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Unread 04-20-2014, 10:40 PM  
Garan
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Ver 3.04 is a bug fix for the problem introduced in U13 when replacing the built-in bags. The bags were reappearing when the user would press 'I' to open inventory even though they were set to disabled. With version 3.04, the bags will no longer display when the plugin is set to Replace Bags.

Last edited by Garan : 04-26-2014 at 07:28 AM.
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Unread 02-06-2014, 12:05 AM  
Garan
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Re: Re: Re: Problem with 30 chars

Quote:
Originally Posted by Sneakykillador
What is Symlinks m8?
Symlinks is properly called Symbolic Links and refers to creating linked directories so that multiple accounts can point to the same physical files. This capability is present in Mac/Linux as well as Windows Vista or newer operating systems.

Unfortunately, as noted in a prior post, using symbolic links will cause account wide aggregate data to be overwritten so it is not suggested if you wish to use the "All" view. You can google "Symbolic Link" and your OS to see how to set them up if you are curious.
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Unread 02-05-2014, 09:22 PM  
Sneakykillador
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Re: Re: Problem with 30 chars

Quote:
Originally Posted by Venogorn
Hi Garan,

[1]
I love this plugin, but recently I have a problem. I did that trick with the symlinks to see all items of all chars on all three accounts. That works nearly (see [2]) perfect.

But the last days I did some new chars for storage, lotteries and Yulfestival-loot. So now I have 30 chars on three accounts. I opened AltInventory and tried to change to "all chars" to seach for a special item, but the list doesn't fit on the screen. The last alphabetical name is on the bottom of the screen, but the first 2 chars and the "all chars" option are missing and it is not scrollable. This is only with the plain view. When I switch back to the decorative window style the dropdown is working well.

[2]
Aditional question: What about shared storage when using the symlink method to join 3 accounts together? I think, only the shared storage of the char which is online at the moment is shown on the "all chars" or is there allready some code in the plugin to save shared storage items for different chars? There should be options in the drop down for "shared storage (accountname)"

[3]
Bug: I've set a search pattern, then switched the windows style, the search-filter is still working but I can't delete the search pattern. When switching back to previous style I cant do this either. Have to restart plugin or relog.

CU
[email protected] (German server)

What is Symlinks m8?

Last edited by Sneakykillador : 02-05-2014 at 09:22 PM.
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Unread 01-05-2014, 08:47 AM  
Garan
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Re: Problem with 30 chars

Quote:
Originally Posted by Venogorn
Hi Garan,

[1]
I love this plugin, but recently I have a problem. I did that trick with the symlinks to see all items of all chars on all three accounts. That works nearly (see [2]) perfect.

But the last days I did some new chars for storage, lotteries and Yulfestival-loot. So now I have 30 chars on three accounts. I opened AltInventory and tried to change to "all chars" to seach for a special item, but the list doesn't fit on the screen. The last alphabetical name is on the bottom of the screen, but the first 2 chars and the "all chars" option are missing and it is not scrollable. This is only with the plain view. When I switch back to the decorative window style the dropdown is working well.

[2]
Aditional question: What about shared storage when using the symlink method to join 3 accounts together? I think, only the shared storage of the char which is online at the moment is shown on the "all chars" or is there allready some code in the plugin to save shared storage items for different chars? There should be options in the drop down for "shared storage (accountname)"

[3]
Bug: I've set a search pattern, then switched the windows style, the search-filter is still working but I can't delete the search pattern. When switching back to previous style I cant do this either. Have to restart plugin or relog.

CU
[email protected] (German server)
Thanks for the feedback.

The problem with shared storage is a known issue but currently there is no way to distinquish accounts via Lua. Since the API has no way to know which account you are using (the API is designed to only work with a single account), the shared storage reflects whichever account you were logged into when you most recently accessed the in-game shared storage. I'll look into adding a manual means of tracking accounts and assigning characters so that multiple shared storages can be tracked.

The scrollbar and search pattern issues will be added to my bug list. Thanks for reporting them.
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Unread 01-05-2014, 05:22 AM  
Venogorn
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Problem with 30 chars

Hi Garan,

[1]
I love this plugin, but recently I have a problem. I did that trick with the symlinks to see all items of all chars on all three accounts. That works nearly (see [2]) perfect.

But the last days I did some new chars for storage, lotteries and Yulfestival-loot. So now I have 30 chars on three accounts. I opened AltInventory and tried to change to "all chars" to seach for a special item, but the list doesn't fit on the screen. The last alphabetical name is on the bottom of the screen, but the first 2 chars and the "all chars" option are missing and it is not scrollable. This is only with the plain view. When I switch back to the decorative window style the dropdown is working well.

[2]
Aditional question: What about shared storage when using the symlink method to join 3 accounts together? I think, only the shared storage of the char which is online at the moment is shown on the "all chars" or is there allready some code in the plugin to save shared storage items for different chars? There should be options in the drop down for "shared storage (accountname)"

[3]
Bug: I've set a search pattern, then switched the windows style, the search-filter is still working but I can't delete the search pattern. When switching back to previous style I cant do this either. Have to restart plugin or relog.

CU
[email protected] (German server)
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Unread 12-14-2013, 09:38 AM  
Garan
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Re: Possible to access externally?

Quote:
Originally Posted by preechr
For purposes of tracking inventory on kinship storage toons, is it possible to extract the data from outside the game in some format? I'd love to be able to keep inventory on our website so all our kinsmen and kinswomen could stay up to date on what mats and items are available and which need restocking.
Due to restrictions in the API such as the client crash associated with GetEquipement() and the lack of stat info on items this has not been worth implementing. yet.
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Unread 12-13-2013, 02:13 PM  
Preechr
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Possible to access externally?

For purposes of tracking inventory on kinship storage toons, is it possible to extract the data from outside the game in some format? I'd love to be able to keep inventory on our website so all our kinsmen and kinswomen could stay up to date on what mats and items are available and which need restocking.
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Unread 12-05-2013, 08:23 PM  
Garan
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Quote:
Originally Posted by Grimfrithgar
Good day!

First of all, thanks for a really useful plugin!

Now to my matter: I use Bootstrap Plugin Manager as a "start menu" for all my plugins, and was pleased to see your option to hide the icon for AltInventory. However after using the plugin for a while I noticed it returned now and then: It is visible after a login and pops up as soon as I press escape. This bothered me for a while so I finally took myself time to sit down and skim through your code... Now, I never coded LUA myself but I noticed a peculiar line of code at line 1079 in Main.lua, whole block follows:

Code:
if ( args.Action == Turbine.UI.Lotro.Action.Escape ) then
    setupWindow:SetVisible( false );
    inventoryWindow:SetVisible(false);
    minimalWindow:SetVisible(false);
    iconWindow:SetVisible(true);
end
It seems when you press Esc the icon is always made visible without checking the setting. I changed
Code:
iconWindow:SetVisible(true);
to
Code:
if Settings.showIcon then
    iconWindow:SetVisible(true);
end
and it seems to have fixed both the issue on login (not sure if that makes sense) and the issue with icon appearing when I press escape. I've done a brief test with and without the fixed code and with the icon enabled and disabled in settings, and everything works just as expected. However you probably want to look into it yourself as I have no idea what I'm doing

Regards
Good catch. I never run without the icon so that has probably been a bug for over a year. I will incorporate it into the next release. Unfortunately I am down a development PC which is causing some RL issues. again. grrrr. this seems to be an annual event so it may take awhile before I get the next version released.

Last edited by Garan : 12-05-2013 at 08:24 PM.
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Unread 12-05-2013, 03:37 PM  
Grimfrithgar
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Good day!

First of all, thanks for a really useful plugin!

Now to my matter: I use Bootstrap Plugin Manager as a "start menu" for all my plugins, and was pleased to see your option to hide the icon for AltInventory. However after using the plugin for a while I noticed it returned now and then: It is visible after a login and pops up as soon as I press escape. This bothered me for a while so I finally took myself time to sit down and skim through your code... Now, I never coded LUA myself but I noticed a peculiar line of code at line 1079 in Main.lua, whole block follows:

Code:
if ( args.Action == Turbine.UI.Lotro.Action.Escape ) then
	setupWindow:SetVisible( false );
	inventoryWindow:SetVisible(false);
	minimalWindow:SetVisible(false);
	iconWindow:SetVisible(true);
end
It seems when you press Esc the icon is always made visible without checking the setting. I changed
Code:
iconWindow:SetVisible(true);
to
Code:
if Settings.showIcon then
	iconWindow:SetVisible(true);
end
and it seems to have fixed both the issue on login (not sure if that makes sense) and the issue with icon appearing when I press escape. I've done a brief test with and without the fixed code and with the icon enabled and disabled in settings, and everything works just as expected. However you probably want to look into it yourself as I have no idea what I'm doing

Regards
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Unread 11-22-2013, 03:35 AM  
Garan
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Re: Housing Chests

Quote:
Originally Posted by sigin
Now that housing chests appear to work like shared storage, do you think we might see Alt Inventory updated to track housing storage?

If so, would we be able to track arbitrary house/kinship chests we have access to? I understand that it would not be possible to update when another player makes a change but it would still be a welcome addition.
Thanks for the question, I'm sure a number of people have wondered the same thing. While the in-game interface has been modified to look like storage, housing chests have not been exposed to Lua. I had posted a similar comment and request on the beta forums but never received any response from Turbine. Given the complete lack of response to any Lua issues, it seems that the devs that were donating their time to implement Lua (it has never been supported by Turbine, it was all done in the devs free time) may no longer work for Turbine. So, while it should be possible for Turbine to implement this, I'm not going to hold my breath.

Last edited by Garan : 11-22-2013 at 03:37 AM.
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Unread 11-22-2013, 12:56 AM  
sigin
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Housing Chests

Now that housing chests appear to work like shared storage, do you think we might see Alt Inventory updated to track housing storage?

If so, would we be able to track arbitrary house/kinship chests we have access to? I understand that it would not be possible to update when another player makes a change but it would still be a welcome addition.
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Unread 11-16-2013, 12:43 PM  
Garan
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Re: Default View

Quote:
Originally Posted by Bionic
Thanks for this very useful plugin.

Please make the "All" view the default.
Thanks for the comments, glad you enjoy it.

For many users, the "All" view takes a fairly long time to display, especially for those with many alts and older PCs. Additionally, the "All" view doesn't allow using items from the current inventory so it doesn't work well as a bag replacement. However, I can see that for some users this might be favorable so I will consider adding an option to open with "All" view but it won't be the initial default.
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Unread 11-16-2013, 12:30 PM  
Bionic
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Default View

Thanks for this very useful plugin.

Please make the "All" view the default.
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Unread 08-07-2013, 04:50 PM  
Garan
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Working correctly

Quote:
Originally Posted by gylnne
Hi,

Just downloaded and tried this out today.

Plugin loads fine but will only show the toon I am on atm and only on the all setting will not show vault items separately.
That is working correctly. This is due to limitations of the Lua interface/game client. You have to run the plugin on each character before it can track the inventory. The game does not allow access to other characters so the inventory is stored by the plugin as it is encountered and will be available from then on (the inventory of alts is a snapshot of the inventory from the last time the plugin was running on that alt). The same is true for the Vault and Shared Storage, it is only available after you have accessed them at a Vault-keeper and in the case of Vault, only for the characters that have accessed the Vault-keeper with the plugin loaded. In the case of the Vault and Shared Storage, it becomes read only when you leave the Vault-keeper.

Last edited by Garan : 08-07-2013 at 04:58 PM.
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Unread 08-07-2013, 04:10 PM  
gylnne
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Not working correctly

Hi,

Just downloaded and tried this out today.

Plugin loads fine but will only show the toon I am on atm and only on the all setting will not show vault items separately.
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