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10-02-2010, 08:38 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Quote:
Originally Posted by Mirality
Any chance you could link it to the arda-online.com maps? I prefer those, especially with the waypoint markers...
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waypoint markers/paths/resource spawns etc all should be feasible on this map as well. The feasibility of using arda-online's data depends on exactly how they store it. if they're simply storing it based on where someone clicks on the map, and converts it to lat/lng through the gMap API, then the locations would be somewhat troublesome to use - as this map has no use for lat/lng, and will place points via /loc data.
Quote:
Originally Posted by maztiq
How do you change maps? Seems it is greyed out.
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It's greyed out because that's the only map right now. This is a demo displaying the concept of a Google Maps style map within the plugin system. As the project continues, the number of maps and features will increase.
Quote:
Originally Posted by pengoros
This would also be an ideal scenario for plugin communication between players in addition to web communication. I envision that the communication framework would use the same permissions as the existing communication channels, tells, etc. Basically a plugin could register a "handler". Then a user could send a message like "/maps recipient share my location". The user receives the message which will be passed to the the plugin which can then do something with it like auto open the map and add a flag.
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Certainly. Of course, should they ever deliver an in-game plugin manager, users could then select their privacy settings for each plugin - including whether or not they want their plugin communicating with the web, or with other players. While a map is a pretty benign example, I could see how some users would like to keep certain information private.
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10-02-2010, 07:58 PM
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The Wary
Forum posts: 0
File comments: 8
Uploads: 0
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Any chance you could link it to the arda-online.com maps? I prefer those, especially with the waypoint markers...
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10-02-2010, 06:13 PM
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The Unscathed
Forum posts: 15
File comments: 66
Uploads: 0
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How do you change maps? Seems it is greyed out.
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10-02-2010, 12:41 PM
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The Wary
Forum posts: 2
File comments: 7
Uploads: 0
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Love it
This will be excellent once turbine allows access to player coordinates!
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10-02-2010, 12:06 PM
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The Unscathed
Forum posts: 15
File comments: 176
Uploads: 2
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Quote:
Obviously having some form of web communication within the plugin system would make things much easier - but I'll do my best to make things as easy as possible despite that.
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This would also be an ideal scenario for plugin communication between players in addition to web communication. I envision that the communication framework would use the same permissions as the existing communication channels, tells, etc. Basically a plugin could register a "handler". Then a user could send a message like "/maps recipient share my location". The user receives the message which will be passed to the the plugin which can then do something with it like auto open the map and add a flag.
Last edited by Pengoros : 10-02-2010 at 12:07 PM.
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10-01-2010, 06:53 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Quote:
This is very nice I hope Turbine does something about the cashing and gives us map/coord hooks so this can completely replace the in game map.
It would also be nice if we could include points if/flags like from ruslotro of MMODB but know that would be a lot of work.
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One of the parts that needs to be created once I finish up with the next update for Palantir (the plugin), is a web based system for not only allowing users to share/flag points with other users - but also to generate updated point files for use in the maps. Each map will have its own point file, and I hope either by use of MMOUI's Minion, or even my own personal app - updates to these files can be delivered easily.
Obviously having some form of web communication within the plugin system would make things much easier - but I'll do my best to make things as easy as possible despite that.
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10-01-2010, 02:57 PM
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The Undying
Forum posts: 54
File comments: 50
Uploads: 10
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This is very nice I hope Turbine does something about the cashing and gives us map/coord hooks so this can completely replace the in game map.
It would also be nice if we could include points if/flags like from ruslotro of MMODB but know that would be a lot of work.
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10-01-2010, 03:11 AM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Quote:
I've not had a chance to get this yet, but it looks cool!
DU, will there be a way to input your coords and have a point show up on the map? Perhaps by command, like: /map 42.1w 31.0s?
rushl
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Actually the plan is to do one better - perhaps even making it a bit easier in the process.
Basically typing /loc, and copying and pasting the output after a command eg:
/lotromaps You are at: r1 lx1277 ly704 i24 ox108.18 oy19.80 oz342.44 h195.5
The intention is to then find which map contains those coords, switch to it, and put the point at that spot.
Just like how the game uses the "42.1w 31.0s" coords as a user-friendly display of location, while using the dev coords (/loc) as the actual location - so will the map. points will be added and displayed using the dev coords, while the map itself will display the in-game coords to the user.
The reason for this is simple. Unlike most other maps that display coords (i.e. ruslotro, in-game parchment) this map allows you to zoom in. When doing so however, there can be many pixels in between one tenth of a coord point and another (i.e. 42.0S to 42.1S) - so there needs to be a more accurate method to display points.
The beauty of this is that one lotromaps user could simply send that /loc output in a tell or chat to another user, and that user will be able to add that point to their map.
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10-01-2010, 02:38 AM
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The Indomitable
Forum posts: 14
File comments: 20
Uploads: 2
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I've not had a chance to get this yet, but it looks cool!
DU, will there be a way to input your coords and have a point show up on the map? Perhaps by command, like: /map 42.1w 31.0s?
rushl
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10-01-2010, 12:47 AM
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The Undying
Forum posts: 249
File comments: 423
Uploads: 19
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Excellent concept. Once they allow player coordinates to be read this will be much more useful! Come on Turbine...
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10-01-2010, 12:23 AM
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The Wary
Forum posts: 1
File comments: 6
Uploads: 0
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Lots of potential here. Please continue development of this project.
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09-30-2010, 10:32 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Strange....this isn't working for me. I unzipped it to my plugins folder as per the instructions, but when I try to load it, I get error messages stating that it can't import various packages. Any suggestions? I'd really like to check this out. Looks great!
Found the issue I believe, latest version (0.2) should work properly
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09-30-2010, 09:39 PM
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The Unscathed
Forum posts: 17
File comments: 62
Uploads: 0
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Strange....this isn't working for me. I unzipped it to my plugins folder as per the instructions, but when I try to load it, I get error messages stating that it can't import various packages. Any suggestions? I'd really like to check this out. Looks great!
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09-30-2010, 07:30 PM
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The Undying
Forum posts: 207
File comments: 134
Uploads: 7
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Re: Re: Outstanding!
really nice to see this, good job. but now my question-how or when does this "cache" dump out of my memory that is built up from using the plugin? when i log out and exit game or what?
Basically when you exit. However, due to the use of jpgs now, it's likely to be less of an issue. (i.e. smaller images = less memory)
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09-30-2010, 06:58 PM
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The Undying
Forum posts: 48
File comments: 72
Uploads: 2
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Not going to download it yet, but I will be keeping an eye on this one for sure. Thanks for this plug and I look forward to the growth of it.
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