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Unread 10-28-2011, 06:25 AM  
SanDBoX
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Quote:
Many professions are confused. For example when creating a scholar opens a completely different profession
hm.... interesting, I will look into that tonight.
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Unread 10-26-2011, 08:22 AM  
ghostgt
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Many professions are confused. For example when creating a scholar opens a completely different profession
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Unread 10-25-2011, 01:35 AM  
Vald
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Can't get this to load. Getting this error:

...f the Rings Online\Plugins\Sandbox\Crafters\Main.lua:3: attempt to call global 'CraftersWindow' (a nil value)


Using version 0.9.9. The .plugin file is loaded in the /plugins/Sandbox folder. All the other files are in Sandbox/Crafters. Also, I do have the basic Turbine Plugins files installed.

Last edited by Vald : 10-25-2011 at 02:15 AM.
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Unread 09-03-2011, 08:57 PM  
lostboyjim
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Re: Re: Errors

Quote:
Quote:
Originally Posted by lostboyjim
I have tried to load this plugin, but have encountered a couple problems.

(1) When I unpack it, Under the main "Crafters_09-054" directory there is only the "Sandbox" directory. Doesn't Crafters.plugin also have to be at this directory level? Until I cut and paste it from Crafters_09_054/Sandbox/Crafters.plugin to Crafters_09_054/Crafters.plugin I cannot see the addon in the client when I do a "/plugins refresh; /plugins list"

(2) After doing step 1 above, I see "Crafters" in my plugin list. When I try "/plugins load Crafters" I get "Unable to resolve pagkage Sandbox/Crafters/Main". I have been unable to resolve this issue.

Suggestions or thoughts?
I suspect that you were supposed to extract the files inside the Crafters_09-054 folder directly under the Plugins folder - i.e. eliminate the "Crafters_09-054" from the path. That way the Sandbox folder is directly under the Plugins folder, the .plugin file will be visible and the path that the plugin is complaining about will now be valid.
Ah, that was the problem. I moved everything up a level. Thanks for the advice!

IMPORTANT NOTE: As mentioned below, you must install addon "HereBeDragons". Note: It isn't enough just to install it, you MUST load it before you try to load crafters. That second part threw me for a loop for a few minutes too...
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Unread 09-03-2011, 07:37 PM  
Garan
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Re: Errors

Quote:
Originally Posted by lostboyjim
I have tried to load this plugin, but have encountered a couple problems.

(1) When I unpack it, Under the main "Crafters_09-054" directory there is only the "Sandbox" directory. Doesn't Crafters.plugin also have to be at this directory level? Until I cut and paste it from Crafters_09_054/Sandbox/Crafters.plugin to Crafters_09_054/Crafters.plugin I cannot see the addon in the client when I do a "/plugins refresh; /plugins list"

(2) After doing step 1 above, I see "Crafters" in my plugin list. When I try "/plugins load Crafters" I get "Unable to resolve pagkage Sandbox/Crafters/Main". I have been unable to resolve this issue.

Suggestions or thoughts?
I suspect that you were supposed to extract the files inside the Crafters_09-054 folder directly under the Plugins folder - i.e. eliminate the "Crafters_09-054" from the path. That way the Sandbox folder is directly under the Plugins folder, the .plugin file will be visible and the path that the plugin is complaining about will now be valid.
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Unread 09-03-2011, 04:18 PM  
lostboyjim
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Errors

I have tried to load this plugin, but have encountered a couple problems.

(1) When I unpack it, Under the main "Crafters_09-054" directory there is only the "Sandbox" directory. Doesn't Crafters.plugin also have to be at this directory level? Until I cut and paste it from Crafters_09_054/Sandbox/Crafters.plugin to Crafters_09_054/Crafters.plugin I cannot see the addon in the client when I do a "/plugins refresh; /plugins list"

(2) After doing step 1 above, I see "Crafters" in my plugin list. When I try "/plugins load Crafters" I get "Unable to resolve pagkage Sandbox/Crafters/Main". I have been unable to resolve this issue.

Suggestions or thoughts?
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Unread 08-08-2011, 06:27 AM  
SanDBoX
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do you have the base turbine plugin package installed? you should be able to access the UI level if it is, but if it is not then that would explain why you cant.
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Unread 08-08-2011, 05:21 AM  
almarad
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error

I get the following error:
ChaWindow.lua:3 attempt to index field 'UI' (a nil value)
failed to import package "Sandbox.Crafters.CharWindow
failed to import package "Sandbox.Crafters"
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Unread 07-31-2011, 07:02 AM  
SanDBoX
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Re: wont work

Quote:
ok i get the whole long address line unable to load thing, I tried looking for any turbine.utils references and i have none in any file to delete, and my file paths are all correct.....what now?

this used to work for me
what is the error you are getting?

the only thing I can think of is if your character save got currupted, but then it should have checks in place for that...
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Unread 07-31-2011, 02:56 AM  
ulrick1978
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wont work

ok i get the whole long address line unable to load thing, I tried looking for any turbine.utils references and i have none in any file to delete, and my file paths are all correct.....what now?

this used to work for me
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Unread 07-22-2011, 07:34 PM  
SanDBoX
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Quote:
Just something you could consider, I am well aware addon authors only devote their free time to write them and I am very grateful for the addon you provided so far ;-)
Yea, I enjoy the coding, gives me a challenge. but as for datamining the lorebook for the crafting recipes and results... that is a bit out of my league but trying to figure it out.
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Unread 07-22-2011, 06:54 PM  
Hyoss
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Just something you could consider, I am well aware addon authors only devote their free time to write them and I am very grateful for the addon you provided so far ;-)
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Unread 07-22-2011, 06:09 AM  
SanDBoX
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That is something I will deffinatly look into, but at the moment I am having a hard time getting a recipe list that is current and accurate.
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Unread 07-17-2011, 04:11 PM  
Hyoss
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as for the artisan/expert is it only in the recipes?

It is

- CharWindow.lua line 64/65
- RecipeWindow.lua line 41/49

Just the names are switched around, the recipes are still in correct tier.

If you plan on rebuilding the recipe window, listing the items like they are in the crafting window instead of alphabetically would be nice.

Last edited by Hyoss : 07-17-2011 at 04:14 PM.
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Unread 07-16-2011, 10:43 PM  
SanDBoX
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Quote:
Great addon, I started using it right away.

Unfortunately, I have to report two bugs:

- Artisan and Expert are switched around in all places.
- You are using LuaExplorer by Equendil that is part of the "Here Be Dragons" plugin without mentioning it - at least add a hint to the install instructions

Also if I may request some things:

- the bulk recipes for prospector/forester are missing
- the one use checkbox seems off in many places (meaning it is set for recipes that can be used multiple times)

If you need help with cleaning up the recipe list I can try and work on it during the week.
hm... thought I got all the refrences to luaexplorer, fixing that now.

as for the artisan/expert is it only in the recipes?

and with the recipe list the gentalman who was pulling that data and building the recipe list for me I have been unable to get ahold of him in order to get an updated/more complete list (the list I have is about 8 months old) The recipe window as it is right now is just an interum till the real one is completed.
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