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Unread 10-08-2010, 05:38 PM  
Kragenwar
The Undying
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Forum posts: 26
File comments: 122
Uploads: 2
I am pretty sure that the turbine API doesn't allow us to scale quickslots, we can make a quickslot smaller, but the icon doesn't seem to change size it is just cropped, and same with making them bigger, the icon stays the same size and just get graphical glitches in the empty space. I'll look into it to see if there is something I'm missing tho.

Now one thing I can do (and maybe this is what you meant) is put more spacing between the quickslots. There might be an option for spacing in the future. And if they ever add proper quickslot scaling to the API I will add that in as well.

Thx for your comments.
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Unread 10-07-2010, 05:33 PM  
Teshrrar
The Wary

Forum posts: 0
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Is possible add a option to set scale?

Edit: and very thanks for that plugin!

Last edited by Teshrrar : 10-07-2010 at 05:50 PM.
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Unread 10-04-2010, 10:32 PM  
Kragenwar
The Undying
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Forum posts: 26
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As far as I am aware we do have access to your characters level. That is the major plan for next update, add a table of what level you get skills so it only shows the skills relevant to your current lvl.
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Unread 10-04-2010, 09:38 PM  
Valdacil
The Undying
 
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Forum posts: 26
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I tried out an early version, but had a few problems with it. Just downloaded the 1.5 version and I'm very happy that I can now move the pieces around. I am really liking this on my Champion. Great work and great idea.

I've not gotten into the development side of LUA yet, and thus don't know what data is available. If the character's level data is available, would it be possible to narrow the list of skills shown to only those available to the character based on level. I am using this on my 29 Champ and the on-defeat skills show a number I don't have yet.
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Unread 10-03-2010, 06:25 PM  
Kaisoul
The Indomitable
 
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Forum posts: 11
File comments: 33
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Just got the plugin and already liking the idea behind it. One thing though maybe in the future could you make a tutorial video (youtube) for each class (at least that works with the plugin) on how you plugin works with each of them so it is easier to see how to setup and configure better for each player.
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Unread 10-03-2010, 05:30 PM  
Kragenwar
The Undying
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Forum posts: 26
File comments: 122
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New Version

New version (v1.5.0) is up. The file includes the version number in it, you may need to clear your cache for it to download the latest version.
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Unread 10-03-2010, 08:45 AM  
Kragenwar
The Undying
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Forum posts: 26
File comments: 122
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you should be able to just type /kragenbars setup and unchecking everything you dont want to show up.

Glad you are liking it. New version is currently being tested. Should only be a day or so.

Last edited by Kragenwar : 10-03-2010 at 08:46 AM.
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Unread 10-03-2010, 01:06 AM  
maradakia
The Unscathed
 
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Forum posts: 16
File comments: 27
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Still happily using this plugin : ) Thank you

Wondering about the fix to Ctrl+\

Also, hoping there might be some way to select which things for my class show up: I'd choose to have IDOME up there, and that's it I think. Maybe Motivating, but not the tactics - better for me to make a KragenSlot for those, and place them elsewhere. : )

Thank again, and great work!
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Unread 10-02-2010, 11:19 AM  
Kragenwar
The Undying
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Forum posts: 26
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@kildano
It is possible. The reason it released for just Guards, Capts, Burgs and Champs is those are my 4 main classes. I do plan to expand on it for other classes in the future.

In the next update KragenBars will be move-able. It is almost ready for release, should just be a few days.

Glad you enjoy it. I do plan on expanding on it further as more data is exposed to us via the API.
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Unread 10-02-2010, 11:18 AM  
Kildano
The Wary

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Signed up on forums just to tell you this. I'm enjoying KragenBars, but I wanted to suggest two things.

1.) Is it possible to make Minstrels an acceptable class for this plugin? With their Ballads being Tiered, it follows the same process of skills activating in reaction to others being used. I'm not sure if there is a reason why not but just throwing the idea out there for consideration.

2.) Is it possible to allow the KragenBars to be moved around. As it stands, I use Palantir and have my enemy's vitals set in between the uprights of the Palantir HUD but as a result of that, it causes all of the KragenBars icons to pop-up over the vitals of the enemy obscuring their morale/power status.

Again, enjoying the plugin and looking forward to see how far this one can be taken.
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Unread 10-01-2010, 03:50 PM  
AmAvocet
The Wary

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File comments: 6
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Well, whatever I was doing wrong, I am no longer doing. Today it works fine. Thanks for this plugin!
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Unread 10-01-2010, 07:35 AM  
Kragenwar
The Undying
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Forum posts: 26
File comments: 122
Uploads: 2
Are you sure its loaded? Did you type /plugins load KragenBars first?
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Unread 09-30-2010, 02:35 AM  
AmAvocet
The Wary

Forum posts: 0
File comments: 6
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/kragenbars champion - Unknown Command

I just installed and fired this up on my champion. It shows as running, but when I type /kragenbars champion I get the Unkown Command error. Any idea what I am doing wrong?
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Unread 09-22-2010, 02:06 PM  
katarn0
The Wary

Forum posts: 1
File comments: 2
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@Kragenwar
I figured as much with the abilities, but just thought it would an interesting suggestion. No hurries on getting that added as I will continue to use the plugin and just make sure I still have some of the abilities set in hotbars. Hopefully Turbine will give you guys access in the future.

Thanks for the suggestions on the tooltips, I will take a look at that when I get home so that I can move them out of the way.

An idea I had for the Warden gambits is to only show the abilities the player can use to add to the gambit and the gambit execute button. If you would like help with that I can do my best to build the table or whatever you need.

Once again, thank you so much for this and no hurry on adding things that I request/suggest.

katarn0

Last edited by katarn0 : 09-22-2010 at 02:13 PM.
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Unread 09-22-2010, 12:59 PM  
Kragenwar
The Undying
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Forum posts: 26
File comments: 122
Uploads: 2
@katarn0
Currently we do not have access to skill availability. All my toons are 65 so I designed it from that perspective initially, I knew this was a potential problem when I released them. I do plan on making the plugin track your lvl in the future so it won't display skills that you wouldn't have yet. Another addition I plan is the ability to toggle off any skill that is a legendary trait so you won't see flashing blades/exposed throat unless you choose to. These plans weren't on the list for next update (which I'm partially done) but I'll try to squeeze it in since it is pretty important for use on lower lvl toons.

As far as the tooltips I don't believe I can turn them off on specific quickslots, I'll look into it tho. Also what might help is setting tooltips to static in the turbine ui options, this will allow you to move them out of the way.

As for the warden stuff I'm pretty certain I don't have access to that info. It hopefully will be implemented by the time I get to the warden version.
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