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10-09-2010, 06:01 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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I can wait. I think this has the potential to be one of the best plug-ins. Right now it's my second favorite, right under Buff Bars.
So, I don't want you to think I keep picking apart your work. I REALLY like it...I'm just finding some spots for improvement.
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10-09-2010, 05:22 PM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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Quote:
Thanks for taking the time to add in the recipe function.
One thing I have a problem with, however, is once you add a recipe there's no way to delete it. You did add that "X" to the side to delete, but when you close the panel and open it again EVERY recipe is back.
Also, if at all possible, being able to move the items up and down their list would be nice. I.E. With my Tailor, I want to keep all the cloaks together. So after I enter a new recipe for a cloak, I'd want to push it back to where the other cloaks are. If that's too hard to do, forget it, but it would add some convenience if it's easy enough to add in.
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I will start looking into the recipes not deleting right away, as for the second option I will think about the easiest way to do that, got a few ideas, but may take a bit to implament.
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10-09-2010, 12:43 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Thanks for taking the time to add in the recipe function.
One thing I have a problem with, however, is once you add a recipe there's no way to delete it. You did add that "X" to the side to delete, but when you close the panel and open it again EVERY recipe is back.
Also, if at all possible, being able to move the items up and down their list would be nice. I.E. With my Tailor, I want to keep all the cloaks together. So after I enter a new recipe for a cloak, I'd want to push it back to where the other cloaks are. If that's too hard to do, forget it, but it would add some convenience if it's easy enough to add in.
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10-09-2010, 10:10 AM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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Quote:
Your update did the trick actually, now working as intended.
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Awesome! I was hopeing it would!
Now to automate as much as possable...
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10-08-2010, 11:51 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Your update did the trick actually, now working as intended.
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10-08-2010, 10:58 PM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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Quote:
Í cannot get this to work at all. When trying to activate it the chat gets filled up with all sorts of errors.
I am using DaimonUI which also changes the crafting window appearance, is that why crafters don't work perhaps?
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There is no reason for a custom UI to cause any problems with a plugin, they work in diffrent ways, and load diffrently, totaly unrealated (atleast from the programming side of things) but I am going to guess that maybe you dont have "base" Turbine plugin packages installed? if so what is the very first error? (should be 2 lines long depending on the width of your window)
Also, I did find an old refrence to something that isnt used and wasnt included in the package which may or may not fix your problem, as of this writing current version is 8.02
hopefully your bug was the one I fixed, if not get back to me and we can get this working for you!
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10-08-2010, 10:15 PM
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The Wary
Forum posts: 0
File comments: 10
Uploads: 0
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Í cannot get this to work at all. When trying to activate it the chat gets filled up with all sorts of errors.
I am using DaimonUI which also changes the crafting window appearance, is that why crafters don't work perhaps?
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10-08-2010, 07:47 PM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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Sorry it took so long, but now it should be stable and reliable, cleaned up a couple bugs and added the recipe tracking, but going to take a deaper look into the API and see how much I can automate.
Hope you all enjoy, and as always, PM me or reply if you find a problem or have a sugjestion!
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10-03-2010, 03:58 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Re: Re: Recipes
Awesome, thanks! Can't wait to see it.
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10-02-2010, 07:41 PM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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Re: Recipes
Quote:
I'm REALLY liking this plug-in. One thing I think would be a great addition is to have a table that lists the character's learned recipes. Even if we still have to type it in, that's fine...just a place to put them.
For example, if I'm playing as my cook and loot a metalworker recipe, it'd be nice just to open the table to see if my metalworker has already learned the recipe or if I should AH it.
I've been trying to do this with the shopping list feature, but then it just gets too crowded. :-/
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That is a really great idea! I will begin working on that right now.
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10-01-2010, 01:54 PM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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Recipes
I'm REALLY liking this plug-in. One thing I think would be a great addition is to have a table that lists the character's learned recipes. Even if we still have to type it in, that's fine...just a place to put them.
For example, if I'm playing as my cook and loot a metalworker recipe, it'd be nice just to open the table to see if my metalworker has already learned the recipe or if I should AH it.
I've been trying to do this with the shopping list feature, but then it just gets too crowded. :-/
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09-28-2010, 06:48 PM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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gives you a place to put any items that charicter needs (or what equip then need made) going to update the discription soon with a feature list.
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09-28-2010, 05:34 PM
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The Undying
Forum posts: 29
File comments: 55
Uploads: 0
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What's the shopping list do?
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09-28-2010, 04:20 PM
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The Undying
Forum posts: 40
File comments: 26
Uploads: 1
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Re: Error on load
Got that fixed and updated!
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09-27-2010, 10:30 PM
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The Undefeated
Forum posts: 6
File comments: 14
Uploads: 0
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Error on load
I got this when trying to load the plugin:
...f the Rings Online\Plugins\SandBox\Crafters\Main.lua:17: bad argument #1 to 'pairs' (table expected, got nil)
I also get the error when I hit the save button, but prolly because the plugin isnt fully loaded. I get the Crafting window and the New Character window, but /craft is not recognized.
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