 362
Uploads: 12
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Thanks for the update.
For some reason when I zone the morale bar appears (with the value of morale) and stays that way until I reload Palantir (I keep it hidden if not in combat).
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11-04-2011, 08:44 PM
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The Undying
Forum posts: 52
File comments: 125
Uploads: 5
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Reading the post about resizing quickslots below, I'd just like to mention that I've been able to resize quickslots satisfactorily using one of two methods:
- Stretching the parent window rather than quickslots themselves.
- Stretching quickslots set to aliases if the size is set *after* SetShortcut(). No idea if that works on other shortcut types, and I assume the size has to be set whenever the quickslot is changed, whether through SetShortcut() or not.
PS: nice plugin by the way
Last edited by Equendil : 11-04-2011 at 08:45 PM.
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11-04-2011, 03:33 AM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Re: Re: Re: suggestion that maybe you have in the works already
Quote:
With that, would it still show up what pot is needed? Like if you have a wound, your wound quick slot turns red. Would this still be possible with the circle option? As I find I catch what I have alot quicker when that shows up, than checking my health bar. But otherwise, I quite like the idea of it.
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Although I haven't decided whether to stick with the simple colors, or go for the actual cureable icons, that part will remain. The general idea will be to allow the player to place that button wherever they want to - to make reacting to the info Palantir provides, as easy for them as possible.
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11-03-2011, 10:38 PM
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The Wary
Forum posts: 1
File comments: 11
Uploads: 0
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Re: Re: suggestion that maybe you have in the works already
Quote:
With that in mind, what I'd like to do is create a one-button quickslot of sorts, where clicking on the button would display a series of quickslots arranged in a tight circle around the button, that would collapse again after using an item or maybe just moving the mouse pointer away from the immediate area. It would end up being one additional click, but pointer travel would be far less, and everything would be in one spot. If I understand the gist of the requests correctly, it would be not only a good replacement, but possibly even a better one. This would probably be its own separate plugin, allowing you to position the button wherever you wanted it.
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With that, would it still show up what pot is needed? Like if you have a wound, your wound quick slot turns red. Would this still be possible with the circle option? As I find I catch what I have alot quicker when that shows up, than checking my health bar. But otherwise, I quite like the idea of it.
Last edited by IrishNite : 11-03-2011 at 10:39 PM.
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11-01-2011, 09:13 AM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Re: suggestion that maybe you have in the works already
Quote:
you have the quickslots for the curables, is there anyway you could also turn the morale and power bars in to quickslots that could contain morale and power potions, that way a player could just click on the power or morale bar and get the potion off, instead of hunting down the slot below, and this would free up a pair of the regular slots for other uses.
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Quote:
I dont know if i'v missed something or not.. But is it possible to add Morale and Power quick slots aswell?
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Here's the deal - since quickslots aren't resizable, there's really no way to keep them within the confines of the bar, or make one quickslot cover the entire height of a bar. The result would be multiple quickslots, all basically sticking outside the width of the bar (invisible, but still intercepts clicks), and all having the same pot - to make sure you actually are able to use the pot when you click on the bar. That's not even mentioning the interference that two somewhat vertical sets of quickslots, going up the center of the screen would have on clicking in game objects.
That being said, this is definitely not a new request - and especially considering that (mostly due to the above reasons) that the cureable support won't be carried over to Palantir 2 (since the debuff bar will be able to be positioned on the top,left and right as well), my goal is to find some way of delivering the benefits, without the drawbacks. As far as I understand it, those benefits would be to provide a quick and easy way of accessing quickslots, without having to move your mouse all over the screen, preferably in one central location - where any item can be used with a minimum of mouse movement.
With that in mind, what I'd like to do is create a one-button quickslot of sorts, where clicking on the button would display a series of quickslots arranged in a tight circle around the button, that would collapse again after using an item or maybe just moving the mouse pointer away from the immediate area. It would end up being one additional click, but pointer travel would be far less, and everything would be in one spot. If I understand the gist of the requests correctly, it would be not only a good replacement, but possibly even a better one. This would probably be its own separate plugin, allowing you to position the button wherever you wanted it.
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10-30-2011, 04:36 AM
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The Wary
Forum posts: 1
File comments: 11
Uploads: 0
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Morale / Power Slots
I dont know if i'v missed something or not.. But is it possible to add Morale and Power quick slots aswell?
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10-24-2011, 09:33 AM
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The Wary
Forum posts: 4
File comments: 10
Uploads: 0
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suggestion that maybe you have in the works already
you have the quickslots for the curables, is there anyway you could also turn the morale and power bars in to quickslots that could contain morale and power potions, that way a player could just click on the power or morale bar and get the potion off, instead of hunting down the slot below, and this would free up a pair of the regular slots for other uses.
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10-10-2011, 02:34 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Quote:
Here is what I have:
Available Plugins:
****MoorMap (1.10)
****MoorMapDefaults (1.10)
****MoorMapLoader (1.10)
****MoorMapTerminator (1.10)
****Palantir (1.09.3)
Of course I cannot use PLanatir because of the API issue but its never saved the curables, I had to redrag everything to it upon relogging. No big deal but a bit annoying. Though its a very impressive plugin..comes in handy a lot of the times..Now if we could get a plugin to change mouse colors that be awesome..
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That's certainly curious - as it doesn't appear that MoorMap would have a reason to use a plugindata file called "quickslots" - so it doesn't seem that this is a conflict issue.
One thing I could suggest is to go to:
Code:
/My Documents/The Lord of the Rings Online/PluginData/<account_name>/<server_name>/<character_name>/
And check to see if there is a quickslots.plugindata file for your character - if there is, then I suggest you delete it, and load Palantir and see if it fixes itself (i.e. slot some skills or something, unload it, then reload it). It's possible that somehow the file got corrupt, and Palantir is treating it like it doesn't exist, and can't save the file.
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10-08-2011, 06:50 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Here is what I have:
Available Plugins:
****MoorMap (1.10)
****MoorMapDefaults (1.10)
****MoorMapLoader (1.10)
****MoorMapTerminator (1.10)
****Palantir (1.09.3)
Of course I cannot use PLanatir because of the API issue but its never saved the curables, I had to redrag everything to it upon relogging. No big deal but a bit annoying. Though its a very impressive plugin..comes in handy a lot of the times..Now if we could get a plugin to change mouse colors that be awesome..
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