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11-04-2011, 09:25 PM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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ok, got those straightened out, will be fixed in the next release as soon as I get the next component done, sorry about the delay getting it up and running havent had much time to program lately.
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11-03-2011, 05:52 PM
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The Wary
Forum posts: 1
File comments: 3
Uploads: 0
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Quote:
hm.... interesting, I will look into that tonight.
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The ones I found:
Historian: Scholar craft replaced by Prospector
Woodsman: Woodworker craft replaced by Prospector
FWIW, Armorer & Jeweler vocations appear correct...
Great plugin, thanks for submitting it
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10-28-2011, 06:25 AM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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Quote:
Many professions are confused. For example when creating a scholar opens a completely different profession
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hm.... interesting, I will look into that tonight.
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10-26-2011, 08:22 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Many professions are confused. For example when creating a scholar opens a completely different profession
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10-25-2011, 01:35 AM
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The Undying
Forum posts: 22
File comments: 54
Uploads: 0
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Can't get this to load. Getting this error:
...f the Rings Online\Plugins\Sandbox\Crafters\Main.lua:3: attempt to call global 'CraftersWindow' (a nil value)
Using version 0.9.9. The .plugin file is loaded in the /plugins/Sandbox folder. All the other files are in Sandbox/Crafters. Also, I do have the basic Turbine Plugins files installed.
Last edited by Vald : 10-25-2011 at 02:15 AM.
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09-03-2011, 08:57 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: Errors
Quote:
Quote:
Originally Posted by lostboyjim
I have tried to load this plugin, but have encountered a couple problems.
(1) When I unpack it, Under the main "Crafters_09-054" directory there is only the "Sandbox" directory. Doesn't Crafters.plugin also have to be at this directory level? Until I cut and paste it from Crafters_09_054/Sandbox/Crafters.plugin to Crafters_09_054/Crafters.plugin I cannot see the addon in the client when I do a "/plugins refresh; /plugins list"
(2) After doing step 1 above, I see "Crafters" in my plugin list. When I try "/plugins load Crafters" I get "Unable to resolve pagkage Sandbox/Crafters/Main". I have been unable to resolve this issue.
Suggestions or thoughts?
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I suspect that you were supposed to extract the files inside the Crafters_09-054 folder directly under the Plugins folder - i.e. eliminate the "Crafters_09-054" from the path. That way the Sandbox folder is directly under the Plugins folder, the .plugin file will be visible and the path that the plugin is complaining about will now be valid.
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Ah, that was the problem. I moved everything up a level. Thanks for the advice!
IMPORTANT NOTE: As mentioned below, you must install addon "HereBeDragons". Note: It isn't enough just to install it, you MUST load it before you try to load crafters. That second part threw me for a loop for a few minutes too...
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09-03-2011, 07:37 PM
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The Undying
Forum posts: 341
File comments: 980
Uploads: 20
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Re: Errors
Quote:
Originally Posted by lostboyjim
I have tried to load this plugin, but have encountered a couple problems.
(1) When I unpack it, Under the main "Crafters_09-054" directory there is only the "Sandbox" directory. Doesn't Crafters.plugin also have to be at this directory level? Until I cut and paste it from Crafters_09_054/Sandbox/Crafters.plugin to Crafters_09_054/Crafters.plugin I cannot see the addon in the client when I do a "/plugins refresh; /plugins list"
(2) After doing step 1 above, I see "Crafters" in my plugin list. When I try "/plugins load Crafters" I get "Unable to resolve pagkage Sandbox/Crafters/Main". I have been unable to resolve this issue.
Suggestions or thoughts?
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I suspect that you were supposed to extract the files inside the Crafters_09-054 folder directly under the Plugins folder - i.e. eliminate the "Crafters_09-054" from the path. That way the Sandbox folder is directly under the Plugins folder, the .plugin file will be visible and the path that the plugin is complaining about will now be valid.
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09-03-2011, 04:18 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Errors
I have tried to load this plugin, but have encountered a couple problems.
(1) When I unpack it, Under the main "Crafters_09-054" directory there is only the "Sandbox" directory. Doesn't Crafters.plugin also have to be at this directory level? Until I cut and paste it from Crafters_09_054/Sandbox/Crafters.plugin to Crafters_09_054/Crafters.plugin I cannot see the addon in the client when I do a "/plugins refresh; /plugins list"
(2) After doing step 1 above, I see "Crafters" in my plugin list. When I try "/plugins load Crafters" I get "Unable to resolve pagkage Sandbox/Crafters/Main". I have been unable to resolve this issue.
Suggestions or thoughts?
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08-08-2011, 06:27 AM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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do you have the base turbine plugin package installed? you should be able to access the UI level if it is, but if it is not then that would explain why you cant.
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08-08-2011, 05:21 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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error
I get the following error:
ChaWindow.lua:3 attempt to index field 'UI' (a nil value)
failed to import package "Sandbox.Crafters.CharWindow
failed to import package "Sandbox.Crafters"
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07-31-2011, 07:02 AM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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Re: wont work
Quote:
ok i get the whole long address line unable to load thing, I tried looking for any turbine.utils references and i have none in any file to delete, and my file paths are all correct.....what now?
this used to work for me
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what is the error you are getting?
the only thing I can think of is if your character save got currupted, but then it should have checks in place for that...
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07-31-2011, 02:56 AM
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The Wary
Forum posts: 1
File comments: 8
Uploads: 0
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wont work
ok i get the whole long address line unable to load thing, I tried looking for any turbine.utils references and i have none in any file to delete, and my file paths are all correct.....what now?
this used to work for me
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07-22-2011, 07:34 PM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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Quote:
Just something you could consider, I am well aware addon authors only devote their free time to write them and I am very grateful for the addon you provided so far ;-)
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Yea, I enjoy the coding, gives me a challenge. but as for datamining the lorebook for the crafting recipes and results... that is a bit out of my league but trying to figure it out.
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07-22-2011, 06:54 PM
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The Undying
Forum posts: 150
File comments: 313
Uploads: 3
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Just something you could consider, I am well aware addon authors only devote their free time to write them and I am very grateful for the addon you provided so far ;-)
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07-22-2011, 06:09 AM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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That is something I will deffinatly look into, but at the moment I am having a hard time getting a recipe list that is current and accurate.
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